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Elder Gods

Dagda, the Master of All

The Dagda is a powerful being that traveled with the  Tuatha De Danann. He is viewed as the patriarch of the Elder gods and is the consort of Badb. In legend he is described as the master of all tasks and the progenitor of knowledge and crafts. He carries with him a magic cauldron, said to restore health to all who partake of its contents, and an enormous club.  
Symbol: An iron cauldron or an enormous club
Domain:
Harvest*, Life*, Knowledge
Weapon: Great Club

Badb, the Raven of Battle

Badb was a powerful Queen of the Tuatha De Danann who, against tradition, ruled her own land apart from her husband. Badb is a goddess of death and battle. War is not seen as evil to the Eyrians, as it is an accepted part of the cycle of life. In some cases, war is even welcomed by the brave Eyrian highlanders.  
Symbol: Raven
Domains: War, Death, Chaos
Weapon: Sickle or scythe

Lugh of the Long Arm

Lugh is the slayer of monsters and a key figure in the original founding of human society on Eyru. His skill with spear and sling were greatly feared, for any soldier that took to the field was within his reach. He rarely exercised his battle prowess out of anger and fought only for the just causes of his people. In the Battle of Moytura, an early battle with the Fomorians, Lugh killed the greatly feared and evil Fomorian King, Balor of the Evil Eye. Balor had a single deadly eye which could kill anyone caught in his gaze. Lugh, wielding a sling, struck Balor in the eye just as he leveled his gaze at him. The strike killed Balor instantly and helped usher in an era of human reign in southern Eyru.
Symbol: Spear or Sun
Domains: Law, Sun, Air
Weapon: Spear (any) or sling

Nuada, of the Silver Hand

Nuada is considered the first king of Eyru. Nuada was a talented king and commanded a vast repertoire of skills that challenged even that of the Dagda. He was forced to step down from the throne when he lost his hand in battle and was deemed unfit to rule by Eyrian custom. However, one of the Dagda’s triplet daughters granted him a gift of a silver hand which restored his body. Later, Miach, a famed healer, restored his original hand and Nuada regained his throne. After his death, Eyru descnded into the Time of Chaos which found the humans embroiled in inter-clan wars and battles with the giant-kin.
Symbol: Silver hand
Domains: Knowledge, War, Good
Weapon: shortsword

Epona, the Galloping Lady

Epona is the goddess of horses and it is the same animal that was her gift to the original settlers of the isle. The horse is a greatly respected animal for its roles in agriculture, war and travel. Epona smiles upon those who take care of her gifts and who recognize the true value of a good steed. But woe to those who, even in times of war, mistreat their mounts for her wrath is swift. Her favored weapon, the whip, is not employed for use upon her precious horses…
Symbol: A Galloping Horse
Domains:
Equine*, Travel, Protection
Weapon: Whip

Brigit, the Three

Brigit is one of three daughters of the Dagda, all of the same name. Each daughter is a unparalleled master of one of three different skills: smithing, poetry, and healing. These three skills are vital to the people of Eyru.  It is the combination of these important skills which has truly allowed the people of Eyru to prosper. Because of this, the Three daughters in unison are seen as a symbol of fertility and life.
Symbol: Triskel (also frequently used as a druidic symbol)
Domains: Healing, Knowledge,
Smithing*, Life*
Weapon: Warhammer

Connacher, Champion of Eyru

Connacher is the reknowned leader of the heroes who faced the Triumvirate in the Battle of One Hundred Wounds. (History reports that they faced an invading Fomorian force which is incorrect). After seeking the secrets of the druids, Connacher defeated the invaders and drove them back into the sea. It is told that he burned out his own eyes before the final battle so that he would not be deceived by his enemy's illusions and magical trickery.
Symbol: Standing Stone
Domains: War, Strength, Earth
Weapon: Battle Axe

High King Bicchru

Bicchru was the first High King of the people of Eyru after the Time of Chaos. The tales say he came from across the sea from a land of great heroes. He was a good king but also known as a cunning trickster. He delighted in satire and practical jokes, a weakness which contributed to the downfall of diplomacy with the Fomorians. After relations with the Fomorians fell apart, High King Biccrhu disappeared on a military expedition which was intended to drive the Fomorians into the sea.
Symbol: Harp
Domains: Trickery, Luck, Chaos
Weapon: Shortsword

Dian Cecht

Dian Cecht was the court healer of King Nuada. His only desire was to retain this place of renowned and to do so at all costs. He was well known for his miraculous medical expertise, but also his foul temper. Miach, his own son, bested him by restoring Nuada’s hand so that Nuada could rule in accordance with Tuatha De Danann law. Dian Cecht, furious at being out done, decapitated his son in a fit of rage.

Worshippers of Dian Cecht are not limited to only casting "Inflict" spells but may cast either Inflict or Cure. They can only spontaneously cast "Inflict" spells however.

Symbol: A Bloody Scalpel
Domains: Healing, Death, Vengeance*
Weapon: Razor Sharp Dagger or any Vorpal Weapon

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Tachta, Master of the Seas

Tachta was a renowned sailor who first explored the mysterious continent to the east of Eyru. His adventures are recorded in numerous tales including "The Voyage of Tachta" and "Tachta and the Talking Bears". It was under his guidance that a group of Eyrian settlers established the legendary city of Tach in this eastern land. He was also known for his marksmanship with the bow and his superhuman feats of strength (especially his ability to swim without exhaustion.) As an ancestor god, he holds sway over the sea.
Symbol: Longship
Domains: Travel, Water, Strength
Weapon: Short Bow

Manterlaug, the Ruler of Giants

The Manterlaug is the shaper of the earth and is the god of giant-kin. He spun the world around him as a place for his children to live. However, others came from beyond the sea and forced his children out. Since then, the Manterlaug and his children have become an evil and sadistic group bent on retaking the land by any means necessary. It is said that at times he will take up his enormous flail and beat at the firmament in outrage at his children’s loss. The tremors this produces reminds the people of Eyru that his children will someday return to take what is theirs.
Symbol: Potter’s wheel or seven bent arms arranged in a circle
Domains: Strength, Earth, Evil
Weapon: Heavy Flail

 


All original content is © 1999-2002 by Russell Linton.