| WEIGHT ALLOWANCE |
| Light |
100.0 |
Medium |
200.0 |
Heavy |
300.0 |
|
| LANGUAGES |
Common, Literacy
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Accept Geis, Heroic Essence, Minor Heroic Essence, Skill Mastery +14 |
| FEATS |
| NAME |
DESCRIPTION |
| Alertness |
The character gets a +2 bonus on all Listen checks and Spot checks. |
| Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Blind-Fight |
In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. |
| Clagh Leir |
You have the fabled ability of Stone sight. You do not suffer concealment rolls. Further, an invisible attacker gains no bonus to strike you in melee or missile combat. You also suffer no penalty to speed while blind and moving. |
| Cleave |
:If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity. |
| Improved Critical (Greatsword) |
When using the weapon the character selected, the character's threat range is doubled. |
| Leadership |
Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Power Attack |
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. |
| Quick Draw |
The character can draw a weapon as a free action instead of as a move-equivalent action. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Skill Focus (Craft (Weaponsmithing)) |
The character gets a +2 bonus on all skill checks with that skill. |
| Sunder |
When the character strikes at an opponent's weapon, the character does not provoke an attack of opportunity. |
| Weapon Focus (Greatsword) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
| Weapon Specialization (Greatsword) |
The character adds +2 to all damage inflicted with the weapon the character has specialized with. |
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