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Elder Gods
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Dagda,
the Master of All
The Dagda is a powerful being that traveled with the
Tuatha
De Danann. He is
viewed as the patriarch of the Elder gods and is the consort of Badb. In
legend he is described as the master of all tasks and the
progenitor of knowledge and crafts. He carries with him a
magic cauldron, said to restore health to all who partake of
its contents, and an enormous club.
Symbol: An iron cauldron or an enormous
club
Domain: Harvest*,
Life*,
Knowledge
Weapon: Great Club
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Badb,
the Raven of Battle
Badb was a powerful Queen of the Tuatha
De Danann
who, against tradition, ruled her own land apart from her husband. Badb
is a goddess of death and battle. War is not seen as evil to the
Eyrians, as it is an accepted part of the cycle of life. In some cases,
war is even welcomed by the brave Eyrian highlanders.
Symbol: Raven
Domains: War, Death, Chaos
Weapon: Sickle or scythe
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Lugh
of the Long Arm
Lugh is the
slayer of monsters and a key figure in the original founding of human
society on Eyru. His skill with spear and sling were greatly feared,
for any soldier that took to the field was within his reach. He rarely
exercised his battle prowess out of anger and fought only for the just
causes of his people. In the Battle of Moytura, an early battle with
the Fomorians, Lugh killed the greatly feared and evil Fomorian King,
Balor of the Evil Eye. Balor had a single deadly eye which could kill
anyone caught in his gaze. Lugh, wielding a sling, struck Balor in the
eye just as he leveled his gaze at him. The strike killed Balor
instantly and helped usher in an era of human reign in southern
Eyru.
Symbol: Spear or Sun
Domains: Law, Sun, Air
Weapon: Spear (any) or sling
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Nuada,
of the Silver Hand
Nuada is considered the first king of Eyru. Nuada was a talented king
and commanded a vast repertoire of skills that challenged
even that of the Dagda. He was forced to step down from the
throne when he lost his hand in battle and was deemed unfit
to rule by Eyrian custom. However, one of the Dagda’s triplet daughters
granted him a gift of a silver hand which restored his body.
Later, Miach, a famed healer, restored his original hand and
Nuada regained his throne. After his death, Eyru descnded into the
Time of Chaos which found the humans embroiled in inter-clan wars
and battles with the giant-kin.
Symbol: Silver hand
Domains: Knowledge, War, Good
Weapon: shortsword
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Epona,
the Galloping Lady
Epona is the goddess of horses and it is the same animal
that was her gift to the original settlers of the isle. The
horse is a greatly respected animal for its roles in
agriculture, war and travel. Epona smiles upon those who
take care of her gifts and who recognize the true value of a
good steed. But woe to those who, even in times of war,
mistreat their mounts for her wrath is swift. Her favored
weapon, the whip, is not employed for use upon her precious
horses…
Symbol: A Galloping Horse
Domains: Equine*,
Travel, Protection
Weapon: Whip
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Brigit,
the Three
Brigit is one of three daughters of the Dagda, all of the
same name. Each daughter is a unparalleled master of one of three different skills:
smithing, poetry, and healing. These three skills
are vital to the people of Eyru. It is the combination of these important skills
which has truly allowed the people of Eyru to prosper. Because of this, the Three daughters in unison are seen as a
symbol of fertility and
life.
Symbol: Triskel (also frequently used as a
druidic symbol)
Domains: Healing, Knowledge, Smithing*,
Life*
Weapon: Warhammer
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Connacher,
Champion of Eyru
Connacher is the
reknowned leader of the heroes who faced the Triumvirate in the Battle
of One Hundred Wounds. (History reports that they faced an invading
Fomorian force which is incorrect). After seeking the secrets of the
druids, Connacher defeated the invaders and drove them back into the
sea. It is told that he burned out his own eyes before the final battle
so that he would not be deceived by his enemy's illusions and magical
trickery.
Symbol: Standing Stone
Domains: War, Strength, Earth
Weapon: Battle Axe
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High
King Bicchru
Bicchru was the first High
King
of the people of Eyru after the Time of Chaos. The tales say he came
from across the sea from a land of great heroes. He was a good king but
also known as a cunning trickster. He delighted in satire and practical
jokes, a weakness which contributed to the downfall of diplomacy with
the Fomorians. After relations with the Fomorians fell apart, High
King Biccrhu disappeared on a military expedition which was intended to
drive the Fomorians into the sea.
Symbol: Harp
Domains: Trickery, Luck, Chaos
Weapon: Shortsword
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Dian Cecht
Dian Cecht was the court healer of King
Nuada. His only desire was to retain this place of
renowned and to do so at all costs. He was well known for his miraculous medical expertise, but also
his foul temper. Miach, his own son, bested him
by restoring Nuada’s hand so that Nuada could rule in
accordance with Tuatha De Danann law. Dian Cecht, furious at
being out done, decapitated his son in a fit of rage.
Worshippers of Dian Cecht are not limited
to only casting "Inflict" spells but may cast
either Inflict or Cure. They can only spontaneously cast
"Inflict" spells however.
Symbol: A Bloody Scalpel
Domains: Healing, Death, Vengeance*
Weapon: Razor Sharp Dagger or any Vorpal Weapon
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Tachta,
Master of the Seas
Tachta was a renowned sailor who first explored
the mysterious continent
to the east of Eyru. His adventures are recorded in numerous tales
including "The Voyage of Tachta" and "Tachta and the Talking
Bears". It was under his guidance that a group of Eyrian
settlers established the legendary city of Tach
in this eastern land.
He was also known for his marksmanship with the bow and his
superhuman feats of strength (especially his ability to swim
without exhaustion.) As an ancestor god, he holds sway over
the sea.
Symbol: Longship
Domains: Travel, Water, Strength
Weapon: Short Bow
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Manterlaug,
the Ruler of Giants
The Manterlaug is the shaper of the earth and is the god of
giant-kin. He spun the world around him as a
place for his children to live. However, others came from
beyond the sea and forced his children out. Since then, the
Manterlaug and his children have become an evil and sadistic
group bent on retaking the land by any means
necessary. It is said that at times he will take up his
enormous flail and beat at the firmament in outrage at his
children’s loss. The tremors this produces reminds the people of Eyru that his
children will someday return to take what is theirs.
Symbol: Potter’s wheel or seven bent arms
arranged in a circle
Domains: Strength, Earth, Evil
Weapon: Heavy Flail
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All original content is © 1999-2002 by Russell Linton.
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