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For nearly four centuries after the
Fomorian incursion, the nation of Eyru rested in peace and
prosperity. The northern reaches had been tamed and the unity of
the clans under the High King was never stronger. There was
one glaring failure of the High King. The inability to establish
steady trade and contact with the city of Tach. It was by all
reports a wealthy city and many Eyrians were eager to make their
own claim in the land to the east.
Navigation of the seas between the two lands was becoming more
and more unpredictable. The High King was desperate to find safe
passage between them. As the High King and his advisors debated
the fate of the eastern expansion, the Fomorians reared their heads once more. This time
word slowly began to reach Eyru that the Fomorians had begun to
raid the city of Tach and intercept ships leaving its harbors.
Ian
Lirnaan, the new High King was outraged by the interference. With
the aid of his advisor, a respected bard by the name of Jaoch
Fersun, the High King drew up plans to lead an army to Tach.
Lirnaan was convinced that bringing a contingent from the Council
of Stone would quell the Fomorian’s antics. Further, Ian had been a King of the throne all his
life, reigning in unparalleled peace. The High King now wished to
prove his worth with the sword as well.
High King Ian Lirnaan selected fifty of the Council of the
Stone to take on his journey. It was a risky trip in the
unpredictable sea, but the High King saw many a good omen for the
journey. He promised to return within a month's time. Having no heirs, he left his
throne in the hands of the chieftain of a powerful clan, Tairan.
Despite the protests of many, the High King set
sail. He was never seen again. All communication with the glorious
city of Tach soon completely ceased. Many attempts were made over the years
to re-establish contact with this fabled city but to no avail. It
is now widely believed that the tale is sheer myth.
Here is where the divide began, spawning a war with no end.
Clans small and large, powerful and weak, had sworn allegiance to
the one High King for centuries. However, circumstances plotted
against peace. The High King had left no heir,
only a trusted ally in charge. Further, with the peace and
stability enjoyed during the Golden Age, the strong willed Eyrian
people had grown restless. No more than ten years after the High
King disappeared, competition for control erupted among the
various clans.
The first to openly lay claim to the missing High King’s
throne, was a chieftain by the name of Steairn. He controlled a
small clan which held the rough lands to the northeast of the
Eyrian capital. Steairn tried to convince the people that King
Lirnaan had simply abandoned them for the prosperity of the lands
to the east.
Tairan condemned this. He assured the various clans that the
High King would indeed return one day. Further, he held he would
always remain true to his oath of allegiance to the High King. As
soon as the true High King returned, Tairan would step down. This
allayed most of the clans fears, however many were swayed by
Steairn.
Preaching unrest, Steairn’s forces grew. He first brought
open and violent revolt against the Lirnaan loyalists by hatching
a plan to kidnap acting High King Tairan’s young sons so that
his family’s reign would also end. Tairain’s two sons were
killed in the attempt to take them hostage. This sparked the first
series of horrible clashes between the two clans.
Steairn was eventually captured and charges of heresy, treason
and murder were brought against him. The claims of heresy stemmed
from a widely held belief that Steairn practiced Fomorian
witchcraft and dealt with demonic forces to aid his cause. Such
rumors played well on the superstitions of those loyal to Tairan.
In an unprecedented punishment, Steairn was put to the stake and
burned. The enormous crowd that turned out to witness his death
watched in horror as Steairn stood among the flames for nearly
three hours. As he burned, he called down all manner of curses
upon the family of Tairan and the generations to come. He promised
to bring fire and pain to those who remained loyal to
the missing King’s "puppets". His death produced a
martyr and more clans slowly flocked to his banner.
A different clan chief by the name of Faough was sickened by
what he saw. He saw greed on all sides and vowed to return his
clan to a better sense of balance. He and his small clan left the inhabited lands of southern Eyru;
abandoning their villages, to seek solace elsewhere. On the outskirts of the
Wood Between he found that peace.
Faough found brotherhood among
the animals that lived in the Wood and came under the tutelage of a
druid by the name of Rale. Rale had a special affinity for the
beasts of the woods as all druids do. However, for Faough it was
the wolves who intrigued him most. He regarded them as noble and
powerful creatures. For many years Faough lived with Rale among
the wolves and brought back his new perspective to his clan.
Finally, after 50 years of continued feuding, yet another
faction formed around a heroine by the name of Erinin. Originally
a supporter of Tairan, she was also a respected member of the
Council of Stone. Erinin grew tired of the continuous war and
strife that followed the loss of the High King. She made a pledge
to bring the clans together in peace under the ancient banner of the Council. Through
charismatic speeches and cool headed negotiations, she slowly
brought about her goal. The
Council of Stone took center stage in clan affairs and held the
peace. It was however, short lived.
In what followers of Erinin would later call the "Great
Betrayal", secret meetings were held between long time
enemies clan Tairan and clan Steairn. Neither could truly bring
themselves to a lasting peace with each other. Between them,
powerful clandestine groups plotted to destroy what Erinin had
achieved. After a string of amazing successes by the Council, the
negotiations began to mysteriously fail. Powerful evidence
appeared that Erinin was in fact a traitor to both sides and that
she intended to lay claim to the High Kingship.
Those who refused to
accept the evidence were forced out of their office or in some cases
simply vanished. The council, now stacked with puppets of the
clandestine alliance between Tairan and Steairn, formally brought
charges against Erinin. Erinin was convicted of treason and her land in
the south of Eyru was deemed forfeit. Erinin abandoned the Council in
protest and went into a self imposed exile. This created a power vacuum
in the Council that nearly tore it apart.
In a predictable
clash, both clan Tairan and Clan Steairn lay claim to Erinin's land and
holdings in the south of Eyru. With the mediating force of the Council
now in disarray, fighting once again erupted. This time it was
Erinin’s land as the new battlefield. Erinin quickly returned
when she heard of the suffering of those on her land. Her dreams of
peace shattered, she dove vengefully into the fray. Many rallied to
her; old allies from her days with the Council of Stone, those who had
sought new lives on her land, and even some from the "Freeman’s"
lands. In a series of vicious surprise attacks, she drove the clans of
Tairan and Steairn back beyond their borders.
Clan Tairan, soon called a truce, though refused to assist in
removing clan Steairn. Steairn’s followers were eventually
removed but at a great cost. Erinin died during a final battle
when she held off Steairn's army with a force one
tenth the size. This halted clan Stearin which was on a slash and
burn advance through her territory and forced the heretic’s army
to withdraw.
There were drastic
consequences of this in-fighting. The Eyrian Warriors in the North
thinned as they returned home to fight the wars. Those who remained
began to see the precarious position they were in. Their forces
continually weakened and the Giants were still hiding among the
mountains. A well-known warrior named Clarabaan took a gamble. Hoping
to finish off the giant population before they had a chance to act, he
led the majority of the Northern army to the range of mountains known
as the Giant’s Stair. It is said upon reaching the mountains that
"the ground shook and mountains fell" as the giants pounced with a
force much larger than Clarabaan could have imagined. Left without
protection, many people journeyed back to the south and the lands of
the north slowly returned to the wilds they had once been. No Eyrian
has set foot in them since.
As years passed, clan loyalties cemented under the four
leaders Tairan, Erinin, Steairn and Faough. Some sought the solace that Faough’s simpler life
promised. Some held on to hopes that the one High King would
return and joined Tairan’s side. Those who had given up on the
High King and what he stood for flocked to Steairn’s banner.
Those who longed for the peace and prosperity of the past chosen
Erinin. The effect shattered any remnant of solidarity the people
of Eyru once had. Now, instead of one strong leader uniting the
warring clans, it was four. Each one claiming the right or wisdom
to lead the numerous clans back into a new Golden Age.
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