ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
STR Strength |
10 |
+0 |
10 |
+0 |
DEX Dexterity |
12 |
+1 |
12 |
+1 |
CON Constitution |
11 |
+0 |
11 |
+0 |
INT Intelligence |
12 |
+1 |
12 |
+1 |
WIS Wisdom |
10 |
+0 |
10 |
+0 |
CHA Charisma |
18 |
+4 |
18 |
+4 |
|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP
Hit Points |
36 |
|
|
|
|
|
|
|
Walk 20'
|
AC
Armour Class |
13 |
: |
12 |
: |
11 |
= |
10 |
+ |
2 |
+ |
0 |
+ |
1 |
+ |
0 |
+ |
0 |
+ |
0 |
|
|
|
10 |
|
-3 |
|
+3 |
|
0 |
|
|
|
TOTAL |
|
FLAT |
|
TOUCH |
|
BASE |
|
ARMOR BONUS |
|
SHIELD BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
TEMP |
|
INITIATIVE Modifier |
+1 |
= |
+1 |
+ |
+0 |
|
|
TOTAL |
|
DEX |
|
MISC |
|
|
SKILLS |
|
|
MAX RANKS |
13/6.5 |
| SKILL NAME |
ABILITY |
SKILL MODIFIER |
ABILITY MODIFIER |
RANKS |
MISC MODIFIER |
|
Alchemy |
INT |
9 |
= |
1
|
+ |
8.0
|
+ |
0
|
| u |
Appraise |
INT |
2 |
= |
1
|
+ |
1.0
|
+ |
0
|
| u |
Balance |
DEX |
-2 |
= |
1
|
+ |
0.0
|
+ |
-3
|
| u |
Bluff |
CHA |
6 |
= |
4
|
+ |
2.0
|
+ |
0
|
| u |
Climb |
STR |
-3 |
= |
0
|
+ |
0.0
|
+ |
-3
|
| u |
Concentration |
CON |
5 |
= |
0
|
+ |
5.0
|
+ |
0
|
|
Craft (Trapmaking) |
INT |
1 |
= |
1
|
+ |
2.0
|
+ |
-2
|
|
Decipher Script |
INT |
2 |
= |
1
|
+ |
1.0
|
+ |
0
|
| u |
Diplomacy |
CHA |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
|
Disable Device |
INT |
0 |
= |
1
|
+ |
1.0
|
+ |
-2
|
| u |
Disguise |
CHA |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
| u |
Escape Artist |
DEX |
-1 |
= |
1
|
+ |
1.0
|
+ |
-3
|
| u |
Forgery |
INT |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Gather Information |
CHA |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
| u |
Heal |
WIS |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Hide |
DEX |
-1 |
= |
1
|
+ |
1.0
|
+ |
-3
|
| u |
Intimidate |
CHA |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
| u |
Jump |
STR |
-3 |
= |
0
|
+ |
0.0
|
+ |
-3
|
|
Knowledge (Arcana) |
INT |
4 |
= |
1
|
+ |
3.0
|
+ |
0
|
| u |
Listen |
WIS |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Move Silently |
DEX |
2 |
= |
1
|
+ |
2.0
|
+ |
-1
|
|
Open Lock |
DEX |
0 |
= |
1
|
+ |
1.0
|
+ |
-2
|
| u |
Perform |
CHA |
5 |
= |
4
|
+ |
1.0
|
+ |
0
|
|
Pick Pocket |
DEX |
0 |
= |
1
|
+ |
2.0
|
+ |
-3
|
|
Profession (Herbalist) |
WIS |
3 |
= |
0
|
+ |
3.0
|
+ |
0
|
| u |
Ride |
DEX |
1 |
= |
1
|
+ |
0.0
|
+ |
0
|
| u |
Scry |
INT |
4 |
= |
1
|
+ |
3.0
|
+ |
0
|
| u |
Search |
INT |
2 |
= |
1
|
+ |
1.0
|
+ |
0
|
| u |
Sense Motive |
WIS |
1 |
= |
0
|
+ |
1.0
|
+ |
0
|
|
Spellcraft |
INT |
9 |
= |
1
|
+ |
8.0
|
+ |
0
|
| u |
Spot |
WIS |
2 |
= |
0
|
+ |
2.0
|
+ |
0
|
| u |
Swim |
STR |
-9 |
= |
0
|
+ |
0.0
|
+ |
-9
|
|
Tumble |
DEX |
1 |
= |
1
|
+ |
3.0
|
+ |
-3
|
|
Use Magic Device |
CHA |
9 |
= |
4
|
+ |
5.0
|
+ |
0
|
| u |
Use Rope |
DEX |
2 |
= |
1
|
+ |
1.0
|
+ |
0
|
| u |
Wilderness Lore |
WIS |
0 |
= |
0
|
+ |
0.0
|
+ |
0
|
| u |
Craft (Untrained) |
INT |
-1 |
= |
1
|
+ |
0.0
|
+ |
-2
|
u= Useable Untrained
|
| SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+2 |
= |
+2 |
+ |
+0 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
Reflex Dexterity |
+6 |
= |
+5 |
+ |
+1 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
Will Wisdom |
+6 |
= |
+6 |
+ |
+0 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+5 |
= |
+5
|
+ |
+0 |
+ |
+0
|
+ |
0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+6 |
= |
+5
|
+ |
+1 |
+ |
+0
|
+ |
0
|
+ |
+0
|
+ |
|
GRAPPLE ATTACK BONUS |
+5 |
= |
+5
|
+ |
0 |
+ |
+0
|
+ |
0
|
+ |
+0
|
+ |
|
|
| UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
+5
|
1d3
|
20/x2
|
Dagger
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
T
|
19-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+5
|
+1
|
+5
|
-1
|
+1
|
-3
|
| Dam |
1d4
|
1d4
|
1d4
|
1d4
|
1d4
|
1d4
|
| Range |
10''
|
20''
|
30''
|
40''
|
50''
|
| Hit |
+6
|
+4
|
+2
|
+0
|
-2
|
| Dam |
1d4 |
1d4 |
1d4 |
1d4 |
1d4 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
Mace, Light
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
B
|
S
|
20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
+5
|
+1
|
+5
|
-1
|
+1
|
-3
|
| Dam |
1d6
|
1d6
|
1d6
|
1d6
|
1d6
|
1d6
|
| Special Properties |
|
| 1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
*Leather
| TYPE | ARMOR BONUS | MAX DEX BONUS | Light
| +2
| +6
|
| CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES | +0
| 10
|
|
|
| EQUIPMENT |
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Backpack
|
Carried
|
1
|
2
|
2
|
Voodoo Doll
((Art (WONDROUS)))
|
Carried
|
1
|
1
|
400
|
Bedroll
|
Backpack
|
1
|
5
|
0.1
|
Candle
|
Backpack
|
1
|
0
|
0.01
|
Cloak of Arachnida
|
Equipped
|
1
|
1
|
6000
|
Dagger
|
Carried
|
1
|
1
|
2
|
Flask
|
Backpack
|
1
|
0
|
0.03
|
Flint and Steel
|
Backpack
|
1
|
0
|
1
|
Leather
|
Equipped
|
1
|
15
|
10
|
|
| ITEM |
LOCATION |
QTY |
WT. |
COST |
Mace, Light
|
Carried
|
1
|
6
|
5
|
Outfit (Courtier's)
|
Carried
|
1
|
6
|
30
|
Rope (Silk/50 Ft.)
|
Backpack
|
1
|
5
|
10
|
Sandals
((Boots (CLOTHING)))
|
Equipped
|
1
|
0
|
0
|
Shortspear
|
Carried
|
1
|
5
|
2
|
Signal Whistle
|
Equipped
|
1
|
0.1
|
0.8
|
Signet Ring
|
Equipped
|
1
|
0
|
5
|
Wand (Ghoul Touch)
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
|
Carried
|
1
|
0
|
3330
|
Wand (Silence)
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
|
Carried
|
1
|
0
|
1350
|
| TOTAL WEIGHT CARRIED/VALUE |
47.1 lbs. |
11147.94 gp |
|
|
| WEIGHT ALLOWANCE |
| Light |
33.0 |
Medium |
66.0 |
Heavy |
100.0 |
Shortspear
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
L
|
20/x3
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
| Hit |
N/A
|
N/A
|
+5
|
N/A
|
N/A
|
-5
|
| Dam |
N/A
|
N/A
|
1d8
|
N/A
|
N/A
|
N/A
|
| Range |
20''
|
30''
|
40''
|
60''
|
80''
|
| Hit |
+6
|
+4
|
+4
|
+2
|
+0
|
| Dam |
1d8 |
1d8 |
1d8 |
1d8 |
1d8 |
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|
|
| LANGUAGES |
Common, Literacy
|
| PROFICIENCIES |
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, Rapier, SIMPLE, Sap, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Short), Unarmed Strike
|
| SPECIAL ABILITIES |
| Evasion (Ex), Sneak Attack 1d6, Summon Familiar |
| FEATS |
| NAME |
DESCRIPTION |
| Combat Casting |
The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive. |
| Enlarge Spell |
An enlarged spell has its range doubled. |
| Exotic Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Leadership |
Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
| Silent Spell |
A silent spell can be cast with no verbal components. |
| Simple Weapon Proficiency |
The character makes attack rolls with simple weapons normally. |
| Still Spell |
A still spell can be cast with no somatic components. |
|
| LEVEL 0 |
Daze
|
DC: 14
|
Save: Will negates
|
Time: 1 action
|
Duration: 1 round
|
Rng: Close (45')
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
ooo |
Effect: Creature loses next action.
|
Source: srdspellsd.rtf
|
Target Area: One person
|
Detect Magic
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Concentration up to 8 minutes [D]
|
Rng: 60 feet
|
Comp: V, S
|
SR: No
|
School: Universal
|
ooo |
Effect: Detects spells and magic items within 60 ft.
|
Source: srdspellsd.rtf
|
Target Area: Quarter circle emanating from the character to the extreme of the range
|
Light
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 80 minutes [D]
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
ooo |
Effect: Object shines like a torch.
|
Source: srdspellsjkl.rtf
|
Target Area: Object touched
|
Ray of Frost
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Close (45')
|
Comp: V, S
|
SR: Yes
|
School: Conjuration
|
ooo |
Effect: Ray deals 1d3 cold damage.
|
Source: srdspellsqr.rtf
|
Target Area: Ray
|
Read Magic
|
DC: 14
|
Save: None
|
Time: 1 action
|
Duration: 80 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Universal
|
ooo |
Effect: Read scrolls and spellbooks.
|
Source: srdspellsqr.rtf
|
Target Area: The character
|
Resistance
|
DC: 14
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Abjuration
|
ooo |
Effect: Subject gains +1 on saving throws.
|
Source: srdspellsqr.rtf
|
Target Area: Creature touched
|
| LEVEL 1 |
Burning Hands
|
DC: 15
|
Save: Reflex half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: 10 feet
|
Comp: V, S
|
SR: Yes
|
School: Transmutation
|
ooo |
Effect: 5d4 fire damage.
|
Source: srdspellsb.rtf
|
Target Area: Semicircular burst of flames 10 ft. long, centered on the character's hands
|
Grease
|
DC: 15
|
Save: Special
|
Time: 1 action
|
Duration: 8 rounds [D]
|
Rng: Close (45')
|
Comp: V, S, M
|
SR: No
|
School: Conjuration
|
ooo |
Effect: Makes 10-ft. square or one object slippery.
|
Source: srdspellsg.rtf
|
Target Area: One object or a 10-ft. x 10-ft. square
|
Mage Armor
|
DC: 15
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 8 hours [D]
|
Rng: Touch
|
Comp: V, S, F
|
SR: Yes (Harmless)
|
School: Conjuration
|
ooo |
Effect: Gives subject +4 armor bonus.
|
Source: srdspellsm.rtf
|
Target Area: Creature touched
|
Magic Missile
|
DC: 15
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Medium (180')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: 4 missiles; 1d4+1 damage/missile
|
Source: srdspellsm.rtf
|
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
|
| LEVEL 2 |
Alter Self
|
DC: 16
|
Save: None
|
Time: 1 action
|
Duration: 80 minutes [D]
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: As change self, plus more drastic changes.
|
Source: srdspellsa.rtf
|
Target Area: The character
|
Bull's Strength
|
DC: 16
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 8 hours
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Transmutation
|
ooo |
Effect: Subject gains 1d4+1 Str for 8 hrs.
|
Source: srdspellsb.rtf
|
Target Area: Creature touched
|
Invisibility
|
DC: 16
|
Save: Will negates (Harmless)
|
Time: 1 action
|
Duration: 80 minutes [D]
|
Rng: Personal or Touch
|
Comp: V, S, M/DF
|
SR: Yes (Harmless)
|
School: Illusion
|
ooo |
Effect: Subject is invisible for 80 min. or until it attacks.
|
Source: srdspellsi.rtf
|
Target Area: The character or a creature or object weighing no more than 800 lb.
|
| LEVEL 3 |
Blink
|
DC: 17
|
Save: None
|
Time: 1 action
|
Duration: 8 rounds [D]
|
Rng: Personal
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
ooo |
Effect: The caster randomly vanishes and reappears for 8 rounds.
|
Source: srdspellsb.rtf
|
Target Area: The character
|
Fireball
|
DC: 17
|
Save: Reflex half
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Long (720')
|
Comp: V, S, M
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: 8d6 damage, 20-ft. radius.
|
Source: srdspellsf.rtf
|
Target Area: 20-ft.-radius spread
|
| LEVEL 4 |
Ice Storm
|
DC: 18
|
Save: None
|
Time: 1 action
|
Duration: Instantaneous
|
Rng: Long (720')
|
Comp: V, S, M/DF
|
SR: Yes
|
School: Evocation
|
ooo |
Effect: Hail deals 5d6 damage in cylinder 40 ft. across.
|
Source: srdspellsi.rtf
|
Target Area: Cylinder 20
|
| * = Domain/Specialty Spell |