| General Alignment: Lawful
Neutral
Society:
High Clan Faough is a very small clan surrounded in myth and widely
misunderstood by the other clans. This clan organizes around a small
pack structure, each pack being headed by one male; generally the best
warrior. Justice is handed out as judgment by peers with harsh
penalties. Generally, acts against the clan are not just seen as
dishonorable but subversion to survival of the clan. To dishonor the
clan or the pack is to place all those around you in jeopardy and
carries stiff penalty. Often times this means death at the hands of the
pack.
They hunt among the woods for their food, though a small
minority do engage in rudimentary farming. They have villages in which they live in houses constructed mostly of
sod and/or rough timber but they are more comfortable
with a nomadic life style. Trades and crafts are
plentiful, but "higher" tech trades are
virtually unheard of among this people. Most common
skills center around life in the woods. Some have been
known to be able to speak the language of the Worgs that roam the woods and occasionally packs have alliances
with these creatures. This is rare and usually extremely
short lived.
Their founder's respect for wolves reflects in their
politics. On outward appearances it is a male dominated
hierarchy. (However, women aren't seen as inferior, just as
having a different role to fulfill.) Leadership of each clan is
given to the eldest male and can be wrested in combat by
other males. Competitive midnight hunts among the woods
are also common means of settling disputes This generally makes the strongest and
craftiest member of a tribe the leader. These leaders are
responsible for protecting the tribe and share this duty
with the tribe Matron. The matron is not necessarily wed
to the leader as there is no formal marriage per se in
this society. Relationships do tend to become quite
complicated between them because of this, though they are not disturbed
by it. The benefit of the pack is always of utmost
importance.
Fighting among the packs isn't uncommon although organized war does
not exist among them. Most internal clan hostility is
fierce but brief. Many times it is settled by a combat
between the two strongest males of the packs in which
case the loser is often removed from his position or replaced by the stronger combatant. (These fights are not
normally to the death.)
The various packs trade
and communicate loosely with other tribes within clan
Faough; mostly sharing in their worship of the clan's
founder and his way of life. This is detailed in an oral
tradition handed down for centuries through bard and
druid alike. One of the most respected positions is to be
a pack's "Wrochna" or "Teller of The Tale". The role of the keeper of this story is
incredibly important as they often serve as judge and wise man for the tribe. Many times this position is filled by a
priest from the tribe but it can just as often be a
druid, bard, or nearly any other character with the
aptitude and determination.
The training requires approval and
apprenticeship to a pack's current Wrochna and then
diligent study and recitation of the tale until all
10,000 words can be recited from memory (see the skills
section for more detail). It details the
founding of the high clan and the basic tenants of their
society. Most is told verbatim as Faough instructed; and
word for word from the day he first uttered it. Much of
the tale is allegorical as well; told as from the
viewpoint of a wolf, so interpretations do sometimes vary.
Unique Items:
A weapon known as the "Paw". Simply a glove
with claw like projections. The material varies from
razor sharp stone to metal but is most frequently claw or
bone. This weapon is light and can be dual wielded (with
standard off hand weapon restrictions.) These are common
weapons in disputes settled by combat.
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