Bran of the Moors NPC Chaotic Evil Badb 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric4 Barbarian2 15000 Human M 7' 1 inches 240 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
6 21000 36 M Brown , Long, unkempt +4
LEVEL NEXT LEVEL AGE GENDER EYES HAIR TURNS/DAY
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
16 +3

Dex
Dexterity
9 -1

Con
Constitution
18 +4

Int
Intelligence
10 +0

Wis
Wisdom
12 +1

Cha
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
52






Walk 30'
AC
Armor Class
12 = 10 + +3 + + + +0 + +
+

20 -3 +4
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
-1 = -1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
MONEY

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 ClimbSTR0.0 JumpSTR0.0 SpotWIS0.0
 ConcentrationCON6.010  ListenWIS0.0 SwimSTR1.0
 HideDEX0.0-4  Move SilentlyDEX0.0-4  Wilderness LoreWIS2.0
 IntimidateCHA4.0 SearchINT0.0
 Intuit DirectionWIS2.0 SpellcraftINT5.0
SPECIAL ABILITIES
Rage 1/day,Uncanny Dodge (Dex bonus to AC),Rebuke Undead
FEATS
Combat Casting,Craft Wondrous Item,Power Attack,Sunder,Weapon Focus (Scythe)
LANGUAGES
Common, Literacy
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 11 + Spell Level 5
4+1
2+1
0
0
0
0
0
0
0
0:
Create Waterooo Cure Minor Woundsooo Detect Magicooo 
Detect Poisonooo Guidanceooo Inflict Minor Woundsooo 
Lightooo Mendingooo Purify Food and Drinkooo 
Read Magicooo Resistanceooo Virtueooo 
1:
Baneooo Blessooo Bless Waterooo 
Cause Fearooo Commandooo Comprehend Languagesooo 
Cure Light Woundsooo Curse Waterooo Deathwatchooo 
Detect Chaosooo Detect Evilooo Detect Goodooo 
Detect Lawooo Detect Undeadooo Divine Favorooo 
Doomooo Endure Elementsooo Entropic Shieldooo 
Inflict Light Woundsooo Invisibility to Undeadooo Magic Stoneooo 
[War]Magic Weaponooo Obscuring Mistooo Protection from Chaosooo 
Protection from Evilooo Protection from Goodooo Protection from Lawooo 
Random Actionooo Remove Fearooo Sanctuaryooo 
Shield of Faithooo Summon Monster Iooo 
2:
Aidooo Animal Messengerooo Auguryooo 
Bull's Strengthooo Calm Emotionsooo Consecrateooo 
Cure Moderate Woundsooo Darknessooo Death Knellooo 
Delay Poisonooo Desecrateooo Enduranceooo 
Enthrallooo Find Trapsooo Gentle Reposeooo 
Hold Personooo Inflict Moderate Woundsooo Lesser Restorationooo 
Make Wholeooo Remove Paralysisooo Resist Elementsooo 
Shatterooo Shield Otherooo Silenceooo 
Sound Burstooo Speak with Animalsooo  [War]Spiritual Weaponooo 
Summon Monster IIooo Undetectable Alignmentooo Zone of truthooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR0=3
+0.0
+-3
ConcentrationCON10=4
+6.0
+0
HideDEX-4=-1
+0.0
+-3
IntimidateCHA5=1
+4.0
+0
Intuit DirectionWIS3=1
+2.0
+0
JumpSTR0=3
+0.0
+-3
ListenWIS1=1
+0.0
+0
Move SilentlyDEX-4=-1
+0.0
+-3
SearchINT0=0
+0.0
+0
SpellcraftINT5=0
+5.0
+0
SpotWIS1=1
+0.0
+0
SwimSTR4=3
+1.0
+0
Wilderness LoreWIS3=1
+2.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+11 = +7 + +4 + +0
+ +0
+
Reflex
Dexterity
+0 = +1 + -1 + +0
+ +0
+
Will
Wisdom
+5 = +4 + +1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +5
+ +3 +
+
+
RANGED
ATTACK BONUS
+4 = +5
+ -1 +
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d3+3
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Scythe
+9
2d4+3
20/x4

0'
PS
L

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Hide

+3
+4
-3
20

*Scythe
TOTAL ATTACK BONUSDAMAGECRITICAL
+9
2d4+3
20/x4
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
PS
L


*Hide
TYPEARMOR BONUSMAX DEX BONUS

+3
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-3
20

EQUIPMENT (0.0 lbs - 76.0/153.0/230.0)
1.0 x Hide
25.0  1.0 x Scythe
12.0  
AMMUNITION

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EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Hide
Y
1.0
25.0
15
Scythe
Y
1.0
12.0
18
TOTAL WEIGHT CARRIED 0.0 lbs
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST
Hide
Y
1.0
25.0
15
Scythe
Y
1.0
12.0
18
TOTAL WEIGHT CARRIED 0.0 lbs
WEIGHT ALLOWANCE
Light 76.0 Medium 153.0 Heavy 230.0
FEATS
Combat Casting,Craft Wondrous Item,Power Attack,Sunder,Weapon Focus (Scythe)
COMPANIONS

MAGIC

PROFICIENCIES
Armor Spikes; Armor spikes; Armorspike; Axe; Axe (Throwing); Axe (throwing); Battleaxe; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Crossbow (heavy); Crossbow (light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Falchion; Flail (Heavy); Flail (Light); Flail (heavy); Flail (light); Gauntlet; Gauntlet (Spiked); Gauntlet (spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Hammer (light); Handaxe; Javelin; Kusari-gama; Lance (Heavy); Lance (Light); Lance (heavy); Lance (light); Longbow; Longbow (Composite); Longbow (composite); Longspear; Mace (Heavy); Mace (Light); Mace (heavy); Mace (light); Morningstar; Pick (Heavy); Pick (Light); Pick (heavy); Pick (light); Quarterstaff; Ranseur; Rapier; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortbow (composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Sword (great); Sword (long); Sword (short); Trident; Unarmed Strike; Warhammer
PROHIBITED

Cleric of Badb
Domain
Granted Power
War
Free Martial Weapon Proficiency and Weapon Focus with the deity's favored weapon.


FEATS
NAME DESCRIPTION
Combat CastingYou get a +4 bonus on Concentration while casting a spell on defensive
Craft Wondrous ItemYou can create any miscellaneous item whose prerequisites you meet.
Power AttackOn your action before making an attack, subtract up to your base attack bonus from attack rolls and add that value to your damage rolls.
SunderYou do not provoke an Attack of Opportunity for striking opponent's weapon.
Weapon Focus (Scythe)With a specific weapon you're proficient in, you add +1 to attack rolls.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES





Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 2+1 0 0 0 0 0 0 0
SPELL DC 11 12 13 14 15 16 17 18 19 20
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Cause Fear
Necromancy
one living creature
Close
1 action
1d4 rounds
V S
Will negates
Yes
Command
Enchantment
one living creature
Close
1 action
1 round
V
Will negates
Yes
Comprehend Languages
Divination
You
Personal
1 action
10 minutes/level
V S M DF
None
No
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Deathwatch
Necromancy
Quarter Circle
Close
1 action
10 minutes/level
V S
None
No
Detect Chaos
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Evil
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Good
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Law
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Undead
Divination
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S M DF
None
No
Divine Favor
Evocation
You
Personal
1 action
1 minute
V S DF
None
No
Doom
Enchantment
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Entropic Shield
Abjuration
You
Personal
1 action
1 minute/level
V S
None
No
Inflict Light Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility to Undead
Abjuration
One touched creature/level
Touch
1 action
10 minutes/level (D)
V S DF
Will negates
Yes
Magic Stone
Transmutation
Up to 3 pebbles touched
Touch
1 action
30 minutes or until discharged
V S DF
Will negates (Harmless)
Yes (Harmless)
[War]Magic Weapon
Transmutation
Weapon touched
Touch
1 action
1 minute/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Obscuring Mist
Conjuration
Cloud centered on you spreads 30 ft and is 20 ft high
30 feet
1 action
1 minute/level
V S
None
No
Protection from Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Good
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Law
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Random Action
Enchantment
One living creature
Close
1 action
1 round
V S DF
Will negates
Yes
Remove Fear
Abjuration
One creature plus one additional creature/four levels within 30'
Close
1 action
10 minutes
V S
Will negates (Harmless)
Yes (Harmless)
Sanctuary
Abjuration
Creature touched
Touch
1 action
1 round/level
V S DF
Will negates
No
Shield of Faith
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M
Will negates (Harmless)
Yes (Harmless)
Summon Monster I
Conjuration
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