Created using PCGen 5.6.0 on Sep 5, 2004

Dierdre O'Cuinn Wendy True Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Sorcerer8 Rogue2 51467 Human M 5' 1" 117 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
10 55000 19 Female Blue Blonde,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
12 +1 12 +1
CON
Constitution
11 +0 11 +0
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
18 +4 18 +4

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
36




  
Walk 20'
AC
Armour Class
13 : 12 : 11 = 10 + 2 + 0 + 1 + 0 + 0 + 0
10 -3 +3 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
13/6.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Alchemy INT 9 = 1
+ 8.0
+ 0
u   Appraise INT 2 = 1
+ 1.0
+ 0
u   Balance DEX -2 = 1
+ 0.0
+ -3
u   Bluff CHA 6 = 4
+ 2.0
+ 0
u   Climb STR -3 = 0
+ 0.0
+ -3
u   Concentration CON 5 = 0
+ 5.0
+ 0
  Craft (Trapmaking) INT 1 = 1
+ 2.0
+ -2
  Decipher Script INT 2 = 1
+ 1.0
+ 0
u   Diplomacy CHA 5 = 4
+ 1.0
+ 0
  Disable Device INT 0 = 1
+ 1.0
+ -2
u   Disguise CHA 5 = 4
+ 1.0
+ 0
u   Escape Artist DEX -1 = 1
+ 1.0
+ -3
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 5 = 4
+ 1.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX -1 = 1
+ 1.0
+ -3
u   Intimidate CHA 5 = 4
+ 1.0
+ 0
u   Jump STR -3 = 0
+ 0.0
+ -3
  Knowledge (Arcana) INT 4 = 1
+ 3.0
+ 0
u   Listen WIS 0 = 0
+ 0.0
+ 0
u   Move Silently DEX 2 = 1
+ 2.0
+ -1
  Open Lock DEX 0 = 1
+ 1.0
+ -2
u   Perform CHA 5 = 4
+ 1.0
+ 0
  Pick Pocket DEX 0 = 1
+ 2.0
+ -3
  Profession (Herbalist) WIS 3 = 0
+ 3.0
+ 0
u   Ride DEX 1 = 1
+ 0.0
+ 0
u   Scry INT 4 = 1
+ 3.0
+ 0
u   Search INT 2 = 1
+ 1.0
+ 0
u   Sense Motive WIS 1 = 0
+ 1.0
+ 0
  Spellcraft INT 9 = 1
+ 8.0
+ 0
u   Spot WIS 2 = 0
+ 2.0
+ 0
u   Swim STR -9 = 0
+ 0.0
+ -9
  Tumble DEX 1 = 1
+ 3.0
+ -3
  Use Magic Device CHA 9 = 4
+ 5.0
+ 0
u   Use Rope DEX 2 = 1
+ 1.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u   Craft (Untrained) INT -1 = 1
+ 0.0
+ -2
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +2 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+6 = +5 + +1 + +0
+ +0
+ +0
+
Will
Wisdom
+6 = +6 + +0 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+5 = +5
+ +0 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+6 = +5
+ +1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+5 = +5
+ 0 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d3
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+1
+5
-1
+1
-3
 Dam 1d4
1d4
1d4
1d4
1d4
1d4
  Range 10''
20''
30''
40''
50''
 Hit +6
+4
+2
+0
-2
 Dam 1d4 1d4 1d4 1d4 1d4
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Mace, Light
HAND TYPE SIZE CRITICAL
Carried
B
S
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +5
+1
+5
-1
+1
-3
 Dam 1d6
1d6
1d6
1d6
1d6
1d6
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+2
+6
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
+0
10


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Backpack
Carried
1
2
2
 Voodoo Doll
((Art (WONDROUS)))
Carried
1
1
400
 Bedroll
Backpack
1
5
0.1
 Candle
Backpack
1
0
0.01
 Cloak of Arachnida
Equipped
1
1
6000
 Dagger
Carried
1
1
2
 Flask
Backpack
1
0
0.03
 Flint and Steel
Backpack
1
0
1
 Leather
Equipped
1
15
10
ITEM LOCATION QTY WT. COST
 Mace, Light
Carried
1
6
5
 Outfit (Courtier's)
Carried
1
6
30
 Rope (Silk/50 Ft.)
Backpack
1
5
10
 Sandals
((Boots (CLOTHING)))
Equipped
1
0
0
 Shortspear
Carried
1
5
2
 Signal Whistle
Equipped
1
0.1
0.8
 Signet Ring
Equipped
1
0
5
 Wand (Ghoul Touch)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
3330
 Wand (Silence)
o o o o o o o o o o o o o o o
Carried
1
0
1350
TOTAL WEIGHT CARRIED/VALUE   47.1 lbs. 11147.94 gp
WEIGHT ALLOWANCE
Light 33.0 Medium 66.0 Heavy 100.0

MONEY


Shortspear
HAND TYPE SIZE CRITICAL
Carried
P
L
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+5
N/A
N/A
-5
 Dam N/A
N/A
1d8
N/A
N/A
N/A
  Range 20''
30''
40''
60''
80''
 Hit +6
+4
+4
+2
+0
 Dam 1d8 1d8 1d8 1d8 1d8
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

LANGUAGES
Common, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, Rapier, SIMPLE, Sap, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Short), Unarmed Strike
SPECIAL ABILITIES
Evasion (Ex), Sneak Attack 1d6, Summon Familiar
FEATS
NAME DESCRIPTION
Combat Casting The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Enlarge Spell An enlarged spell has its range doubled.
Exotic Weapon Proficiency The character makes attack rolls with the weapon normally.
Leadership Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Silent Spell A silent spell can be cast with no verbal components.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Still Spell A still spell can be cast with no somatic components.

Created using PCGen 5.6.0 on Sep 5, 2004

Sorcerer Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 8 5 3 2 1 0 0 0 0 0
PER DAY 6 7 7 6 4 0 0 0 0 0
LEVEL 0
Daze
DC: 14
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (45')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Creature loses next action.
Source:  srdspellsd.rtf
Target Area:   One person
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Light
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Ray of Frost
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: Yes
School: Conjuration
ooo
Effect:  Ray deals 1d3 cold damage.
Source:  srdspellsqr.rtf
Target Area:   Ray
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Burning Hands
DC: 15
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes
School: Transmutation
ooo
Effect:  5d4 fire damage.
Source:  srdspellsb.rtf
Target Area:   Semicircular burst of flames 10 ft. long, centered on the character's hands
Grease
DC: 15
Save: Special
Time: 1 action
Duration: 8 rounds [D]
Rng: Close (45')
Comp: V, S, M
SR: No
School: Conjuration
ooo
Effect:  Makes 10-ft. square or one object slippery.
Source:  srdspellsg.rtf
Target Area:   One object or a 10-ft. x 10-ft. square
Mage Armor
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  srdspellsm.rtf
Target Area:   Creature touched
Magic Missile
DC: 15
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Medium (180')
Comp: V, S
SR: Yes
School: Evocation
ooo
Effect:  4 missiles; 1d4+1 damage/missile
Source:  srdspellsm.rtf
Target Area:   Up to five creatures, no two of which can be more than 15 ft. apart
LEVEL 2
Alter Self
DC: 16
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  As change self, plus more drastic changes.
Source:  srdspellsa.rtf
Target Area:   The character
Bull's Strength
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 8 hrs.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Invisibility
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 80 minutes [D]
Rng: Personal or Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Illusion
ooo
Effect:  Subject is invisible for 80 min. or until it attacks.
Source:  srdspellsi.rtf
Target Area:   The character or a creature or object weighing no more than 800 lb.
LEVEL 3
Blink
DC: 17
Save: None
Time: 1 action
Duration: 8 rounds [D]
Rng: Personal
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  The caster randomly vanishes and reappears for 8 rounds.
Source:  srdspellsb.rtf
Target Area:   The character
Fireball
DC: 17
Save: Reflex half
Time: 1 action
Duration: Instantaneous
Rng: Long (720')
Comp: V, S, M
SR: Yes
School: Evocation
ooo
Effect:  8d6 damage, 20-ft. radius.
Source:  srdspellsf.rtf
Target Area:   20-ft.-radius spread
LEVEL 4
Ice Storm
DC: 18
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Long (720')
Comp: V, S, M/DF
SR: Yes
School: Evocation
ooo
Effect:  Hail deals 5d6 damage in cylinder 40 ft. across.
Source:  srdspellsi.rtf
Target Area:   Cylinder 20
* = Domain/Specialty Spell