Created using PCGen 5.6.0 on Sep 5, 2004

Cinn Oir Deb True Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Druid8 36067 Human M 5' 8" 145 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 26 Female Blue Golden blonde,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1 13 +1
DEX
Dexterity
10 +0 10 +0
CON
Constitution
14 +2 14 +2
INT
Intelligence
16 +3 16 +3
WIS
Wisdom
17 +3 17 +3
CHA
Charisma
14 +2 14 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
65




  
Walk 30'
AC
Armour Class
12 : 12 : 10 = 10 + 2 + 0 + 0 + 0 + 0 + 0
10 +0 +6 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+4 = +0 + +4
TOTAL DEX MISC
BASE ATTACK
Bonus
+6/+1

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Animal Empathy CHA 8 = 2
+ 6.0
+ 0
u   Concentration CON 11 = 2
+ 9.0
+ 0
  Craft (Leatherworking) INT 3 = 3
+ 2.0
+ -2
u   Diplomacy CHA 5 = 2
+ 3.0
+ 0
u   Disguise CHA 3 = 2
+ 1.0
+ 0
  Handle Animal CHA 9 = 2
+ 7.0
+ 0
u   Heal WIS 6 = 3
+ 3.0
+ 0
  Intuit Direction WIS 5 = 3
+ 2.0
+ 0
  Knowledge (Nature) INT 10 = 3
+ 7.0
+ 0
u   Move Silently DEX 3 = 0
+ 3.0
+ 0
  Pick Pocket DEX 1 = 0
+ 1.0
+ 0
  Profession (Guide) WIS 5 = 3
+ 2.0
+ 0
u   Scry INT 5 = 3
+ 2.0
+ 0
  Spellcraft INT 7 = 3
+ 4.0
+ 0
u   Swim STR -5 = 1
+ 3.0
+ -9
u   Wilderness Lore WIS 12 = 3
+ 9.0
+ 0
u   Appraise INT 3 = 3
+ 0.0
+ 0
u   Balance DEX 0 = 0
+ 0.0
+ 0
u   Bluff CHA 2 = 2
+ 0.0
+ 0
u   Climb STR 1 = 1
+ 0.0
+ 0
u   Craft (Untrained) INT 1 = 3
+ 0.0
+ -2
u   Escape Artist DEX 0 = 0
+ 0.0
+ 0
u   Forgery INT 3 = 3
+ 0.0
+ 0
u   Gather Information CHA 2 = 2
+ 0.0
+ 0
u   Hide DEX 0 = 0
+ 0.0
+ 0
u   Intimidate CHA 2 = 2
+ 0.0
+ 0
u   Jump STR 1 = 1
+ 0.0
+ 0
u   Listen WIS 3 = 3
+ 0.0
+ 0
u   Perform CHA 2 = 2
+ 0.0
+ 0
u   Ride DEX 2 = 0
+ 0.0
+ 2
u   Search INT 3 = 3
+ 0.0
+ 0
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
u   Spot WIS 3 = 3
+ 0.0
+ 0
u   Use Rope DEX 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +6 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+2 = +2 + +0 + +0
+ +0
+ +0
+
Will
Wisdom
+9 = +6 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+6/+1 = +6/+1
+ +0 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+7/+2 = +6/+1
+ 1 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+3/-2
1d3+1
20/x2

Quarterstaff
TOTAL ATTACK BONUS DAMAGE CRITICAL
+7/+2
1d6+1
20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Carried
0'
B/B
L
 

*Scimitar
HAND TYPE SIZE CRITICAL
Primary
S
M
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +7/+2
+3/-2
+7/+2
+1/-4
+3/-2
-3
 Dam 1d6+1
1d6
1d6+1
1d6+1
1d6+1
1d6
 Special Properties  

Scimitar (Masterwork/Large)
HAND TYPE SIZE CRITICAL
Carried
S
L
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+8/+3
N/A
N/A
-2
 Dam N/A
N/A
1d8+1
N/A
N/A
N/A
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+2
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Col's Defense (Wooden Shield)
((Shield +1 (Small/Wooden/Bashing)))
Equipped
1
0
0
 Flint and Steel
Carried
1
0
1
 Gauntlets of Ogre Power (STR +3)
Equipped
1
2
6000
 Grappling Hook
Carried
1
4
1
 Leather
Equipped
1
15
10
 Outfit (Cold Weather)
( +2 circumstance bonus on Fort saves vs cold)
Equipped
1
7
8
 Outfit (Traveler's)
Carried
1
5
1
 Potion of Cure Light Wounds
Carried
1
0
50
 Potion of Invisibility
Carried
1
0
300
 Potion of Speak with Animals
Carried
1
0
300
ITEM LOCATION QTY WT. COST
 Quarterstaff
Carried
1
4
0
 Rope (Silk/50 Ft.)
Carried
1
5
10
 Scimitar
Equipped
1
4
15
 Scimitar (Masterwork/Large)
Carried
1
8
630
 Scroll (Dispel Magic)
Carried
1
0
375
 Stone Salve
Carried
1
0
4000
 Torch
Carried
1
1
0.01
 Voodoo Doll
((Art (WONDROUS)))
Carried
1
1
400
 Wand (Cure Light Wounds)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
2250
 Waterskin
Carried
1
0
1
TOTAL WEIGHT CARRIED/VALUE   49.0 lbs. 19153.01 gp
WEIGHT ALLOWANCE
Light 50.0 Medium 100.0 Heavy 150.0

MONEY
1xCinn Oir's Topaz Sphere (800)
Speaks Common, Druidic

Animal Companion: Brown Bear (Brown Bear)
FORT: +9 REF: +6 WILL: +3 HP: 57 AC: 15 INIT: +1
*Bite +8 DAMAGE: 2d8+4 CRITICAL: 20/x2
*Claw +13/+13 DAMAGE: 1d8+8 CRITICAL: 20/x2
Special:   Improved Grab(Ex), Scent(Ex)


LANGUAGES
Common, Druidic, Literacy
PROFICIENCIES
Club, Dagger, Dart, Halfspear, Longspear, Quarterstaff, Scimitar, Shieldbash, Shortspear, Sickle, Sling
SPECIAL ABILITIES
Animal Companion, Nature Sense, Resist Nature's Lure, Trackless Step, Wildshape 3/day, Wildshape Large, Woodland Stride
FEATS
NAME DESCRIPTION
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Heighten Spell A heightened spell has a higher spell level than normal (up to 9th level).
Improved Initiative The character gets a +4 bonus on initiative checks.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Track To find tracks or to follow them for one mile requires a Wilderness Lore check.

Created using PCGen 5.6.0 on Sep 5, 2004

Druid Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 5 4 4 2 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 16 gallons of pure water.
Source:  srdspellsc.rtf
Target Area:   Up to 16 gallons of water
Cure Minor Wounds
DC: 13
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Magic
DC: 13
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (45')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Flare
DC: 13
Save: Fortitude negates
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V
SR: Yes
School: Evocation
ooo
Effect:  Dazzles one creature [-1 attack].
Source:  srdspellsf.rtf
Target Area:   Burst of light
Guidance
DC: 13
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  srdspellsg.rtf
Target Area:   Creature touched
Know Direction
DC: 13
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster discerns north.
Source:  srdspellsjkl.rtf
Target Area:   The character
Light
DC: 13
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mending
DC: 13
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 8 cu. ft. of food or water.
Source:  srdspellsp.rtf
Target Area:   8 cu. ft. of contaminated food and water
Read Magic
DC: 13
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 13
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Virtue
DC: 13
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  srdspellsuvwxyz.rtf
Target Area:   Creature touched
LEVEL 1
Animal Friendship
DC: 14
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Gains permanent animal companions.
Source:  srdspellsa.rtf
Target Area:   One animal
Calm Animals
DC: 14
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: Close (45')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Calms 2d4 + 8 HD of animals, beasts, and magical beasts.
Source:  srdspellsc.rtf
Target Area:   Animals, beasts, or magical beasts with Intelligence 1 or 2 within 30 ft. of each other
Cure Light Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 5 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Animals or Plants
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: Long (720')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects species of animals or plants.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Snares and Pits
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals natural or primitive traps.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Endure Elements
DC: 14
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  srdspellse.rtf
Target Area:   Creature touched
Entangle
DC: 14
Save: Reflex
Time: 1 action
Duration: 8 minutes
Rng: Long (720')
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  srdspellse.rtf
Target Area:   Plants in a 40-ft.-radius spread
Faerie Fire
DC: 14
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Long (720')
Comp: V, S, DF
SR: Yes
School: Evocation
ooo
Effect:  Outlines subjects with light, canceling blur, concealment, etc.
Source:  srdspellsf.rtf
Target Area:   Creature and objects within a 5-ft.-radius burst
Goodberry
DC: 14
Save: None
Time: 1 action
Duration: 8 days
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  2d4 berries each cure 1 hp [max 8 hp/24 hours].
Source:  srdspellsg.rtf
Target Area:   2d4 fresh berries touched
Invisibility to Animals
DC: 14
Save: Will negates
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Animals can't perceive 8 subjects.
Source:  srdspellsi.rtf
Target Area:   8 creatures touched
Magic Fang
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  One natural weapon of subject creature gets +1 bonus to attack and damage.
Source:  srdspellsm.rtf
Target Area:   Living creature touched
Obscuring Mist
DC: 14
Save: None
Time: 1 action
Duration: 8 minutes
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  srdspellsno.rtf
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Pass without Trace
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  8 subjects leave no tracks.
Source:  srdspellsp.rtf
Target Area:   8 creatures touched
Shillelagh
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
ooo
Effect:  Cudgel or quarterstaff becomes +1 weapon [1d10 damage] for 8 minutes.
Source:  srdspellss.rtf
Target Area:   One touched nonmagical oak club or quarterstaff
Summon Nature's Ally I
DC: 14
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, DF
SR: No
School: Conjuration
ooo
Effect:  Calls animal to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Animal Messenger
DC: 15
Save: None
Time: 1 action
Duration: 8 days
Rng: Close (45')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Animal Trance
DC: 15
Save: Will negates
Time: 1 action
Duration: Concentration
Rng: Close (45')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Fascinates 2d6 HD of animals.
Source:  srdspellsa.rtf
Target Area:   Animals, beasts, or magical beasts of Intelligence 1 or 2
Barkskin
DC: 15
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Grants +3 natural armor bonus [or higher].
Source:  srdspellsb.rtf
Target Area:   Living creature touched
Charm Person or Animal
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 hours
Rng: Close (45')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Makes one person or animal the caster's friend.
Source:  srdspellsc.rtf
Target Area:   One person or animal
Chill Metal
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: 7 rounds
Rng: Close (45')
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
ooo
Effect:  Cold metal damages those who touch it.
Source:  srdspellsc.rtf
Target Area:   Metal equipment of 4 creatures, no two of which can be more than 30 ft. apart; or 200 lbs. of metal, none of which can be more than 30 ft. away from any of the rest
Delay Poison
DC: 15
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 8 hours.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Fire Trap
DC: 15
Save: Reflex half
Time: 10 minutes
Duration: Permanent until discharged
Rng: Touch
Comp: V, S, M
SR: Yes
School: Abjuration
ooo
Effect:  Opened object deals 1d4 + 8 damage.
Source:  srdspellsf.rtf
Target Area:   Object touched
Flame Blade
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes [D]
Rng: 0 ft
Comp: V, S, DF
SR: Yes
School: Evocation
ooo
Effect:  Touch attack deals 1d8 + 4 levels.
Source:  srdspellsf.rtf
Target Area:   Swordlike beam
Flaming Sphere
DC: 15
Save: Reflex negates
Time: 1 action
Duration: 8 rounds
Rng: Medium (180')
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Rolling ball of fire, 2d6 damage, lasts 8 rounds.
Source:  srdspellsf.rtf
Target Area:   3-ft.-radius sphere
Heat Metal
DC: 15
Save: Will negates (object)
Time: 1 action
Duration: 7 rounds
Rng: Close (45')
Comp: V, S, DF
SR: Yes (object)
School: Transmutation
ooo
Effect:  Hot metal damages those who touch it.
Source:  srdspellsh.rtf
Target Area:   Metal equipment of 4 creatures, no two of which can be more than 30 ft. apart; or 200 lb. of metal, all of which must be within a 30-ft. circle
Hold Animal
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 rounds [D]
Rng: Medium (180')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Holds one animal helpless; 8 rounds.
Source:  srdspellsh.rtf
Target Area:   One animal
Lesser Restoration
DC: 15
Save: Will negates (Harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Dispels magic ability penalty or repairs 1d4 ability damage.
Source:  srdspellsjkl.rtf
Target Area:   Creature touched
Produce Flame
DC: 15
Save: None
Time: 1 action
Duration: 8 rounds [D]
Rng: 0 ft
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  1d4 + 4 damage, touch or thrown.
Source:  srdspellsp.rtf
Target Area:   Flame in the character's palm
Resist Elements
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Soften Earth and Stone
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  Turns stone to clay or dirt to sand or mud.
Source:  srdspellss.rtf
Target Area:   80 ft. square [see text]
Speak with Animals
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can communicate with natural animals.
Source:  srdspellss.rtf
Target Area:   The character
Summon Nature's Ally II
DC: 15
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, DF
SR: No
School: Conjuration
ooo
Effect:  Calls animal to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Summon Swarm
DC: 15
Save: None
Time: 1 full round
Duration: Concentration + 2 rounds
Rng: Close (45')
Comp: V, S, M/DF
SR: No
School: Conjuration
ooo
Effect:  Summons swarm of small crawling or flying creatures.
Source:  srdspellss.rtf
Target Area:   Swarm of small creatures in a 5-ft. spread
Tree Shape
DC: 15
Save: None
Time: 1 action
Duration: 8 hours [D]
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
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Effect:  The caster looks exactly like a tree for 8 hours.
Source:  srdspellst.rtf
Target Area:   The character
Warp Wood
DC: 15