Created using PCGen 5.6.0 on Sep 5, 2004

Etain - NPC Neutral Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard7 24333 Human M 5' 4" 129 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
7 28000 21 Female Sea Blue Red, Braided
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1 12 +1
DEX
Dexterity
14 +2 14 +2
CON
Constitution
10 +0 10 +0
INT
Intelligence
13 +1 13 +1
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
18 +4 18 +4

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
33




  
Walk 20'
AC
Armour Class
16 : 14 : 12 = 10 + 4 + 0 + 2 + 0 + 0 + 0
25 -4 +3 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+5

SKILLS MAX
RANKS
10/5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 7 = 1
+ 6.0
+ 0
u   Balance DEX -2 = 2
+ 0.0
+ -4
u   Bluff CHA 8 = 4
+ 4.0
+ 0
u   Climb STR -3 = 1
+ 0.0
+ -4
u   Concentration CON 0 = 0
+ 0.0
+ 0
u   Diplomacy CHA 9 = 4
+ 5.0
+ 0
u   Disguise CHA 6 = 4
+ 2.0
+ 0
u   Escape Artist DEX -2 = 2
+ 0.0
+ -4
u   Forgery INT 1 = 1
+ 0.0
+ 0
u   Gather Information CHA 9 = 4
+ 5.0
+ 0
u   Heal WIS 0 = 0
+ 0.0
+ 0
u   Hide DEX -2 = 2
+ 0.0
+ -4
u   Intimidate CHA 4 = 4
+ 0.0
+ 0
u   Jump STR -3 = 1
+ 0.0
+ -4
  Knowledge (Eyrian Lore) INT 7 = 1
+ 6.0
+ 0
  Knowledge (History) INT 6 = 1
+ 5.0
+ 0
  Knowledge (Local) INT 5 = 1
+ 4.0
+ 0
u   Listen WIS 6 = 0
+ 4.0
+ 2
u   Move Silently DEX -2 = 2
+ 0.0
+ -4
u   Perform CHA 13 = 4
+ 9.0
+ 0
  Profession (Innkeeper) WIS 3 = 0
+ 3.0
+ 0
u   Ride DEX 2 = 2
+ 0.0
+ 0
u   Search INT 1 = 1
+ 0.0
+ 0
u   Sense Motive WIS 4 = 0
+ 4.0
+ 0
u   Spot WIS 2 = 0
+ 0.0
+ 2
u   Swim STR -6 = 1
+ 0.0
+ -7
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 0 = 0
+ 0.0
+ 0
u   Craft (Untrained) INT -1 = 1
+ 0.0
+ -2
u   Scry INT 1 = 1
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+2 = +2 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+7 = +5 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +5 + +0 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+6 = +5
+ +1 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+7 = +5
+ +2 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+6 = +5
+ 1 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d3+1
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +6
+2
+6
+0
+2
-2
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
  Range 10''
20''
30''
40''
50''
 Hit +7
+5
+3
+1
-1
 Dam 1d4+1 1d4+1 1d4+1 1d4+1 1d4+1
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

Dagger, Punching
HAND TYPE SIZE CRITICAL
Carried
P
T
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +6
+2
+6
+0
+2
-2
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Scale Mail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+4
+3
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
25


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Dagger
Carried
1
1
2
 Dagger, Punching
Carried
1
1
2
 Gauntlet (Spiked/Masterwork)
((Gauntlet (Spiked/Masterwork)))
Equipped
1
2
305
ITEM LOCATION QTY WT. COST
 Musical Instrument (Lute)
Equipped
1
3
5
 Scale Mail
Equipped
1
30
50
TOTAL WEIGHT CARRIED/VALUE   37.0 lbs. 374 gp
WEIGHT ALLOWANCE
Light 43.0 Medium 86.0 Heavy 130.0

MONEY


*Gauntlet (Spiked/Masterwork)
HAND TYPE SIZE CRITICAL
Primary
P
T
20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +8
+4
+8
+2
+4
+0
 Dam 1d4+1
1d4
1d4+1
1d4+1
1d4+1
1d4
 Special Properties  (Gauntlet (Spiked/Masterwork))

LANGUAGES
Common
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shieldbash, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Bardic knowledge (+8), Bardic music 7/day
FEATS
NAME DESCRIPTION
Alertness The character gets a +2 bonus on all Listen checks and Spot checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Improved Unarmed Strike The character is considered to be armed even when unarmed.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Spell Focus (Enchantment) Choose a school of magic, such as Illusion. The character's spells of that school are more potent than normal.
Weapon Finesse (Gauntlet (Spiked)) With the selected weapon, the character may use a Dexterity modifier instead of a Strength modifier on attack rolls.

Created using PCGen 5.6.0 on Sep 5, 2004

Bard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 6 4 4 2 0 0 0 0 0 0
PER DAY 3 4 3 1 0 0 0 0 0 0
LEVEL 0
Ghost Sound
DC: 14
Save: Will disbelief
Time: 1 action
Duration: 7 rounds [D]
Rng: Close (40')
Comp: V, S, M
SR: No
School: Illusion
ooo
Effect:  Figment sounds.
Source:  srdspellsg.rtf
Target Area:   Illusory sounds
Mage Hand
DC: 14
Save: None
Time: 1 action
Duration: Concentration
Rng: Close (40')
Comp: V, S
SR: No
School: Transmutation
ooo
Effect:  5-pound telekinesis.
Source:  srdspellsm.rtf
Target Area:   Nonmagical, unattended object weighing up to 5 lb.
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Prestidigitation
DC: 14
Save: None
Time: 1 action
Duration: 1 hour
Rng: 10 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Performs minor tricks.
Source:  srdspellsp.rtf
Target Area:   See text
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 70 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
LEVEL 1
Charm Person
DC: 17
Save: Will negates
Time: 1 action
Duration: 7 hours
Rng: Close (40')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Makes one person the caster's friend.
Source:  srdspellsc.rtf
Target Area:   One person
Hypnotism
DC: 17
Save: Will negates
Time: 1 action
Duration: 2d4 rounds [D]
Rng: Close (40')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Fascinates 2d4 HD of creatures.
Source:  srdspellsh.rtf
Target Area:   Several living creatures, no two of which may be more than 30 ft. apart
Identify
DC: 15
Save: None
Time: 8 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Determines single feature of magic item.
Source:  srdspellsi.rtf
Target Area:   Up to 7 touched objects
Mage Armor
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 7 hours [D]
Rng: Touch
Comp: V, S, F
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Gives subject +4 armor bonus.
Source:  srdspellsm.rtf
Target Area:   Creature touched
LEVEL 2
Enthrall
DC: 18
Save: Will negates
Time: 1 full round
Duration: Up to 1 hour
Rng: Medium (170')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Captivates all within 170 ft.
Source:  srdspellse.rtf
Target Area:   Any number of creatures
Hideous Laughter
DC: 18
Save: Will negates
Time: 1 action
Duration: 1d3 rounds
Rng: Close (40')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Subject loses actions for 1d3 rounds.
Source:  srdspellsh.rtf
Target Area:   One creature [see text]
Mirror Image
DC: 16
Save: None
Time: 1 action
Duration: 7 minutes
Rng: Personal
Comp: V, S
SR: No
School: Illusion
ooo
Effect:  Creates decoy duplicates of the caster [1d4 + 2 [max 8]].
Source:  srdspellsm.rtf
Target Area:   The character
Suggestion
DC: 18
Save: Will negates
Time: 1 action
Duration: 7 hours or until completed
Rng: Close (40')
Comp: V, M
SR: Yes
School: Enchantment
ooo
Effect:  Compels subject to follow stated course of action.
Source:  srdspellss.rtf
Target Area:   One living creature
LEVEL 3
Charm Monster
DC: 19
Save: Will negates
Time: 1 action
Duration: 7 days
Rng: Close (40')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Makes monster believe it is the caster's ally.
Source:  srdspellsc.rtf
Target Area:   One living creature
Emotion
DC: 19
Save: Will negates
Time: 1 action
Duration: Concentration
Rng: Medium (170')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Arouses strong emotion in subject.
Source:  srdspellse.rtf
Target Area:   All living creatures within a 15-ft. radius
* = Domain/Specialty Spell

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