Created using PCGen 5.6.0 on Sep 5, 2004

Sadida Woodshadow Taylor Chaotic Neutral 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Ranger8 34453 Elf M 5' 2" 90 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
8 36000 134 Male Gold Red, Double Ponytail
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
21 +5 21 +5
DEX
Dexterity
15 +2 15 +2
CON
Constitution
10 +0 10 +0
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
16 +3 16 +3
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
64




  
Walk 30'
AC
Armour Class
16 : 14 : 12 = 10 + 3 + 0 + 2 + 0 + 1 + 0
15 -1 +5 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+8/+3

SKILLS MAX
RANKS
11/5.5
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Animal Empathy CHA 4 = 0
+ 4.0
+ 0
u   Appraise INT 0 = 0
+ 0.0
+ 0
u   Balance DEX 1 = 2
+ 0.0
+ -1
u   Bluff CHA 0 = 0
+ 0.0
+ 0
u   Climb STR 6 = 5
+ 2.0
+ -1
u   Concentration CON 0 = 0
+ 0.0
+ 0
  Craft (Bowmaking) INT 4 = 0
+ 6.0
+ -2
  Craft (Carpentry) INT 1 = 0
+ 3.0
+ -2
u   Craft (Untrained) INT -2 = 0
+ 0.0
+ -2
u   Diplomacy CHA 0 = 0
+ 0.0
+ 0
u   Disguise CHA 0 = 0
+ 0.0
+ 0
u   Escape Artist DEX 1 = 2
+ 0.0
+ -1
u   Forgery INT 0 = 0
+ 0.0
+ 0
u   Gather Information CHA 0 = 0
+ 0.0
+ 0
u   Heal WIS 6 = 3
+ 3.0
+ 0
u   Hide DEX 6 = 2
+ 5.0
+ -1
u   Intimidate CHA 0 = 0
+ 0.0
+ 0
u   Jump STR 4 = 5
+ 0.0
+ -1
u   Listen WIS 5 = 3
+ 0.0
+ 2
u   Move Silently DEX 4 = 2
+ 3.0
+ -1
u   Perform CHA 0 = 0
+ 0.0
+ 0
u   Ride DEX 4 = 2
+ 2.0
+ 0
u   Search INT 7 = 0
+ 5.0
+ 2
u   Sense Motive WIS 3 = 3
+ 0.0
+ 0
u   Spot WIS 6 = 3
+ 1.0
+ 2
u   Swim STR -12 = 5
+ 1.0
+ -18
u   Use Rope DEX 2 = 2
+ 0.0
+ 0
u   Wilderness Lore WIS 12 = 3
+ 9.0
+ 0
u= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+6 = +6 + +0 + +0
+ +0
+ +0
+
Reflex
Dexterity
+4 = +2 + +2 + +0
+ +0
+ +0
+
Will
Wisdom
+5 = +2 + +3 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+13/+8 = +8/+3
+ +5 + +0
+ 0
+ +0
+
RANGED
ATTACK BONUS
+10/+5 = +8/+3
+ +2 + +0
+ 0
+ +0
+
GRAPPLE
ATTACK BONUS
+13/+8 = +8/+3
+ 5 + +0
+ 0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+13/+8
1d3+5
20/x2

Dagger
HAND TYPE SIZE CRITICAL
Carried
P
T
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +13/+8
+13/+8
+13/+8
+9/+4
+11/+6
+11
 Dam 1d4+5
1d4+2
1d4+5
1d4+5
1d4+5
1d4+2
  Range 10''
20''
30''
40''
50''
 Hit +11/+6
+9/+4
+7/+2
+4/-1
+2/-3
 Dam 1d4+6 1d4+6 1d4+6 1d4+5 1d4+5
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

*Mighty Composite Longbow (+2 Str Bonus)
HAND TYPE SIZE CRITICAL
Both
P
L
20/x0
  Range 30''
110''
220''
330''
440''
 Hit +11/+6
+10/+5
+8/+3
+6/+1
+4/-1
 Dam 1d8+3 1d8+2 1d8+2 1d8+2 1d8+2
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Studded Leather
TYPEARMOR BONUSMAX DEX BONUS
Light
+3
+5
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-1
15


PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.6.0 on Sep 5, 2004

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Amulet of Natural Armor +1
Equipped
1
0
2000
 Voodoo Doll
((Art (WONDROUS)))
Carried
1
1
400
 Arrows (20)
Carried
1
3
1
 Backpack
Carried
1
2
2
 Bedroll
Backpack
1
5
0.1
 Dagger
Carried
1
1
2
 Flint and Steel
Backpack
1
0
1
 Gauntlets of Ogre Power
Equipped
1
2
4000
 Mighty Composite Longbow (+2 Str Bonus)
Equipped
1
3
300
 Longsword
Carried
1
4
15
 Outfit (Royal)
Equipped
1
15
200
ITEM LOCATION QTY WT. COST
 Scarab (Golembane/Iron)
Carried
1
0
1600
 Scimitar (Masterwork/+1 (Enhancement to Weapon or Ammunition)/Large)
Carried
1
8
2630
 Short Sword +1 (Gobihnu's Forge)
((Sword (Short/Masterwork/+1 (Enhancement to Weapon or Ammunition))))
Carried
1
3
2310
 Studded Leather
Equipped
1
20
25
 Sword (Short/Masterwork)
Carried
1
3
10
 Tent
Backpack
1
20
10
 Torch
Backpack
1
1
0.01
 Wand of Cure Light Wounds
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Carried
1
0
1500
 Whetstone
Backpack
1
1
0.02
 Wyrmtooth
((Greatsword (Flaming/Masterwork/+1 (Enhancement to Weapon or Ammunition))), +1d6 fire damage)
Carried
1
15
8350
TOTAL WEIGHT CARRIED/VALUE   92.0 lbs. 23362.15 gp
WEIGHT ALLOWANCE
Light 153.0 Medium 306.0 Heavy 460.0

MONEY


Longsword
HAND TYPE SIZE CRITICAL
Carried
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +13/+8
+13/+8
+13/+8
+9/+4
+11/+6
+9
 Dam 1d8+5
1d8+2
1d8+7
1d8+5
1d8+5
1d8+2
 Special Properties  

Scimitar (Masterwork/+1 (Enhancement to Weapon or Ammunition)/Large)
HAND TYPE SIZE CRITICAL
Carried
S
L
18-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+14/+9
N/A
N/A
+10
 Dam N/A
N/A
1d8+8
N/A
N/A
N/A
 Special Properties  

Short Sword +1 (Gobihnu's Forge)
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +14/+9
+14/+9
+14/+9
+10/+5
+12/+7
+12
 Dam 1d6+6
1d6+3
1d6+6
1d6+6
1d6+6
1d6+3
 Special Properties  (Sword (Short/Masterwork/+1 (Enhancement to Weapon or Ammunition)))

Sword (Short/Masterwork)
HAND TYPE SIZE CRITICAL
Carried
P
S
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit +13/+8
+13/+8
+13/+8
+9/+4
+11/+6
+11
 Dam 1d6+5
1d6+2
1d6+5
1d6+5
1d6+5
1d6+2
 Special Properties  

Wyrmtooth
HAND TYPE SIZE CRITICAL
Carried
S
L
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit N/A
N/A
+14/+9
N/A
N/A
+10
 Dam N/A
N/A
2d6+8
N/A
N/A
N/A
 Special Properties  (Greatsword (Flaming/Masterwork/+1 (Enhancement to Weapon or Ammunition))), +1d6 fire damage

LANGUAGES
Common, Elven, Literacy
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for the door, favored enemy (Giant) +1, favored enemy (Undead) +2, Immunity to magic sleep spells and effects
FEATS
NAME DESCRIPTION
Ambidexterity The character ignores all penalties for using an off hand. The character is neither left-handed nor right-handed.
Armor Proficiency (Light) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When a character wears a type of armor with which the character is proficient, the armor check penalty applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency The character makes attack rolls with the weapon normally.
Point Blank Shot The character gets a +1 bonus to attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot The character can shoot or throw ranged weapons at an opponent engaged in melee without suffering the standard -4 penalty.
Rapid Shot The character can get one extra attack per round with a ranged weapon.
Shield Proficiency The character can use a shield and suffer only the standard penalties.
Simple Weapon Proficiency The character makes attack rolls with simple weapons normally.
Track To find tracks or to follow them for one mile requires a Wilderness Lore check.
Two-Weapon Fighting The character's penalties for fighting with two weapons are reduced by 2.

Created using PCGen 5.6.0 on Sep 5, 2004

Ranger Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 2 1 0 0 0 0 0 0 0
LEVEL 1
Alarm
DC: 14
Save: None
Time: 1 action
Duration: 8 hours [D]
Rng: Close (35')
Comp: V, S, F/DF
SR: No
School: Abjuration
ooo
Effect:  Wards an area for 8 hours.
Source:  srdspellsa.rtf
Target Area:   25-ft.-radius emanation centered on a point in space
Animal Friendship
DC: 14
Save: Will negates
Time: 1 action
Duration: Instantaneous
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Gains permanent animal companions.
Source:  srdspellsa.rtf
Target Area:   One animal
Delay Poison
DC: 14
Save: Fortitude negates (Harmless)
Time: 1 action
Duration: 4 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Stops poison from harming subject for 4 hours.
Source:  srdspellsd.rtf
Target Area:   Creature touched
Detect Animals or Plants
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: Long (560')
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Detects species of animals or plants.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Snares and Pits
DC: 14
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: 60 feet
Comp: V, S
SR: No
School: Divination
ooo
Effect:  Reveals natural or primitive traps.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Entangle
DC: 14
Save: Reflex
Time: 1 action
Duration: 4 minutes
Rng: Long (560')
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  srdspellse.rtf
Target Area:   Plants in a 40-ft.-radius spread
Magic Fang
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  One natural weapon of subject creature gets +1 bonus to attack and damage.
Source:  srdspellsm.rtf
Target Area:   Living creature touched
Pass without Trace
DC: 14
Save: Will negates (Harmless)
Time: 1 action
Duration: 40 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (Harmless)
School: Transmutation
ooo
Effect:  4 subjects leave no tracks.
Source:  srdspellsp.rtf
Target Area:   4 creatures touched
Read Magic
DC: 14
Save: None
Time: 1 action
Duration: 40 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Universal
ooo
Effect:  Read scrolls and spellbooks.
Source:  srdspellsqr.rtf
Target Area:   The character
Resist Elements
DC: 14
Save: None
Time: 1 action
Duration: 4 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Ignores 12 damage/round from one energy type.
Source:  srdspellsqr.rtf
Target Area:   Creature touched
Speak with Animals
DC: 14
Save: None
Time: 1 action
Duration: 4 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can communicate with natural animals.
Source:  srdspellss.rtf
Target Area:   The character
Summon Nature's Ally I
DC: 14
Save: None
Time: 1 full round
Duration: 4 rounds
Rng: Close (35')
Comp: V, S, DF
SR: No
School: Conjuration
ooo
Effect:  Calls animal to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One summoned creature
LEVEL 2
Animal Messenger
DC: 15
Save: None
Time: 1 action
Duration: 4 days
Rng: Close (35')
Comp: V, S, M
SR: Yes
School: Enchantment
ooo
Effect:  Sends a Tiny animal to a specific place.
Source:  srdspellsa.rtf
Target Area:   One Tiny animal
Cure Light Wounds
DC: 15
Save: Will half (Harmless)
Time: 1 action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (Harmless)
School: Conjuration
ooo
Effect:  Cures 1d8 + 4 damage.
Source:  srdspellsc.rtf
Target Area:   Creature touched
Detect Chaos
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Evil
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Good
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Detect Law
DC: 15
Save: None
Time: 1 action
Duration: Concentration up to 40 minutes [D]
Rng: 60 feet
Comp: V, S, DF
SR: No
School: Divination
ooo
Effect:  Reveals creatures, spells, or objects.
Source:  srdspellsd.rtf
Target Area:   Quarter circle emanating from the character to the extreme of the range
Hold Animal
DC: 15
Save: Will negates
Time: 1 action
Duration: 4 rounds [D]
Rng: Medium (140')
Comp: V, S
SR: Yes
School: Enchantment
ooo
Effect:  Holds one animal helpless; 4 rounds.
Source:  srdspellsh.rtf
Target Area:   One animal
Protection from Elements
DC: 15
Save: None
Time: 1 action
Duration: 40 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
ooo
Effect:  Absorb 48 damage from one kind of energy.
Source:  srdspellsp.rtf
Target Area:   Creature touched
Sleep
DC: 15
Save: Will negates
Time: 1 action
Duration: 4 minutes
Rng: Medium (140')
Comp: V, S, M/DF
SR: Yes
School: Enchantment
ooo
Effect:  Put 2d4 HD of creatures into comatose slumber.
Source:  srdspellss.rtf
Target Area:   Several living creatures within a 15-ft.-radius burst
Snare
DC: 15
Save: None
Time: 3 rounds
Duration: Until triggered or broken
Rng: Touch
Comp: V, S, DF
SR: No
School: Transmutation
ooo
Effect:  Creates a magical booby trap.
Source:  srdspellss.rtf
Target Area:   Touched nonmagical circle of vine, rope, or thong with a 10 ft. diameter
Speak with Plants
DC: 15
Save: None
Time: 1 action
Duration: 4 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
ooo
Effect:  The caster can talk to normal plants and plant creatures.
Source:  srdspellss.rtf
Target Area:   The character
Summon Nature's Ally II
DC: 15
Save: None
Time: 1 full round
Duration: 4 rounds
Rng: Close (35')
Comp: V, S, DF
SR: No
School: Conjuration
ooo
Effect:  Calls animal to fight for the caster.
Source:  srdspellss.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
* = Domain/Specialty Spell