Damian Deaton, the player of Lance Von Rose, passed away today at 12:30 AM due to complications of lung cancer. He was 31 years old. He had lived with a condition all of his life called neurofibromatosis, a genetic condition which causes the growth of benign tumors in or on the body. In exceedingly rare cases the tumors can be malignant. This was one of those cases, occurring in one of the most deadly places to have cancer.

Damian was truly a knight. It is how he would like to be remembered. Some may think he fought his final battle, and lost. That is far from the truth. For a single man who had so much arrayed against him in life to still be such a wonderful human being takes more courage than I can possibly fathom. He faced death with such dignity, worrying more for those around him than himself.  I only hope when my time comes I can be so brave. 

Good bye Damian, you will be missed.

Then Sir Bedivere cried: Ah my lord Arthur, what shall become of me, now ye go from me and leave me here alone among mine enemies? Comfort thyself, said the king, and do as well as thou mayst, for in me is no trust for to trust in; for I will into the vale of Avilion to heal me of my grievous wound: and if thou hear never more of me, pray for my soul. 

Le Morte Darthur, Chapter V, Sir Thomas Malory

    
Lance Von Rose Damian Deaton Lawful Neutral Lugh 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 Cleric1 10000 Human M 6' 2 inches 252 pounds Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 26 M Hazel Black, +4
LEVEL NEXT LEVEL AGE GENDER EYES HAIR TURNS/DAY
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
17 +3

Con
Constitution
13 +1

Int
Intelligence
12 +1

Wis
Wisdom
14 +2

Cha
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
32






Walk 20'
AC
Armor Class
19 = 10 + +9 + + + +0 + +
+

55 -9 0
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
MONEY

SKILLS
 Name Abb Rnk Tot   Name Abb Rnk Tot   Name Abb Rnk Tot 
 Balance DEX 1.0 -5   Handle Animal CHA 5.0  Move Silently DEX 0.0 -6 
 Climb STR 0.0 -5   Heal WIS 3.0  Ride DEX 8.0 13 
 Craft (Armorsmithing) INT 5.0  Hide DEX 0.0 -6   Search INT 0.0
 Craft (Blacksmithing) INT 4.0  Jump STR 0.0 -5   Spot WIS 0.0
 Craft (Weaponsmithing) INT 5.0  Listen WIS 0.0
SPECIAL ABILITIES
Turn Undead
FEATS
Blind-Fight,Endurance,Mounted Combat,Track,Weapon Focus (Sword (Long)),Weapon Specialization (Sword (Long))
LANGUAGES
Common, Literacy
SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 3
2+1
0
0
0
0
0
0
0
0
0:
Create Water ooo  Cure Minor Wounds ooo  Detect Magic ooo 
Detect Poison ooo  Guidance ooo  Inflict Minor Wounds ooo 
Light ooo  Mending ooo  Purify Food and Drink ooo 
Read Magic ooo  Resistance ooo  Virtue ooo 
1:
Bane ooo  Bless ooo  Bless Water ooo 
Cause Fear ooo  Command ooo  Comprehend Languages ooo 
Cure Light Wounds ooo  Curse Water ooo  Deathwatch ooo 
Detect Chaos ooo  Detect Evil ooo  Detect Good ooo 
Detect Law ooo  Detect Undead ooo  Divine Favor ooo 
Doom ooo  [Sun,Sun]Endure Elements ooo  Entropic Shield ooo 
Inflict Light Wounds ooo  Invisibility to Undead ooo  Magic Stone ooo 
Magic Weapon ooo  Obscuring Mist ooo  Protection from Chaos ooo 
Protection from Evil ooo  Protection from Good ooo  Protection from Law ooo 
Random Action ooo  Remove Fear ooo  Sanctuary ooo 
Shield of Faith ooo  Summon Monster I ooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Balance DEX -5 = 3
+ 1.0
+ -9
Climb STR -5 = 4
+ 0.0
+ -9
Craft (Armorsmithing) INT 6 = 1
+ 5.0
+ 0
Craft (Blacksmithing) INT 5 = 1
+ 4.0
+ 0
Craft (Weaponsmithing) INT 6 = 1
+ 5.0
+ 0
Handle Animal CHA 6 = 1
+ 5.0
+ 0
Heal WIS 5 = 2
+ 3.0
+ 0
Hide DEX -6 = 3
+ 0.0
+ -9
Jump STR -5 = 4
+ 0.0
+ -9
Listen WIS 2 = 2
+ 0.0
+ 0
Move Silently DEX -6 = 3
+ 0.0
+ -9
Ride DEX 13 = 3
+ 8.0
+ 2
Search INT 1 = 1
+ 0.0
+ 0
Spot WIS 2 = 2
+ 0.0
+ 0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +6 + +1 + +0
+ +0
+
Reflex
Dexterity
+4 = +1 + +3 + +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +4
+ +4 +
+
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 +
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d3+4
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Shield Spikes
+8
1d6+4
20/x2

0'
P

*Sword (Long)
+9
1d8+6
19-20/x2

0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Half-Plate

+7
0
-7
40
*Shield (Large/Steel)

+2

-2
15

*Shield Spikes
TOTAL ATTACK BONUS DAMAGE CRITICAL
+8
1d6+4
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Neither
0'
P



*Sword (Long)
TOTAL ATTACK BONUS DAMAGE CRITICAL
+9
1d8+6
19-20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Neither
0'
S
M


*Half-Plate
TYPE ARMOR BONUS MAX DEX BONUS

+7
0
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-7
40


*Shield (Large/Steel)
TYPE ARMOR BONUS MAX DEX BONUS

+2

CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-2
15

EQUIPMENT (86.5 lbs - 100.0/200.0/300.0)
1.0 x Bedroll
5.0   1.0 x Shield Spikes
2.5  
1.0 x Crowbar
5.0   1.0 x Signal Whistle
0.1  
1.0 x Flint and Steel
0.0   1.0 x Signet Ring
0.0  
1.0 x Half-Plate
50.0   1.0 x Soap (Per Lb.)
1.0  
1.0 x Lock (Good)
1.0   1.0 x Spade or Shovel
8.0  
1.0 x Manacles
2.0   1.0 x Sword (Long)
4.0  
14.0 x Rations (Trail/Per Day)
1.0   2.0 x Torch
1.0  
1.0 x Saddle (Riding)
30.0   1.0 x Warhorse (Heavy)
0.0  
2.0 x Saddlebags
8.0   1.0 x Waterskin
0.0  
1.0 x Shield (Large/Steel)
30.0  
AMMUNITION

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EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Bedroll
N
1.0
5.0
0.1
Shield Spikes
Y
1.0
2.5
10
Crowbar
N
1.0
5.0
2
Signal Whistle
N
1.0
0.1
0.8
Flint and Steel
N
1.0
0.0
1
Signet Ring
N
1.0
0.0
5
Half-Plate
Y
1.0
50.0
600
Soap (Per Lb.)
N
1.0
1.0
0.5
Lock (Good)
N
1.0
1.0
80
Spade or Shovel
N
1.0
8.0
2
Manacles
N
1.0
2.0
15
Sword (Long)
Y
1.0
4.0
15
Rations (Trail/Per Day)
N
14.0
1.0
0.5
Torch
N
2.0
1.0
0.01
Saddle (Riding)
N
1.0
30.0
10
Warhorse (Heavy)
N
1.0
0.0
400
Saddlebags
N
2.0
8.0
4
Waterskin
N
1.0
0.0
1
Shield (Large/Steel)
Y
1.0
30.0
40
TOTAL WEIGHT CARRIED 86.5 lbs
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST
Bedroll
N
1.0
5.0
0.1
Crowbar
N
1.0
5.0
2
Flint and Steel
N
1.0
0.0
1
Half-Plate
Y
1.0
50.0
600
Lock (Good)
N
1.0
1.0
80
Manacles
N
1.0
2.0
15
Rations (Trail/Per Day)
N
14.0
1.0
0.5
Saddle (Riding)
N
1.0
30.0
10
Saddlebags
N
2.0
8.0
4
Shield (Large/Steel)
Y
1.0
30.0
40
Shield Spikes
Y
1.0
2.5
10
Signal Whistle
N
1.0
0.1
0.8
Signet Ring
N
1.0
0.0
5
Soap (Per Lb.)
N
1.0
1.0
0.5
Spade or Shovel
N
1.0
8.0
2
Sword (Long)
Y
1.0
4.0
15
Torch
N
2.0
1.0
0.01
Warhorse (Heavy)
N
1.0
0.0
400
Waterskin
N
1.0
0.0
1
TOTAL WEIGHT CARRIED 86.5 lbs
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0
FEATS
Blind-Fight,Endurance,Mounted Combat,Track,Weapon Focus (Sword (Long)),Weapon Specialization (Sword (Long))
COMPANIONS

MAGIC

PROFICIENCIES
Armor Spikes; Axe; Axe (Throwing); Battleaxe; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Dagger; Dagger (Punching); Dagger (Thrown); Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Morningstar; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Warhammer
PROHIBITED

Cleric of Lugh
Domain
Granted Power
Sun
Once per day you can perform a greater turning against undead in place of a regular turning (or rebuking). Undead creatures that are affected are destroyed.


FEATS
NAME DESCRIPTION
Blind-Fight In melee you can re-roll miss due to concealment. Invisible foes get no melee bonus to hit you. You suffer only 1/2 penalty on movement rate when blind
Endurance +4 bonus on checks involving stamina
Mounted Combat Once per round when your mount is hit, you can make a Ride check to negate the hit.
Track Use the wilderness lore skill to track
Weapon Focus (Sword (Long)) With a specific weapon you're proficient in, you add +1 to attack rolls.
Weapon Specialization (Sword (Long)) See page 37 of PHB. Specialize with Weapon Focus weapons only.


TOTAL ATTACK BONUS DAMAGE CRITICAL


/x
HAND RANGE TYPE SIZE SPECIAL PROPERTIES





Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2+1 0 0 0 0 0 0 0 0
SPELL DC 12 13 14 15 16 17 18 19 20 21
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch