Created using PCGen 5.6.0 on Sep 5, 2004

Queen Boann Ni Breriu NPC Lawful Good Brigit 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric14 91000 Human M 5' 9" 135 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
14 105000 39 Female Chestnut Auburn, Braided
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
9 -1 9 -1
CON
Constitution
11 +0 11 +0
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
17 +3 17 +3
CHA
Charisma
17 +3 17 +3

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
90




  
Walk 20'
AC
Armour Class
18 : 18 : 11 = 10 + 7 + 0 + -1 + 0 + 0 + 2
40 -7 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
-1 = -1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+10/+5

SKILLS MAX
RANKS
17/8.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 2 = 2
+ 0.0
+ 0
u   Balance DEX -8 = -1
+ 0.0
+ -7
u   Bluff CHA 3 = 3
+ 0.0
+ 0
u   Climb STR -6 = 1
+ 0.0
+ -7
u   Concentration CON 6 = 0
+ 6.0
+ 0
  Craft (Painting) INT 3 = 2
+ 3.0
+ -2
u   Craft (Untrained) INT 0 = 2
+ 0.0
+ -2
u   Diplomacy CHA 12 = 3
+ 9.0
+ 0
u   Disguise CHA 3 = 3
+ 0.0
+ 0
u   Escape Artist DEX -8 = -1
+ 0.0
+ -7
u   Forgery INT 2 = 2
+ 0.0
+ 0
u   Gather Information CHA 3 = 3
+ 0.0
+ 0
u   Heal WIS 16 = 3
+ 11.0
+ 2
u   Hide DEX -8 = -1
+ 0.0
+ -7
u   Intimidate CHA 3 = 3
+ 0.0
+ 0
u   Jump STR -6 = 1
+ 0.0
+ -7
  Knowledge (Arcana) INT 8 = 2
+ 6.0
+ 0
  Knowledge (Religion) INT 11 = 2
+ 9.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Move Silently DEX -8 = -1
+ 0.0
+ -7
u   Perform CHA 3 = 3
+ 0.0
+ 0
  Profession (Advocate: Brehon Law) WIS 9 = 3
+ 6.0
+ 0
  Profession (Herbalist) WIS 10 = 3
+ 7.0
+ 0
u   Ride DEX -1 = -1
+ 0.0
+ 0
u   Scry INT 2 = 2
+ 0.0
+ 0
u   Search INT 2 = 2
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
  Spellcraft INT 10 = 2
+ 8.0
+ 0
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Swim STR -9 = 1
+ 0.0
+ -10
u   Use Rope DEX -1 = -1
+ 0.0
+ 0
u   Wilderness Lore WIS 3 = 3
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+9 = +9 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +4 + -1 + +0
+ +0
+ +0
+
Will
Wisdom
+12 = +9 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+11/+6 = +10/+5
+ +1 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+9/+4 = +10/+5
+ -1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+11/+6 = +10/+5
+ 1 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+11/+6
1d3+1
20/x2

*Longbow, Composite
HAND TYPE SIZE CRITICAL
Both
P
L
20/x0
  Range 30''
110''
220''
330''
440''
 Hit +9/+4
+9/+4
+7/+2
+5/+0
+3/-2
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Half-Plate
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+7
+0
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-7
40


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Half-Plate
Equipped
1
50
600
 Longbow, Composite
Equipped
1
3
100
ITEM LOCATION QTY WT. COST
 Ring of Protection +2
Equipped
1
0
8000
TOTAL WEIGHT CARRIED/VALUE   53.0 lbs. 42837 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0

MONEY

Cleric of Brigit
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Life
Once per day per level you may take certain negative effects from others and place them upon yourself. This extends to disease, negative levels, poison, blindness, deafness, but not physical damage. (You cant restore hit points lost from a sword blow for instance.) This a full round action. If the victim received a saving throw, you also receive a saving throw. If successful, the effect disappears, if unsuccessful it is transferred to you.

- -
TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 14
TURN DAMAGE 2d6 +17
Up to 0 Turn Level - 4 TURNS/DAY 6
1 - 3 Turn Level - 3 ooooo o
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Common, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Longbow (Composite), Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shieldbash, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Spontaneous casting, Turn Undead (Su) 6/day (turn level 14) (turn damage 2d6+17)
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Brew Potion The character can create a potion of any spell of 3rd level or lower that the character knows and that targets a creature or creatures.
Craft Rod The character can create any rod whose prerequisites the character meets.
Empower Spell All variable, numeric effects of an empowered spell are increased by one-half.
Leadership Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Maximize Spell All variable, numeric effects of a maximized spell are maximized.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.

Created using PCGen 5.6.0 on Sep 5, 2004

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 6+1 6+1 5+1 4+1 3+1 3+1 2+1 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (60')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 28 gallons of pure water.
Source:  srdspellsc.rtf
Target Area:   Up to 28 gallons of water
Cure Minor Wounds
DC: 13
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 14 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (60')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 13
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  srdspellsg.rtf
Target Area:   Creature touched
Inflict Minor Wounds
DC: 13
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  srdspellsi.rtf
Target Area:   Creature touched
Light
DC: 13
Save: None
Time: 1 action
Duration: 140 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 14 cu. ft. of food or water.
Source:  srdspellsp.rtf
Target Area:   14 cu. ft. of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 140 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  srdspellsuvwxyz.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 action
Duration: 14 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 14
Save: None
Time: 1 action
Duration: 14 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All allies within 50 ft.
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  srdspellsb.rtf
Target Area:   Flask of water touched
Cause Fear
DC: 14
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (60')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  srdspellsc.rtf
Target Area:   One living creature
Command
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (60')
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  srdspellsc.rtf
Target Area:   One living creature
Comprehend Languages
DC: 14
Save: None
Time: 1 action
Duration: 140 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  srdspellsc.rtf
Target Area:   The character
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 5 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 5 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Curse Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes unholy water.
Source:  srdspellsc.rtf
Target Area:   Flask of water touched
Deathwatch
DC: 14
Save: None
Time: 1 action
Duration: 140 minutes
Rng: Close (60')
Comp: V, S
SR: No
School: Necromancy
ooo
Effect:  Sees how wounded subjects within 30 ft. are.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Chaos
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 140 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 140 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 140 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 140 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 14 minutes [D]
Rng: 60 feet
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 14
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +4.
Source:  srdspellsd.rtf
Target Area:   The character
Doom
DC: 14
Save: Will negates
Time: 1 action
Duration: 14 minutes
Rng: Medium (240')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  srdspellsd.rtf
Target Area:   One living creature
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  srdspellse.rtf
Target Area:   Creature touched
Entropic Shield
DC: 14
Save: None
Time: 1 action
Duration: 14 minutes
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  srdspellse.rtf
Target Area:   The character
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 + 5 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Invisibility to Undead
DC: 14
Save: Will negates
Time: 1 action
Duration: 140 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive 14 subjects.
Source:  srdspellsi.rtf
Target Area:   14 touched creatures
Magic Stone
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  srdspellsm.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  srdspellsm.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 14
Save: None
Time: 1 action
Duration: 14 minutes
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  srdspellsno.rtf
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Evil
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Good
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Law
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Random Action
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (60')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  srdspellsqr.rtf
Target Area:   One living creature
Remove Fear
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (60')
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for 4 subjects.
Source:  srdspellsqr.rtf
Target Area:   4 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 14
Save: Will negates
Time: 1 action
Duration: 14 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  srdspellss.rtf
Target Area:   Creature touched
Shield of Faith
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  srdspellss.rtf
Target Area:   Creature touched
Summon Monster I
DC: 14
Save: None
Time: 1 full round
Duration: 14 rounds
Rng: Close (60')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 action
Duration: 14 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  srdspellsa.rtf
Target Area:   Living creature touched
Animal Messenger
DC: 15
Save: None
Time: 1 action
Duration: 14 days
Rng: Close (60')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Augury
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  srdspellsa.rtf
Target Area:   The character
Bull's Strength
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 14 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 14 hrs.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Calm Emotions
DC: 15
Save: Will negates
Time: 1 action
Duration: Concentration up to 14 rounds [D]
Rng: Medium (240')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms 14d6 subjects, negating emotion effects.
Source:  srdspellsc.rtf
Target Area:   14d6 creatures, all of whom must be within 30 ft. of each other
Consecrate
DC: 15
Save: None
Time: 1 action
Duration: 28 hours
Rng: Close (60')
Comp: V, S, M, DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  srdspellsc.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 + 10 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Cure Moderate Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 + 10 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Darkness
DC: 15
Save: None
Time: 1 action
Duration: 140 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Death Knell
DC: 15
Save: Will negates
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Source:  srdspellsd.rtf
Target Area:   Living creature touched
Delay Poison
DC: 15
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 14 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 14 hours.
Source:  srdspellsd.rtf