Fist Operative NPC Chaotic Evil Steairn 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric6 Rogue2 28000 Human M 5' 6 inches 160 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 32 M Light Brown Dark Brown, Closely cropped +3
LEVEL NEXT LEVEL AGE GENDER EYES HAIR TURNS/DAY
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
15 +2

Dex
Dexterity
11 +0

Con
Constitution
10 +0

Int
Intelligence
15 +2

Wis
Wisdom
17 +3

Cha
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
39






Walk 30'
AC
Armor Class
10 = 10 + +0 + + + +0 + +
+

0 0 0
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+0 = +0 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
MONEY

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 ClimbSTR0.0 HideDEX0.0 Move SilentlyDEX0.0
 ConcentrationCON8.0 IntimidateCHA3.0 ScryINT5.0
 Decipher ScriptINT5.0 JumpSTR0.0 SearchINT0.0
 DiplomacyCHA3.0 Knowledge (Arcana)INT5.0 SpellcraftINT9.011 
 DisguiseCHA5.0 Knowledge (Geography)INT1.0 SpotWIS0.0
 ForgeryINT5.0 Knowledge (Religion)INT5.0
 Gather InformationCHA6.0 ListenWIS2.0
SPECIAL ABILITIES
Sneak Attack +1d6,Evasion,Smite 1/day,Rebuke Undead
FEATS
Alertness,Blind-Fight,Skill Focus (Gather Information),Spell Penetration
LANGUAGES
Common, Literacy
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
4+1
3+1
0
0
0
0
0
0
0:
Create Waterooo Cure Minor Woundsooo Detect Magicooo 
Detect Poisonooo Guidanceooo Inflict Minor Woundsooo 
Lightooo Mendingooo Purify Food and Drinkooo 
Read Magicooo Resistanceooo Virtueooo 
1:
Baneooo Blessooo Bless Waterooo 
Cause Fearooo Commandooo Comprehend Languagesooo 
Cure Light Woundsooo Curse Waterooo Deathwatchooo 
Detect Chaosooo Detect Evilooo Detect Goodooo 
Detect Lawooo Detect Undeadooo Divine Favorooo 
Doomooo Endure Elementsooo Entropic Shieldooo 
[Destruction]Inflict Light Woundsooo Invisibility to Undeadooo Magic Stoneooo 
Magic Weaponooo  [Magic]Nystul's Undetectable Auraooo Obscuring Mistooo 
Protection from Chaosooo Protection from Evilooo Protection from Goodooo 
Protection from Lawooo Random Actionooo Remove Fearooo 
Sanctuaryooo Shield of Faithooo Summon Monster Iooo 
2:
Aidooo Animal Messengerooo Auguryooo 
Bull's Strengthooo Calm Emotionsooo Consecrateooo 
Cure Moderate Woundsooo Darknessooo Death Knellooo 
Delay Poisonooo Desecrateooo Enduranceooo 
Enthrallooo Find Trapsooo Gentle Reposeooo 
Hold Personooo  [Magic]Identifyooo Inflict Moderate Woundsooo 
Lesser Restorationooo Make Wholeooo Remove Paralysisooo 
Resist Elementsooo  [Destruction]Shatterooo Shield Otherooo 
Silenceooo Sound Burstooo Speak with Animalsooo 
Spiritual Weaponooo Summon Monster IIooo Undetectable Alignmentooo 
Zone of truthooo 
3:
Animate Deadooo Bestow Curseooo Blindness/Deafnessooo 
[Destruction]Contagionooo Continual Flameooo Create Food and Waterooo 
Cure Serious Woundsooo Daylightooo Deeper Darknessooo 
[Magic]Dispel Magicooo Glyph of Wardingooo Helping Handooo 
Inflict Serious Woundsooo Invisibility Purgeooo Locate Objectooo 
Magic Circle against Chaosooo Magic Circle against Evilooo Magic Circle against Goodooo 
Magic Circle against Lawooo Magic Vestmentooo Meld into Stoneooo 
Negative Energy Protectionooo Obscure Objectooo Prayerooo 
Protection from Elementsooo Remove Blindness/Deafnessooo Remove Curseooo 
Remove Diseaseooo Searing Lightooo Speak with Deadooo 
Speak with Plantsooo Stone Shapeooo Summon Monster IIIooo 
Water Breathingooo Water Walkooo Wind Wallooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR2=2
+0.0
+0
ConcentrationCON8=0
+8.0
+0
Decipher ScriptINT7=2
+5.0
+0
DiplomacyCHA3=0
+3.0
+0
DisguiseCHA5=0
+5.0
+0
ForgeryINT7=2
+5.0
+0
Gather InformationCHA8=0
+6.0
+2
HideDEX0=0
+0.0
+0
IntimidateCHA3=0
+3.0
+0
JumpSTR2=2
+0.0
+0
Knowledge (Arcana)INT7=2
+5.0
+0
Knowledge (Geography)INT3=2
+1.0
+0
Knowledge (Religion)INT7=2
+5.0
+0
ListenWIS7=3
+2.0
+2
Move SilentlyDEX0=0
+0.0
+0
ScryINT7=2
+5.0
+0
SearchINT2=2
+0.0
+0
SpellcraftINT11=2
+9.0
+0
SpotWIS5=3
+0.0
+2
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +5 + +0 + +0
+ +0
+
Reflex
Dexterity
+5 = +5 + +0 + +0
+ +0
+
Will
Wisdom
+8 = +5 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +5
+ +2 +
+
+
RANGED
ATTACK BONUS
+5 = +5
+ +0 +
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+2
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE



/x





ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE








TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES







TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT (0.0 lbs - 66.0/133.0/200.0)
AMMUNITION

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EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
TOTAL WEIGHT CARRIED 0.0 lbs
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST
TOTAL WEIGHT CARRIED 0.0 lbs
WEIGHT ALLOWANCE
Light 66.0 Medium 133.0 Heavy 200.0
FEATS
Alertness,Blind-Fight,Skill Focus (Gather Information),Spell Penetration
COMPANIONS

MAGIC

PROFICIENCIES
Blowgun; Club; Crossbow (Hand); Crossbow (Heavy); Crossbow (Light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Gauntlet; Gauntlet (Spiked); Halfspear; Javelin; Mace (Heavy); Mace (Light); Morningstar; Quarterstaff; Rapier; Sap; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Short); Unarmed Strike
PROHIBITED

Cleric of Steairn
Domain
Granted Power
Magic
Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (stacks with wizard levels).
Destruction
You gain the smite power, a supernatural ability to make a single melee attack with +4 bonus to hit and damage bonus equal to your cleric level once per day.


FEATS
NAME DESCRIPTION
Alertness+2 on Listen and Spot checks
Blind-FightIn melee you can re-roll miss due to concealment. Invisible foes get no melee bonus to hit you. You suffer only 1/2 penalty on movement rate when blind
Skill Focus (Gather Information)You gain a +2 bonus on any skill - does not stack.
Spell PenetrationYou get a +2 bonus on caster level checks to beat a creature's spell resistance.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES





Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 5 4+1 4+1 3+1 0 0 0 0 0 0
SPELL DC 13 14 15 16 17 18 19 20 21 22
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Cause Fear
Necromancy
one living creature
Close
1 action
1d4 rounds
V S
Will negates
Yes
Command
Enchantment
one living creature
Close
1 action
1 round
V
Will negates
Yes
Comprehend Languages
Divination
You
Personal
1 action
10 minutes/level
V S M DF
None
No
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Deathwatch
Necromancy
Quarter Circle
Close
1 action
10 minutes/level
V S
None
No
Detect Chaos
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Evil
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Good
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Law
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Undead
Divination
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S M DF
None
No
Divine Favor
Evocation
You
Personal
1 action
1 minute
V S DF
None
No
Doom
Enchantment
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Entropic Shield
Abjuration
You
Personal
1 action
1 minute/level
V S
None
No
[Destruction]Inflict Light Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility to Undead
Abjuration
One touched creature/level
Touch
1 action
10 minutes/level (D)
V S DF
Will negates