Created using PCGen 5.6.0 on Sep 5, 2004

King Teigh Mac Eoghan NPC Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Barbarian5 Gealach Fuil10 105000 Human M 5' 5" 200 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
15 120000 50 Male Grey Black/Grey, Wild
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
17 +3 17 +3
DEX
Dexterity
8 -1 8 -1
CON
Constitution
19 +4 19 +4
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
13 +1 13 +1
CHA
Charisma
15 +2 15 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
168




  
Walk 40'
AC
Armour Class
9 : 9 : 9 = 10 + 0 + 0 + -1 + 0 + 0 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
-1 = -1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+15/+10/+5

SKILLS MAX
RANKS
18/9
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 1 = 1
+ 0.0
+ 0
u   Balance DEX -1 = -1
+ 0.0
+ 0
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR 11 = 3
+ 8.0
+ 0
u   Concentration CON 4 = 4
+ 0.0
+ 0
u   Diplomacy CHA 2 = 2
+ 0.0
+ 0
u   Disguise CHA 2 = 2
+ 0.0
+ 0
u   Escape Artist DEX -1 = -1
+ 0.0
+ 0
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
  Handle Animal CHA 8 = 2
+ 6.0
+ 0
u   Heal WIS 1 = 1
+ 0.0
+ 0
u   Hide DEX -1 = -1
+ 0.0
+ 0
u   Intimidate CHA 16 = 2
+ 14.0
+ 0
u   Jump STR 6 = 3
+ 3.0
+ 0
  Knowledge (History) INT 4 = 1
+ 3.0
+ 0
  Knowledge (Local) INT 6 = 1
+ 5.0
+ 0
  Knowledge (Nobility and Royalty) INT 3 = 1
+ 2.0
+ 0
u   Listen WIS 7 = 1
+ 6.0
+ 0
u   Move Silently DEX -1 = -1
+ 0.0
+ 0
u   Perform CHA 2 = 2
+ 0.0
+ 0
u   Ride DEX 8 = -1
+ 7.0
+ 2
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 1 = 1
+ 0.0
+ 0
u   Spot WIS 1 = 1
+ 0.0
+ 0
u   Swim STR 8 = 3
+ 9.0
+ -4
u   Use Rope DEX -1 = -1
+ 0.0
+ 0
u   Wilderness Lore WIS 12 = 1
+ 11.0
+ 0
u   Craft (Untrained) INT -1 = 1
+ 0.0
+ -2
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+15 = +11 + +4 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +4 + -1 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +4 + +1 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+18/+13/+8 = +15/+10/+5
+ +3 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+14/+9/+4 = +15/+10/+5
+ -1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+18/+13/+8 = +15/+10/+5
+ 3 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+18/+13/+8
1d3+3
20/x2

*McEoghan's Edge
HAND TYPE SIZE CRITICAL
Both
S
L
19-20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+22/+17/+12
N/A
N/A
+12
 Dam N/A
N/A
1d12+9
N/A
N/A
N/A
 Special Properties  (Greataxe (Impact/Masterwork/+2 (Enhancement to Weapon or Ammunition))), +2 damage in adition to enhancement BONUS.


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 McEoghan's Edge
((Greataxe (Impact/Masterwork/+2 (Enhancement to Weapon or Ammunition))), +2 damage in adition to enhancement BONUS.)
Equipped
1
20
32320
ITEM LOCATION QTY WT. COST
TOTAL WEIGHT CARRIED/VALUE   20.0 lbs. 32320 gp
WEIGHT ALLOWANCE
Light 86.0 Medium 173.0 Heavy 260.0

MONEY


LANGUAGES
Common
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
Blood Fit (Su), Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 30), Crippling Blow, Death Rage (Su), Greater Blood Fit (Su), Headhunter's Fury 1/day, Rage (Ex) 2 times/day (9 rounds), True Strike with axe 1/day, Uncanny Dodge (can't be flanked), Uncanny Dodge (Dex bonus to AC)
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave :If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Great Cleave As Cleave, except that the character has no limit to the number of times the character can use it per round.
Improved Critical (Greataxe) When using the weapon the character selected, the character's threat range is doubled.
Leadership Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Mounted Combat Once per round when the character's mount is hit in combat, the character may make a Ride check to negate the hit.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Quick Draw The character can draw a weapon as a free action instead of as a move-equivalent action.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Sunder When the character strikes at an opponent's weapon, the character does not provoke an attack of opportunity.
Track To find tracks or to follow them for one mile requires a Wilderness Lore check.
Weapon Focus (Greataxe) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.6.0 on Sep 5, 2004


Created using PCGen 5.6.0 on Sep 5, 2004

King Teigh Mac Eoghan
King Teigh Mac Eoghan's portrait
Human
RACE
50
AGE
5' 5"
HEIGHT
200 lbs.
WEIGHT
Grey
EYE COLOR
Gnarled
SKIN COLOR
Black/Grey
HAIR COLOR
Wild
HAIR LENGTH

PHOBIAS
Fearless
PERSONALITY TRAITS

INTERESTS
,
SPOKEN STYLE
Description

Home
,
Biography
King Teigh Mac Eoghan oversees the northeastern lands of High Clan Tairan. Quite apart from the other two leaders, Teigh’s ancestors long ago gained prominence as fierce warriors. Just after the Divide, the Mac Eoghan clan returned from the North with very little left to call their own. They carved a place in the middle of current day High Clan Steairn’s lands and refused to leave. For years they fought off rabid assaults from clans who had sworn allegiance to Steairn. Despite overwhelming odds, they always managed to defend their land, barren and mostly worthless as it was. Tairan took note of this. Tairan knew the northern points of the River Aber were strategically important to maintaining a foothold against the upstart followers of Steairn. He offered clan Mac Eoghan rule over a section of land just at the mouth of the River Aber.
A proud clan, Mac Eoghan at first refused the offer of land but finally accepted after seeing the quality of the tract and learning that they would not be short of battle there. Wisely, this tract that Tairan granted included the recently recaptured city of Lynn. The placement of such a capable military clan within its walls help insure it would not be taken again.
Teigh is the current patriarch of this long line of warrior-leaders. Often times he calls upon the High King in assistance for matters of diplomacy as he has no patience for it. In matters of war however, he is always prepared and defends the northern lands with fierce abandon. His own personal entourage of highland (barbarian) warriors is greatly feared across Eyru and has even earned a nickname: Gealach Fuil (Blood Moon; named such for their effective use of a double bearded axe which is often symbolic of the moon.)