Damian Deaton, the player of Lance Von Rose, passed away today at 12:30 AM due to complications of lung cancer. He was 31 years old. He had lived with a condition all of his life called neurofibromatosis, a genetic condition which causes the growth of benign tumors in or on the body. In exceedingly rare cases the tumors can be malignant. This was one of those cases, occurring in one of the most deadly places to have cancer.

Damian was truly a knight. It is how he would like to be remembered. Some may think he fought his final battle, and lost. That is far from the truth. For a single man who had so much arrayed against him in life to still be such a wonderful human being takes more courage than I can possibly fathom. He faced death with such dignity, worrying more for those around him than himself.  I only hope when my time comes I can be so brave. 

Good bye Damian, you will be missed.

Then Sir Bedivere cried: Ah my lord Arthur, what shall become of me, now ye go from me and leave me here alone among mine enemies? Comfort thyself, said the king, and do as well as thou mayst, for in me is no trust for to trust in; for I will into the vale of Avilion to heal me of my grievous wound: and if thou hear never more of me, pray for my soul. 

Le Morte Darthur, Chapter V, Sir Thomas Malory

    
Lance Von Rose Damian Deaton Lawful Neutral Lugh 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 Cleric1 10000 Human M 6' 2 inches 252 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 26 M Hazel Black, +4
LEVEL NEXT LEVEL AGE GENDER EYES HAIR TURNS/DAY
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
17 +3

Con
Constitution
13 +1

Int
Intelligence
12 +1

Wis
Wisdom
14 +2

Cha
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
32






Walk 20'
AC
Armor Class
19 = 10 + +9 + + + +0 + +
+

55 -9 0
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
MONEY

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 BalanceDEX1.0-5  Handle AnimalCHA5.0 Move SilentlyDEX0.0-6 
 ClimbSTR0.0-5  HealWIS3.0 RideDEX8.013 
 Craft (Armorsmithing)INT5.0 HideDEX0.0-6  SearchINT0.0
 Craft (Blacksmithing)INT4.0 JumpSTR0.0-5  SpotWIS0.0
 Craft (Weaponsmithing)INT5.0 ListenWIS0.0
SPECIAL ABILITIES
Turn Undead
FEATS
Blind-Fight,Endurance,Mounted Combat,Track,Weapon Focus (Sword (Long)),Weapon Specialization (Sword (Long))
LANGUAGES
Common, Literacy
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 3
2+1
0
0
0
0
0
0
0
0
0:
Create Waterooo Cure Minor Woundsooo Detect Magicooo 
Detect Poisonooo Guidanceooo Inflict Minor Woundsooo 
Lightooo Mendingooo Purify Food and Drinkooo 
Read Magicooo Resistanceooo Virtueooo 
1:
Baneooo Blessooo Bless Waterooo 
Cause Fearooo Commandooo Comprehend Languagesooo 
Cure Light Woundsooo Curse Waterooo Deathwatchooo 
Detect Chaosooo Detect Evilooo Detect Goodooo 
Detect Lawooo Detect Undeadooo Divine Favorooo 
Doomooo  [Sun,Sun]Endure Elementsooo Entropic Shieldooo 
Inflict Light Woundsooo Invisibility to Undeadooo Magic Stoneooo 
Magic Weaponooo Obscuring Mistooo Protection from Chaosooo 
Protection from Evilooo Protection from Goodooo Protection from Lawooo 
Random Actionooo Remove Fearooo Sanctuaryooo 
Shield of Faithooo Summon Monster Iooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
BalanceDEX-5=3
+1.0
+-9
ClimbSTR-5=4
+0.0
+-9
Craft (Armorsmithing)INT6=1
+5.0
+0
Craft (Blacksmithing)INT5=1
+4.0
+0
Craft (Weaponsmithing)INT6=1
+5.0
+0
Handle AnimalCHA6=1
+5.0
+0
HealWIS5=2
+3.0
+0
HideDEX-6=3
+0.0
+-9
JumpSTR-5=4
+0.0
+-9
ListenWIS2=2
+0.0
+0
Move SilentlyDEX-6=3
+0.0
+-9
RideDEX13=3
+8.0
+2
SearchINT1=1
+0.0
+0
SpotWIS2=2
+0.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +6 + +1 + +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +3 + +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +4
+ +4 +
+
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 +
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d3+4
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Shield Spikes
+8
1d6+4
20/x2

0'
P

*Sword (Long)
+9
1d8+6
19-20/x2

0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Half-Plate

+7
0
-7
40
*Shield (Large/Steel)

+2

-2
15

*Shield Spikes
TOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d6+4
20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
P



*Sword (Long)
TOTAL ATTACK BONUSDAMAGECRITICAL
+9
1d8+6
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
S
M


*Half-Plate
TYPEARMOR BONUSMAX DEX BONUS

+7
0
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-7
40


*Shield (Large/Steel)
TYPEARMOR BONUSMAX DEX BONUS

+2

CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
15

EQUIPMENT (86.5 lbs - 100.0/200.0/300.0)
1.0 x Bedroll
5.0  1.0 x Shield Spikes
2.5  
1.0 x Crowbar
5.0  1.0 x Signal Whistle
0.1  
1.0 x Flint and Steel
0.0  1.0 x Signet Ring
0.0  
1.0 x Half-Plate
50.0  1.0 x Soap (Per Lb.)
1.0  
1.0 x Lock (Good)
1.0  1.0 x Spade or Shovel
8.0  
1.0 x Manacles
2.0  1.0 x Sword (Long)
4.0  
14.0 x Rations (Trail/Per Day)
1.0  2.0 x Torch
1.0  
1.0 x Saddle (Riding)
30.0  1.0 x Warhorse (Heavy)
0.0  
2.0 x Saddlebags
8.0  1.0 x Waterskin
0.0  
1.0 x Shield (Large/Steel)
30.0  
AMMUNITION

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EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Bedroll
N
1.0
5.0
0.1
Shield Spikes
Y
1.0
2.5
10
Crowbar
N
1.0
5.0
2
Signal Whistle
N
1.0
0.1
0.8
Flint and Steel
N
1.0
0.0
1
Signet Ring
N
1.0
0.0
5
Half-Plate
Y
1.0
50.0
600
Soap (Per Lb.)
N
1.0
1.0
0.5
Lock (Good)
N
1.0
1.0
80
Spade or Shovel
N
1.0
8.0
2
Manacles
N
1.0
2.0
15
Sword (Long)
Y
1.0
4.0
15
Rations (Trail/Per Day)
N
14.0
1.0
0.5
Torch
N
2.0
1.0
0.01
Saddle (Riding)
N
1.0
30.0
10
Warhorse (Heavy)
N
1.0
0.0
400
Saddlebags
N
2.0
8.0
4
Waterskin
N
1.0
0.0
1
Shield (Large/Steel)
Y
1.0
30.0
40
TOTAL WEIGHT CARRIED 86.5 lbs
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST
Bedroll
N
1.0
5.0
0.1
Crowbar
N
1.0
5.0
2
Flint and Steel
N
1.0
0.0
1
Half-Plate
Y
1.0
50.0
600
Lock (Good)
N
1.0
1.0
80
Manacles
N
1.0
2.0
15
Rations (Trail/Per Day)
N
14.0
1.0
0.5
Saddle (Riding)
N
1.0
30.0
10
Saddlebags
N
2.0
8.0
4
Shield (Large/Steel)
Y
1.0
30.0
40
Shield Spikes
Y
1.0
2.5
10
Signal Whistle
N
1.0
0.1
0.8
Signet Ring
N
1.0
0.0
5
Soap (Per Lb.)
N
1.0
1.0
0.5
Spade or Shovel
N
1.0
8.0
2
Sword (Long)
Y
1.0
4.0
15
Torch
N
2.0
1.0
0.01
Warhorse (Heavy)
N
1.0
0.0
400
Waterskin
N
1.0
0.0
1
TOTAL WEIGHT CARRIED 86.5 lbs
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0
FEATS
Blind-Fight,Endurance,Mounted Combat,Track,Weapon Focus (Sword (Long)),Weapon Specialization (Sword (Long))
COMPANIONS

MAGIC

PROFICIENCIES
Armor Spikes; Axe; Axe (Throwing); Battleaxe; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Morningstar; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Warhammer
PROHIBITED

Cleric of Lugh
Domain
Granted Power
Sun
Once per day you can perform a greater turning against undead in place of a regular turning (or rebuking). Undead creatures that are affected are destroyed.


FEATS
NAME DESCRIPTION
Blind-FightIn melee you can re-roll miss due to concealment. Invisible foes get no melee bonus to hit you. You suffer only 1/2 penalty on movement rate when blind
Endurance+4 bonus on checks involving stamina
Mounted CombatOnce per round when your mount is hit, you can make a Ride check to negate the hit.
TrackUse the wilderness lore skill to track
Weapon Focus (Sword (Long))With a specific weapon you're proficient in, you add +1 to attack rolls.
Weapon Specialization (Sword (Long))See page 37 of PHB. Specialize with Weapon Focus weapons only.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES





Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2+1 0 0 0 0 0 0 0 0
SPELL DC 12 13 14 15 16 17 18 19 20 21
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Cause Fear
Necromancy