Created using PCGen 5.6.0 on Sep 5, 2004

Grimnoft Evincard Matt True Neutral Badb 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric8 37616 Human M 5' 11" 185 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 21 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
15 +2 15 +2
DEX
Dexterity
12 +1 12 +1
CON
Constitution
15 +2 15 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
18 +4 18 +4
CHA
Charisma
8 -1 8 -1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
75




  
Walk 20'
AC
Armour Class
19 : 18 : 11 = 10 + 8 + 0 + 1 + 0 + 0 + 0
35 -6 +1 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+6/+1

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX -5 = 1
+ 0.0
+ -6
u   Bluff CHA -1 = -1
+ 0.0
+ 0
u   Climb STR -4 = 2
+ 0.0
+ -6
u   Concentration CON 12 = 2
+ 10.0
+ 0
u   Diplomacy CHA 9 = -1
+ 10.0
+ 0
u   Disguise CHA -1 = -1
+ 0.0
+ 0
u   Escape Artist DEX -5 = 1
+ 0.0
+ -6
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Gather Information CHA -1 = -1
+ 0.0
+ 0
u   Heal WIS 4 = 4
+ 0.0
+ 0
u   Hide DEX -5 = 1
+ 0.0
+ -6
u   Intimidate CHA -1 = -1
+ 0.0
+ 0
u   Jump STR -4 = 2
+ 0.0
+ -6
u   Listen WIS 4 = 4
+ 0.0
+ 0
u   Move Silently DEX -5 = 1
+ 0.0
+ -6
u   Perform CHA -1 = -1
+ 0.0
+ 0
u   Ride DEX 1 = 1
+ 0.0
+ 0
u   Search INT 0 = 0
+ 0.0
+ 0
u   Sense Motive WIS 4 = 4
+ 0.0
+ 0
  Spellcraft INT 10 = 0
+ 10.0
+ 0
u   Spot WIS 4 = 4
+ 0.0
+ 0
u   Swim STR -10 = 2
+ 0.0
+ -12
u   Use Rope DEX 1 = 1
+ 0.0
+ 0
u   Wilderness Lore WIS 4 = 4
+ 0.0
+ 0
u   Craft (Untrained) INT -2 = 0
+ 0.0
+ -2
u   Scry INT 0 = 0
+ 0.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +6 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+3 = +2 + +1 + +0
+ +0
+ +0
+
Will
Wisdom
+10 = +6 + +4 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+8/+3 = +6/+1
+ +2 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+8/+3 = +6/+1
+ 2 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+8/+3
1d3+2
20/x2

*Scythe
HAND TYPE SIZE CRITICAL
Both
PS
L
20/x4
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+9/+4
N/A
N/A
-1
 Dam N/A
N/A
2d4+3
N/A
N/A
N/A
 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Full Plate
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+8
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-6
35


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Full Plate
Equipped
1
50
1500
 Grim's Mighty Gloves
((Gloves (Spell Effect (Command Word) (SPELLNAME[Bull's Strength]CASTER[Cleric]SPELLTYPE[Divine]SPELLLEVEL[2]CASTERLEVEL[3]))))
Equipped
1
0
2160
ITEM LOCATION QTY WT. COST
 Potion of Cure Moderate Wounds
Carried
1
0
300
 Scythe
Equipped
1
12
18
TOTAL WEIGHT CARRIED/VALUE   62.0 lbs. 3978 gp
WEIGHT ALLOWANCE
Light 66.0 Medium 133.0 Heavy 200.0

MONEY

HENCHMEN
Grashnok the Peddler, 
Cleric of Badb
Domain
Granted Power
Death
You may use a death touch once per day. It is a spell-like ability that is a death effect. You must succeed at a melee touch attack against a living creature. Roll 1d6 per your cleric level, if the total is greater than the creature's current hit points, it dies.
War
Free Martial Weapon Proficiency and Weapon Focus with the deity's favored weapon.

- -
TURN/REBUKE UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 8
TURN DAMAGE 2d6 +7
Up to 0 Turn Level - 4 TURNS/DAY 2
1 - 3 Turn Level - 3 oo
4 - 6 Turn Level - 2 NOTE: You destroy undead if you have twice as many turning levels as they have hit dice
7 - 9 Turn Level - 1
10 - 12 Turn Level
13 - 15 Turn Level + 1
16 - 18 Turn Level + 2
19 - 21 Turn Level + 3
22+ Turn Level + 4

LANGUAGES
Common, Literacy
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Mace, Mace (Heavy), Morningstar, Quarterstaff, SIMPLE, Scythe, Shieldbash, Shortspear, Sickle, Sling, Unarmed Strike
SPECIAL ABILITIES
Rebuke Undead (Su) 2/day (turn level 8) (turn damage 2d6+7), Spontaneous casting
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Cleave :If the character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, etc.), the character gets an immediate, extra melee attack against another creature in the immediate vicinity.
Combat Casting The character gets a +4 bonus to Concentration checks made to cast a spell while on the defensive.
Great Cleave As Cleave, except that the character has no limit to the number of times the character can use it per round.
Power Attack On the character's action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Weapon Focus (Scythe) The character adds +1 to all attack rolls the character makes using the selected weapon.

Created using PCGen 5.6.0 on Sep 5, 2004

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 5+1 4+1 4+1 3+1 0 0 0 0 0
LEVEL 0
Create Water
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Close (45')
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Creates 16 gallons of pure water.
Source:  srdspellsc.rtf
Target Area:   Up to 16 gallons of water
Cure Minor Wounds
DC: 14
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1 point of damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Magic
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Universal
ooo
Effect:  Detects spells and magic items within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Poison
DC: 14
Save: None
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Close (45')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects poison in one creature or small object.
Source:  srdspellsd.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Guidance
DC: 14
Save: None
Time: 1 action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
ooo
Effect:  +1 on one roll, save, or check.
Source:  srdspellsg.rtf
Target Area:   Creature touched
Inflict Minor Wounds
DC: 14
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch attack, 1 point of damage.
Source:  srdspellsi.rtf
Target Area:   Creature touched
Light
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  Object shines like a torch.
Source:  srdspellsjkl.rtf
Target Area:   Object touched
Mending
DC: 14
Save: Will negates (Harmless object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (Harmless object)
School: Transmutation
ooo
Effect:  Makes minor repairs on an object.
Source:  srdspellsm.rtf
Target Area:   10 ft.
Purify Food and Drink
DC: 14
Save: Will negates (object)
Time: 1 action
Duration: Instantaneous
Rng: 10 feet
Comp: V, S
SR: Yes (object)
School: Universal
ooo
Effect:  Purifies 8 cu. ft. of food or water.
Source:  srdspellsp.rtf
Target Area:   8 cu. ft. of contaminated food and water
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resistance
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Subject gains +1 on saving throws.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Virtue
DC: 14
Save: Will (Harmless)
Time: 1 action
Duration: 1 minute
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1 temporary hp.
Source:  srdspellsuvwxyz.rtf
Target Area:   Creature touched
LEVEL 1
Bane
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Enemies suffer -1 attack, -1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All enemies within 50 ft.
Bless
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: 50 feet
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  Allies gain +1 attack and +1 on saves against fear.
Source:  srdspellsb.rtf
Target Area:   All allies within 50 ft.
Bless Water
DC: 15
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes holy water.
Source:  srdspellsb.rtf
Target Area:   Flask of water touched
Cause Fear
DC: 15
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (25')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  srdspellsc.rtf
Target Area:   One living creature
Cause Fear
DC: 15
Save: Will negates
Time: 1 action
Duration: 1d4 rounds
Rng: Close (45')
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  One creature flees for 1d4 rounds.
Source:  srdspellsc.rtf
Target Area:   One living creature
Command
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (45')
Comp: V
SR: Yes
School: Enchantment
ooo
Effect:  One subject obeys one-word command for 1 round.
Source:  srdspellsc.rtf
Target Area:   One living creature
Comprehend Languages
DC: 15
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Understands all spoken and written languages.
Source:  srdspellsc.rtf
Target Area:   The character
Cure Light Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 5 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Curse Water
DC: 15
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
ooo
Effect:  Makes unholy water.
Source:  srdspellsc.rtf
Target Area:   Flask of water touched
Deathwatch
DC: 15
Save: None
Time: 1 action
Duration: 80 minutes
Rng: Close (45')
Comp: V, S
SR: No
School: Necromancy
ooo
Effect:  Sees how wounded subjects within 30 ft. are.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Chaos
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 80 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Undead
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 8 minutes [D]
Rng: 60 feet
Comp: V, S, M/DF
SR: No
School: Divination
ooo
Effect:  Reveals undead within 60 ft.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Divine Favor
DC: 15
Save: None
Time: 1 action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
ooo
Effect:  The caster gains attack, damage bonus, +2.
Source:  srdspellsd.rtf
Target Area:   The character
Doom
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 minutes
Rng: Medium (180')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One subject suffers -2 on attacks, damage, saves, and checks.
Source:  srdspellsd.rtf
Target Area:   One living creature
Endure Elements
DC: 15
Save: None
Time: 1 action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 5 damage/round from one energy type.
Source:  srdspellse.rtf
Target Area:   Creature touched
Entropic Shield
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
ooo
Effect:  Ranged attacks against the caster suffer 20% miss chance.
Source:  srdspellse.rtf
Target Area:   The character
Inflict Light Wounds
DC: 15
Save: Will half
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Touch, 1d8 + 5 damage
Source:  srdspellsi.rtf
Target Area:   Creature touched
Invisibility to Undead
DC: 15
Save: Will negates
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Undead can't perceive 8 subjects.
Source:  srdspellsi.rtf
Target Area:   8 touched creatures
Magic Stone
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Three stones gain +1 attack, deal 1d6+1 damage.
Source:  srdspellsm.rtf
Target Area:   Up to three pebbles touched
Magic Weapon
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  srdspellsm.rtf
Target Area:   Weapon touched
Magic Weapon
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Weapon gains +1 bonus.
Source:  srdspellsm.rtf
Target Area:   Weapon touched
Obscuring Mist
DC: 15
Save: None
Time: 1 action
Duration: 8 minutes
Rng: 30 feet
Comp: V, S
SR: No
School: Conjuration
ooo
Effect:  Fog surrounds the caster.
Source:  srdspellsno.rtf
Target Area:   Cloud centered on the character spreads 30 ft. and is 20 ft. high
Protection from Chaos
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Evil
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Good
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Protection from Law
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +2 AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Random Action
DC: 15
Save: Will negates
Time: 1 action
Duration: 1 round
Rng: Close (45')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  One creature acts randomly for one round.
Source:  srdspellsqr.rtf
Target Area:   One living creature
Remove Fear
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 10 minutes
Rng: Close (45')
Comp: V, S
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  +4 on saves against fear for 3 subjects.
Source:  srdspellsqr.rtf
Target Area:   3 creatures, no two of which can be more than 30 ft. apart
Sanctuary
DC: 15
Save: Will negates
Time: 1 action
Duration: 8 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
ooo
Effect:  Opponents can't attack the caster, and the caster can't attack.
Source:  srdspellss.rtf
Target Area:   Creature touched
Shield of Faith
DC: 15
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (Harmless)
School: Abjuration
ooo
Effect:  Aura grants +2 or higher deflection bonus.
Source:  srdspellss.rtf
Target Area:   Creature touched
Summon Monster I
DC: 15
Save: None
Time: 1 full round
Duration: 8 rounds
Rng: Close (45')
Comp: V, S, F/DF
SR: No
School: Conjuration
ooo
Effect:  Calls outsider to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Aid
DC: 16
Save: None
Time: 1 action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Enchantment
ooo
Effect:  +1 attack, +1 on saves against fear, 1d8 temporary hit points.
Source:  srdspellsa.rtf
Target Area:   Living creature touched
Animal Messenger
DC: 16
Save: None
Time: 1 action
Duration: 8 days
Rng: Close (45')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Augury
DC: 16
Save: None
Time: 1 action
Duration: Instantaneous
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
ooo
Effect:  Learns whether an action will be good or bad.
Source:  srdspellsa.rtf
Target Area:   The character
Bull's Strength
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, M/DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  Subject gains 1d4+1 Str for 8 hrs.
Source:  srdspellsb.rtf
Target Area:   Creature touched
Calm Emotions
DC: 16
Save: Will negates
Time: 1 action
Duration: Concentration up to 8 rounds [D]
Rng: Medium (180')
Comp: V, S, DF
SR: Yes
School: Enchantment
ooo
Effect:  Calms 8d6 subjects, negating emotion effects.
Source:  srdspellsc.rtf
Target Area:   8d6 creatures, all of whom must be within 30 ft. of each other
Consecrate
DC: 16
Save: None
Time: 1 action
Duration: 16 hours
Rng: Close (45')
Comp: V, S, M, DF
SR: No
School: Evocation
ooo
Effect:  Fills area with positive energy, making undead weaker.
Source:  srdspellsc.rtf
Target Area:   20-ft.-radius emanation
Cure Moderate Wounds
DC: 16
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 2d8 + 8 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Darkness
DC: 16
Save: None
Time: 1 action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
ooo
Effect:  20-ft. radius of supernatural darkness.
Source:  srdspellsd.rtf
Target Area:   Object touched
Death Knell
DC: 16
Save: Will negates
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Source:  srdspellsd.rtf
Target Area:   Living creature touched
Death Knell
DC: 16
Save: Will negates
Time: 1 action
Duration: Instantaneous/10 minutes per target HD
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
ooo
Effect:  Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
Source:  srdspellsd.rtf
Target Area:   Living creature touched
Delay Poison
DC: 16
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 8 hours.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Desecrate
DC: 16
Save: None
Time: 1 action
Duration: 16 hours
Rng: Close (45')
Comp: V, S, M, DF
SR: Yes
School: Evocation
ooo
Effect:  Fills area with negative energy, making undead stronger.
Source:  srdspellsd.rtf
Target Area:   20-ft.-radius emanation
Endurance
DC: 16
Save: Will negates (Harmless)
Time: 1 action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
ooo
Effect:  Gain 1d4+1 Con for 8 hrs.
Source:  srdspellse.rtf
Target Area:   Creature touched
Enthrall
DC: 16
Save: