Created using PCGen 5.6.0 on Sep 5, 2004

King Corc McCormac NPC Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter10 45000 Human M 6' 3" 220 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
10 55000 26 Male Black Blonde, Short
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3 16 +3
DEX
Dexterity
14 +2 14 +2
CON
Constitution
15 +2 15 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
12 +1 12 +1
CHA
Charisma
16 +3 16 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
97




  
Walk 20'
AC
Armour Class
19 : 17 : 12 = 10 + 5 + 0 + 2 + 0 + 2 + 0
30 -4 +2 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+10/+5

SKILLS MAX
RANKS
13/6.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX -2 = 2
+ 0.0
+ -4
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR -1 = 3
+ 0.0
+ -4
u   Concentration CON 2 = 2
+ 0.0
+ 0
u   Craft (Untrained) INT -2 = 0
+ 0.0
+ -2
u   Diplomacy CHA 3 = 3
+ 0.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX -2 = 2
+ 0.0
+ -4
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Gather Information CHA 3 = 3
+ 0.0
+ 0
u   Heal WIS 1 = 1
+ 0.0
+ 0
u   Hide DEX -2 = 2
+ 0.0
+ -4
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR -1 = 3
+ 0.0
+ -4
u   Listen WIS 3 = 1
+ 0.0
+ 2
u   Move Silently DEX -2 = 2
+ 0.0
+ -4
u   Perform CHA 3 = 3
+ 0.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Search INT 0 = 0
+ 0.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 3 = 1
+ 0.0
+ 2
u   Swim STR -5 = 3
+ 0.0
+ -8
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 1 = 1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+9 = +7 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+5 = +3 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+4 = +3 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+13/+8 = +10/+5
+ +3 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+12/+7 = +10/+5
+ +2 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+13/+8 = +10/+5
+ 3 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+13/+8
1d3+3
20/x2

*Gaurdian's Spatha
HAND TYPE SIZE CRITICAL
Primary
P
S
17-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +16/+11
+12/+7
+16/+11
+12/+7
+14/+9
+10
 Dam 1d6+7
1d6+5
1d6+7
1d6+7
1d6+7
1d6+5
 Special Properties  (Sword (Short))


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Masterwork Chainmail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+5
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
30
(Chainmail (Masterwork))

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Gaurdian's Spatha
((Sword (Short)))
Equipped
1
3
56310
ITEM LOCATION QTY WT. COST
 Masterwork Chainmail
((Chainmail (Masterwork)))
Equipped
1
40
300
TOTAL WEIGHT CARRIED/VALUE   43.0 lbs. 56610 gp
WEIGHT ALLOWANCE
Light 76.0 Medium 153.0 Heavy 230.0

MONEY


LANGUAGES
Common, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
FEATS
NAME DESCRIPTION
Alertness The character gets a +2 bonus on all Listen checks and Spot checks.
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind-Fight In melee, every time a character misses because of concealment, the character can reroll the miss chance percentile roll one time to see if the character actually hit.
Clagh Leir You have the fabled ability of Stone sight. You do not suffer concealment rolls. Further, an invisible attacker gains no bonus to strike you in melee or missile combat. You also suffer no penalty to speed while blind and moving.
Combat Reflexes When foes leave themselves open, the character may make a number of additional attacks of opportunity equal to the character's Dexterity modifier.
Iheim Braddan Your Jump distance is as if you have a move of 10' more than your true movement (This can also be added to your normal total move for the round). You have no maximum to your jump and all jumps clear a distance of 1.5 foot intervals as opposed to only one foot.
Improved Critical (Sword (Short)) When using the weapon the character selected, the character's threat range is doubled.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Quick Draw The character can draw a weapon as a free action instead of as a move-equivalent action.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Taithbein You may make an attack of opportunity against a single opponent which has attacked and missed you. You must have won initiative and prepared the Counter as a Readied action versus the opponent in question. If the opponent misses, you may make an attack of opportunity against that opponent. Whatever the opponent missed you by is added to your own attack roll. You may then take a partial action as normal.
Two-Weapon Fighting The character's penalties for fighting with two weapons are reduced by 2.
Weapon Focus (Sword (Short)) The character adds +1 to all attack rolls the character makes using the selected weapon.
Weapon Specialization (Sword (Short)) The character adds +2 to all damage inflicted with the weapon the character has specialized with.

Created using PCGen 5.6.0 on Sep 5, 2004


Created using PCGen 5.6.0 on Sep 5, 2004

King Corc McCormac
King Corc McCormac's portrait
Human
RACE
26
AGE
6' 3"
HEIGHT
220 lbs.
WEIGHT
Black
EYE COLOR
Dark
SKIN COLOR
Blonde
HAIR COLOR
Short
HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description

Home
,
Biography
King Corc Mac Cormac controls the western half of Tairan’s lands and the clans that inhabit them. He is a stern ruler and a skilled warrior who is always eager for military conflict. Thus, his position far from the more active border with High Clan Steairn, frustrates him as well. Perhaps due to this, he is relentless towards any banditry by the Freemen and does not shy from the occasional (and rare) conflict with High Clan Faough. From within his lands come the lion’s share of crops produced by High Clan Tairan.
Corc also sits on the Council of Stone and claims an ancestoral line that dates back to Oghma, champion of Eyru’s first King, Nuada. Currently, Corc is most interested in protecting Tairan’s interests. He believes that restoration of the High King of all of Eyru is a necessary step for Eyru ’s continued existence. His High King’s current press for lasting peace and open policies irk him to no end, though he follows the High King’s bidding without fail.