| WEIGHT ALLOWANCE |
| Light |
66.0 |
Medium |
133.0 |
Heavy |
200.0 |
|
| PROFICIENCIES |
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Greatclub, Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Shortspear, Sickle, Sling, Unarmed Strike
|
| SPECIAL ABILITIES |
| 50% chance to ignore any damage from a corporeal source, Always moves silently, attacks pass through armor, Can be harmed only by other incorporeal creatures/+1 or better weapons/magic, Can pass through solid objects at will, Fly(Su) 30' Perfect, Frightful Appearance (Su), Immune to mind-influencing effects/ poison/ sleep/ paralysis/ stunning/ disease, Not subject to critical hits/ subdual damage/ ability damage/ energy drain/ or death from massive damage, Rejuvenation, Telekinesis (Su), Turn Resistance 4 |
| FEATS |
| NAME |
DESCRIPTION |
| Armor Proficiency (Light) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Armor Proficiency (Medium) |
When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
| Martial Weapon Proficiency |
The character makes attack rolls with the weapon normally. |
|