| ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
| Str Strength |
16 | +3 | ||
| Dex Dexterity |
9 | -1 | ||
| Con Constitution |
18 | +4 | ||
| Int Intelligence |
10 | +0 | ||
| Wis Wisdom |
12 | +1 | ||
| Cha Charisma |
12 | +1 |
| TOTAL | WOUNDS/CURRENT HP |
SUBDUAL DAMAGE |
DAMAGE REDUCTION |
SPEED |
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| HP Hit Points |
52 | Walk 30' |
| AC Armor Class |
12 | = | 10 | + | +3 | + | + | + | +0 | + | + |
+ | 20 | -3 | +4 | ||||||||
| TOTAL | ARMOR BONUS |
STAT BONUS |
SIZE BONUS |
NATURAL ARMOR |
MISC BONUS |
MISS CHANCE |
ARCANE FAILURE |
ARMOR CHECK |
MAX DEX |
SPELL RESIST. |
| INITIATIVE Modifier |
-1 | = | -1 | + | +0 |
| TOTAL | DEX MODIFIER |
MISC MODIFIER |
| BASE ATTACK Bonus |
+5 |
| MONEY |
| SKILLS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SPECIAL ABILITIES |
| Rage 1/day,Uncanny Dodge (Dex bonus to AC),Rebuke Undead |
| FEATS |
| Combat Casting,Craft Wondrous Item,Power Attack,Sunder,Weapon Focus (Scythe) |
| LANGUAGES |
| Common, Literacy |
| SPELLS |
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| SKILLS | |||||||||
| SKILL NAME | ABILITY | SKILL MODIFIER |
ABILITY MODIFIER |
RANKS | MISC MODIFIER |
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| Climb | STR | 0 | = | 3 | + | 0.0 | + | -3 | |
| Concentration | CON | 10 | = | 4 | + | 6.0 | + | 0 | |
| Hide | DEX | -4 | = | -1 | + | 0.0 | + | -3 | |
| Intimidate | CHA | 5 | = | 1 | + | 4.0 | + | 0 | |
| Intuit Direction | WIS | 3 | = | 1 | + | 2.0 | + | 0 | |
| Jump | STR | 0 | = | 3 | + | 0.0 | + | -3 | |
| Listen | WIS | 1 | = | 1 | + | 0.0 | + | 0 | |
| Move Silently | DEX | -4 | = | -1 | + | 0.0 | + | -3 | |
| Search | INT | 0 | = | 0 | + | 0.0 | + | 0 | |
| Spellcraft | INT | 5 | = | 0 | + | 5.0 | + | 0 | |
| Spot | WIS | 1 | = | 1 | + | 0.0 | + | 0 | |
| Swim | STR | 4 | = | 3 | + | 1.0 | + | 0 | |
| Wilderness Lore | WIS | 3 | = | 1 | + | 2.0 | + | 0 | |
| SAVING THROWS | TOTAL | BASE SAVE |
ABILITY MODIFIER |
MAGIC MODIFIER |
RACE MODIFIER |
TEMPORARY MODIFIER |
CONDITIONAL MODIFIERS |
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| Fortitude Constitution |
+11 | = | +7 | + | +4 | + | +0 |
+ | +0 |
+ | ||
| Reflex Dexterity |
+0 | = | +1 | + | -1 | + | +0 |
+ | +0 |
+ | ||
| Will Wisdom |
+5 | = | +4 | + | +1 | + | +0 |
+ | +0 |
+ |
| TOTAL | BASE ATTACK BONUS | STR MODIFIER |
SIZE MODIFIER |
MISC MODIFIER |
TEMPORARY MODIFIER |
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| MELEE ATTACK BONUS |
+8 | = | +5 |
+ | +3 | + | + | + | |||
| RANGED ATTACK BONUS |
+4 | = | +5 |
+ | -1 | + | + | + | |||
| TOTAL | BASE ATTACK BONUS | DEX MODIFIER |
SIZE MODIFIER |
MISC MODIFIER |
TEMPORARY MODIFIER |
| UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL |
| +8 | 1d3+3 | 20/x2 |
| WEAPON | +HIT | DAMAGE | CRITICAL | HAND | RANGE | TYPE | SIZE |
| *Scythe | +9 | 2d4+3 | 20/x4 | 0' | PS | L | |
| ARMOR | TYPE | AC | MAXDEX | CHECK | SPELL FAILURE |
| *Hide | +3 | +4 | -3 | 20 | |
| *Scythe | TOTAL ATTACK BONUS | DAMAGE | CRITICAL |
| +9 | 2d4+3 | 20/x4 |
| HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES |
| Neither | 0' | PS | L |
| *Hide | TYPE | ARMOR BONUS | MAX DEX BONUS |
| +3 | +4 |
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES |
| -3 | 20 |
| EQUIPMENT (0.0 lbs - 76.0/153.0/230.0) | ||||
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| EQUIPMENT | |||||||||
| ITEM | EQUIPPED | QTY | WT. | GP COST | ITEM | EQUIPPED | QTY | WT. | GP COST |
| Hide | Y | 1.0 | 25.0 | 15 | Scythe | Y | 1.0 | 12.0 | 18 |
| TOTAL WEIGHT CARRIED | 0.0 lbs | ||||||||
| EQUIPMENT | ||||
| ITEM | EQUIPPED | QTY | WT. | GP COST |
| Hide | Y | 1.0 | 25.0 | 15 |
| Scythe | Y | 1.0 | 12.0 | 18 |
| TOTAL WEIGHT CARRIED | 0.0 lbs | |||
| WEIGHT ALLOWANCE | |||||
| Light | 76.0 | Medium | 153.0 | Heavy | 230.0 |
| FEATS |
| Combat Casting,Craft Wondrous Item,Power Attack,Sunder,Weapon Focus (Scythe) |
| COMPANIONS |
| MAGIC |
| PROFICIENCIES |
| Armor Spikes; Armor spikes; Armorspike; Axe; Axe (Throwing); Axe (throwing); Battleaxe; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Crossbow (heavy); Crossbow (light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Falchion; Flail (Heavy); Flail (Light); Flail (heavy); Flail (light); Gauntlet; Gauntlet (Spiked); Gauntlet (spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Hammer (light); Handaxe; Javelin; Kusari-gama; Lance (Heavy); Lance (Light); Lance (heavy); Lance (light); Longbow; Longbow (Composite); Longbow (composite); Longspear; Mace (Heavy); Mace (Light); Mace (heavy); Mace (light); Morningstar; Pick (Heavy); Pick (Light); Pick (heavy); Pick (light); Quarterstaff; Ranseur; Rapier; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortbow (composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Sword (great); Sword (long); Sword (short); Trident; Unarmed Strike; Warhammer |
| PROHIBITED |
| Cleric of Badb | |
| Domain |
Granted Power |
| War | Free Martial Weapon Proficiency and Weapon Focus with the deity's favored weapon. |
| FEATS | |
| NAME | DESCRIPTION |
| Combat Casting | You get a +4 bonus on Concentration while casting a spell on defensive |
| Craft Wondrous Item | You can create any miscellaneous item whose prerequisites you meet. |
| Power Attack | On your action before making an attack, subtract up to your base attack bonus from attack rolls and add that value to your damage rolls. |
| Sunder | You do not provoke an Attack of Opportunity for striking opponent's weapon. |
| Weapon Focus (Scythe) | With a specific weapon you're proficient in, you add +1 to attack rolls. |
| TOTAL ATTACK BONUS | DAMAGE | CRITICAL | |
| /x |
| HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES |
| Cleric Spells | ||||||||||
| LEVEL | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| KNOWN | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| PER DAY | 5 | 4+1 | 2+1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| SPELL DC | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| NAME | SCHOOL | EFFECT | RANGE | CASTING TIME | DURATION | COMPs | SAVE | SR |
| LEVEL 0 | ||||||||
| Create Water | Conjuration | 2 gallons of water/level | Close | 1 action | Instantaneous | V S | None | No |
| Cure Minor Wounds | Conjuration | creature touched | Touch | 1 action | Instantaneous | V S | Will half (Harmless) | Yes (Harmless) |
| Detect Magic | Universal | Quarter Circle | 60 feet | 1 action | Concentration up to 1 minute/level (D) | V S | None | No |
| Detect Poison | Divination | one creature object or 5' cube | Close | 1 action | Instantaneous/10 minutes per target HD | V S | None | No |
| Guidance | Divination | Creature touched | Touch | 1 action | 1 minute or until discharged | V S | None | Yes |
| Inflict Minor Wounds | Necromancy | Creature touched | Touch | 1 action | Instantaneous | V S | Will half | Yes |
| Light | Evocation | Object touched | Touch | 1 action | 10 minutes/level (D) | V M DF | None | No |
| Mending | Transmutation | One object of up to 1 pound | 10 feet | 1 action | Instantaneous | V S | Will negates (Harmless object) | Yes (Harmless object) |
| Purify Food and Drink | Universal | 1 cu ft/level of contaminated food and water | 10 feet | 1 action | Instantaneous | V S | Will negates (object) | Yes (object) |
| Read Magic | Universal | You | Personal | 1 action | 10 minutes/level | V S F | None | No |
| Resistance | Abjuration | Creature touched | Touch | 1 action | 1 minute | V S M DF | Will negates (Harmless) | Yes (Harmless) |
| Virtue | Transmutation | Creature touched | Touch | 1 action | 1 minute | V S DF | Will (Harmless) | Yes (Harmless) |
| LEVEL 1 | ||||||||
| Bane | Enchantment | 50' radius | 50 feet | 1 action | 1 minute/level | V S DF | Will negates | Yes |
| Bless | Enchantment | Allies within 50' | 50 feet | 1 action | 1 minute/level | V S DF | None | Yes (Harmless) |
| Bless Water | Transmutation | Flask of water | Touch | 1 minute | Instantaneous | V S M | Will negates (object) | Yes (object) |
| Cause Fear | Necromancy | one living creature | Close | 1 action | 1d4 rounds | V S | Will negates | Yes |
| Command | Enchantment | one living creature | Close | 1 action | 1 round | V | Will negates | Yes |
| Comprehend Languages | Divination | You | Personal | 1 action | 10 minutes/level | V S M DF | None | No |
| Cure Light Wounds | Conjuration | creature touched | Touch | 1 action | Instantaneous | V S | Will half (Harmless) | Yes (Harmless) |
| Curse Water | Transmutation | Flask of water | Touch | 1 minute | Instantaneous | V S M | Will negates (object) | Yes (object) |
| Deathwatch | Necromancy | Quarter Circle | Close | 1 action | 10 minutes/level | V S | None | No |
| Detect Chaos | Divination | Quarter Circle | 60 feet | 1 action | Concentration up to 10 minutes/level (D) | V S DF | None | No |
| Detect Evil | Divination | Quarter Circle | 60 feet | 1 action | Concentration up to 10 minutes/level (D) | V S DF | None | No |
| Detect Good | Divination | Quarter Circle | 60 feet | 1 action | Concentration up to 10 minutes/level (D) | V S DF | None | No |
| Detect Law | Divination | Quarter Circle | 60 feet | 1 action | Concentration up to 10 minutes/level (D) | V S DF | None | No |
| Detect Undead | Divination | Quarter Circle | 60 feet | 1 action | Concentration up to 1 minute/level (D) | V S M DF | None | No |
| Divine Favor | Evocation | You | Personal | 1 action | 1 minute | V S DF | None | No |
| Doom | Enchantment | One living creature | Medium | 1 action | 1 minute/level | V S DF | Will negates | Yes |
| Endure Elements | Abjuration | Creature touched | Touch | 1 action | 24 hours | V S | None | Yes |
| Entropic Shield | Abjuration | You | Personal | 1 action | 1 minute/level | V S | None | No |
| Inflict Light Wounds | Necromancy | Creature touched | Touch | 1 action | Instantaneous | V S | Will half | Yes |
| Invisibility to Undead | Abjuration | One touched creature/level | Touch | 1 action | 10 minutes/level (D) | V S DF | Will negates | Yes |
| Magic Stone | Transmutation | Up to 3 pebbles touched | Touch | 1 action | 30 minutes or until discharged | V S DF | Will negates (Harmless) | Yes (Harmless) |
| [War]Magic Weapon | Transmutation | Weapon touched | Touch | 1 action | 1 minute/level | V S DF | Will negates (Harmless) | Yes (Harmless) |
| Obscuring Mist | Conjuration | Cloud centered on you spreads 30 ft and is 20 ft high | 30 feet | 1 action | 1 minute/level | V S | None | No |
| Protection from Chaos | Abjuration | Creature touched | Touch | 1 action | 1 minute/level (D) | V S M DF | Will negates (Harmless) | Yes (Harmless) |
| Protection from Evil | Abjuration | Creature touched | Touch | 1 action | 1 minute/level (D) | V S M DF | Will negates (Harmless) | Yes (Harmless) |
| Protection from Good | Abjuration | Creature touched | Touch | 1 action | 1 minute/level (D) | V S M DF | Will negates (Harmless) | Yes (Harmless) |
| Protection from Law | Abjuration | Creature touched | Touch | 1 action | 1 minute/level (D) | V S M DF | Will negates (Harmless) | Yes (Harmless) |
| Random Action | Enchantment | One living creature | Close | 1 action | 1 round | V S DF | Will negates | Yes |
| Remove Fear | Abjuration | One creature plus one additional creature/four levels within 30' | Close | 1 action | 10 minutes | V S | Will negates (Harmless) | Yes (Harmless) |
| Sanctuary | Abjuration | Creature touched | Touch | 1 action | 1 round/level | V S DF | Will negates | No |
| Shield of Faith | Abjuration | Creature touched | Touch | 1 action | 1 minute/level | V S M | Will negates (Harmless) | Yes (Harmless) |
| Summon Monster I | Conjuration | |||||||