| WEIGHT ALLOWANCE |
| Light |
86.0 |
Medium |
173.0 |
Heavy |
260.0 |
|
| PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
| SPECIAL ABILITIES |
| Blood Fit (Su), Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 30), Crippling Blow, Death Rage (Su), Greater Blood Fit (Su), Headhunter's Fury 1/day, Rage (Ex) 2 times/day (9 rounds), True Strike with axe 1/day, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC) |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Cleave |
:If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity. |
| Great Cleave |
As Cleave, except that the character has no limit to the number of times the character can use it per round. |
| Improved Critical (Greataxe) |
When using the weapon the character selected, the character's threat range is doubled. |
| Leadership |
Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Mounted Combat |
Once per round when the character's mount is hit in combat, the character may make a Ride check to negate the hit. |
| Power Attack |
On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. |
| Quick Draw |
The character can draw a weapon as a free action instead of as a move-equivalent action. |
| Shield Proficiency |
The character can use a shield and suffer only the standard penalties. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Sunder |
When the character strikes at an opponent's weapon, the character does not provoke an attack of opportunity. |
| Track |
To find tracks or to follow them for one mile requires a Wilderness Lore check. |
| Weapon Focus (Greataxe) |
The character adds +1 to all attack rolls the character makes using the selected weapon. |
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