| WEIGHT ALLOWANCE |
| Light |
86.0 |
Medium |
173.0 |
Heavy |
260.0 |
|
| LANGUAGES |
Common, Elven, Literacy
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
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| SPECIAL ABILITIES |
| +2 racial saving throw bonus against Enchantment spells or effects, Elven Blood, Evasion (Ex), Immunity to sleep spells and similar magical effects, Sneak Attack 1d6 |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Heavy) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Blind-Fight |
In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit. |
| Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Expertise |
When the character uses the attack action or full attack action in melee, the character can take a penalty of as much as -5 on the character's attack and add the same number (up to +5) to the character's Armor Class. |
| Improved Initiative |
The character gets a +4 bonus on initiative checks. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Quick Draw |
The character can draw a weapon as a free action instead of as a move-equivalent action. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Weapon Focus (Longsword) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
| Weapon Specialization (Longsword) |
The character adds +2 to all damage inflicted with the weapon the character has specialized with. |
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