Created using PCGen 5.6.0 on Sep 5, 2004

Aengus O'Connacher NPC Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter6 Clagh Leir7 78000 Human M 5' 9" 164 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
13 91000 17 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4 18 +4
DEX
Dexterity
12 +1 12 +1
CON
Constitution
15 +2 15 +2
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
16 +3 16 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
120




  
Walk 20'
AC
Armour Class
17 : 17 : 10 = 10 + 7 + 0 + 0 + 0 + 0 + 0
40 -7 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+13/+8/+3

SKILLS MAX
RANKS
16/8
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Craft (Weaponsmithing) INT 9 = 1
+ 8.0
+ 0
u   Diplomacy CHA 7 = 3
+ 4.0
+ 0
  Knowledge (Eyrian Lore) INT 5 = 1
+ 4.0
+ 0
u   Perform CHA 7 = 3
+ 4.0
+ 0
u   Ride DEX 3 = 1
+ 2.0
+ 0
u   Swim STR -7 = 4
+ 2.0
+ -13
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -6 = 1
+ 0.0
+ -7
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR -3 = 4
+ 0.0
+ -7
u   Concentration CON 2 = 2
+ 0.0
+ 0
u   Craft (Untrained) INT -1 = 1
+ 0.0
+ -2
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX -6 = 1
+ 0.0
+ -7
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 3 = 3
+ 0.0
+ 0
u   Heal WIS 1 = 1
+ 0.0
+ 0
u   Hide DEX -6 = 1
+ 0.0
+ -7
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR -3 = 4
+ 0.0
+ -7
u   Listen WIS 3 = 1
+ 0.0
+ 2
u   Move Silently DEX -6 = 1
+ 0.0
+ -7
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 3 = 1
+ 0.0
+ 2
u   Use Rope DEX 1 = 1
+ 0.0
+ 0
u   Wilderness Lore WIS 1 = 1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+12 = +10 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+8 = +7 + +1 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +4 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+17/+12/+7 = +13/+8/+3
+ +4 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+14/+9/+4 = +13/+8/+3
+ +1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+17/+12/+7 = +13/+8/+3
+ 4 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+17/+12/+7
1d3+4
20/x2

*The Brooding Blade
HAND TYPE SIZE CRITICAL
Both
S
L
17-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+18/+13/+8
N/A
N/A
+8
 Dam N/A
N/A
2d6+8
N/A
N/A
N/A
 Special Properties  (Greatsword +2 (Mighty Cleaving/Thundering))


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Ferdiad's Kilt
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+7
+0
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-7
40
(Half-Plate +2 (Fortification (Medium)))

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Danaan's Mantle
((Belt (Resistance Bonus (+2)/Spell Resistance (13))))
Equipped
1
0
0
 Ferdiad's Kilt
((Half-Plate +2 (Fortification (Medium))))
Equipped
1
50
600
ITEM LOCATION QTY WT. COST
 Periapt of Health
Equipped
1
0
7500
 The Brooding Blade
((Greatsword +2 (Mighty Cleaving/Thundering)))
Equipped
1
15
50
TOTAL WEIGHT CARRIED/VALUE   65.0 lbs. 8150 gp
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0

MONEY


LANGUAGES
Common, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Accept Geis, Heroic Essence, Minor Heroic Essence, Skill Mastery +14
FEATS
NAME DESCRIPTION
Alertness The character gets a +2 bonus on all Listen checks and Spot checks.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind-Fight In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit.
Clagh Leir You have the fabled ability of Stone sight. You do not suffer concealment rolls. Further, an invisible attacker gains no bonus to strike you in melee or missile combat. You also suffer no penalty to speed while blind and moving.
Cleave :If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Improved Critical (Greatsword) When using the weapon the character selected, the character's threat range is doubled.
Leadership Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Quick Draw The character can draw a weapon as a free action instead of as a move-equivalent action.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Skill Focus (Craft (Weaponsmithing)) The character gets a +2 bonus on all skill checks with that skill.
Sunder When the character strikes at an opponent's weapon, the character does not provoke an attack of opportunity.
Weapon Focus (Greatsword) The character adds +1 to all attack rolls the character makes using the selected weapon.
Weapon Specialization (Greatsword) The character adds +2 to all damage inflicted with the weapon the character has specialized with.

Created using PCGen 5.6.0 on Sep 5, 2004