Created using PCGen 5.6.0 on Sep 5, 2004

Archu NPC (Darryl) Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 Rogue2 15000 Half-Elf M 5' 4" 136 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
6 21000 30 Male Dark Auburn,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
12 +1 12 +1
CON
Constitution
15 +2 15 +2
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
9 -1 9 -1
CHA
Charisma
11 +0 11 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
54




  
Walk 30'
AC
Armour Class
13 : 12 : 11 = 10 + 2 + 0 + 1 + 0 + 0 + 0
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+5 = +1 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
9/4.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 2 = 2
+ 0.0
+ 0
u   Balance DEX 1 = 1
+ 0.0
+ 0
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 6 = 3
+ 3.0
+ 0
u   Concentration CON 2 = 2
+ 0.0
+ 0
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 5 = 0
+ 5.0
+ 0
u   Escape Artist DEX 6 = 1
+ 5.0
+ 0
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
u   Heal WIS -1 = -1
+ 0.0
+ 0
u   Hide DEX 15 = 1
+ 4.0
+ 10
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
u   Jump STR 7 = 3
+ 4.0
+ 0
u   Listen WIS 0 = -1
+ 0.0
+ 1
u   Move Silently DEX 6 = 1
+ 5.0
+ 0
u   Perform CHA 0 = 0
+ 0.0
+ 0
u   Ride DEX 4 = 1
+ 3.0
+ 0
u   Search INT 6 = 2
+ 3.0
+ 1
u   Sense Motive WIS -1 = -1
+ 0.0
+ 0
u   Spot WIS 5 = -1
+ 5.0
+ 1
u   Swim STR 2 = 3
+ 3.0
+ -4
u   Use Rope DEX 1 = 1
+ 0.0
+ 0
u   Wilderness Lore WIS -1 = -1
+ 0.0
+ 0
u   Craft (Untrained) INT 0 = 2
+ 0.0
+ -2
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +4 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+5 = +4 + +1 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +1 + -1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+8 = +5
+ +3 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+6 = +5
+ +1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+8 = +5
+ 3 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d3+3
20/x2

*Longsword
HAND TYPE SIZE CRITICAL
Primary
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +9
+5
+9
+3
+5
-1
 Dam 1d8+5
1d8+3
1d8+6
1d8+5
1d8+5
1d8+3
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+2
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Cloak of Elvenkind
Equipped
1
1
2000
 Longsword
Equipped
1
4
15
ITEM LOCATION QTY WT. COST
 Leather
Equipped
1
15
10
TOTAL WEIGHT CARRIED/VALUE   20.0 lbs. 2331 gp
WEIGHT ALLOWANCE
Light 86.0 Medium 173.0 Heavy 260.0

MONEY


LANGUAGES
Common, Elven, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, Elven Blood, Evasion (Ex), Immunity to sleep spells and similar magical effects, Sneak Attack 1d6
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind-Fight In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
Expertise When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class.
Improved Initiative The character gets a +4 bonus on initiative checks.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Quick Draw The character can draw a weapon as a free action instead of as a move-equivalent action.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Weapon Focus (Longsword) The character adds +1 to all attack rolls the character makes using the selected weapon.
Weapon Specialization (Longsword) The character adds +2 to all damage inflicted with the weapon the character has specialized with.

Created using PCGen 5.6.0 on Sep 5, 2004