| General Alignment: Neutral
Evil
Society:
This society is one of debauchery and backstabbing. Anything that can
be done to get ahead in the social ladder will be done. Despotic
leaders keep the entire clan from disintegrating. These leaders
must exercise an iron fist over their subjects as the social mores of
this entire group of people almost necessitate it. Through a demented
etiquette, plotting and scheming are assumed, though never openly
discussed. Because of this it is also a society of constant
strategy and maneuvering. Blackmail is common in legal contests and in
a strange way even protected by the law. You can be assured a life of
paranoia among this High Clan; especially if you have something which
others may find remotely interesting.
This dangerous society is
regulated in part by a dark group known only as "The
Fist". If you awake to find the symbol of the fist
upon your door, you will be soon to die. This group is
said to work under the auspices of a government body but
many claim their power goes beyond that; something of a
rogue clandestine power which controls innumerable
aspects of the society and perhaps reaches well into
other clans. Anyone who is deemed to threaten the rule of
the leaders, or who openly speaks against Steairn, can be targeted by this group.
Rarely do the leaders
survive long in this harsh society as they are
assassinated in short order and replaced (most likely by
the assassin). Priests most often aspire to this position
and use their otherworldly powers to awe and dominate the
populace. They are in the most accessible seat to
power since the High Clan itself is ruled by a religious
representative of Steairn. This representative and the church
officials also control the standing army of the High
Clan. Though the term would go unrecognized among the
people of Eyru, it is essentially a theocracy with a
hierarchy of church leaders under the High Priest, the
Master of the Flame. Petty kings for the various clans do
exist but they all answer to the church.
The Master of the Flame holds
communion with a flaming, blackened, skull said to be the
skull of Steairn, recovered from the place of his
execution. This is stored in a
holy inner chamber where none aside from the High Priest
and a select few are allowed to enter. Iconic
representation of the flaming skull is grounds for the
penalty of death (carried out most often by the Fist and
in a public method.) The skull itself is in turn
protected by an elite group known as The Order of the
Immolation. In this duty they do not fail and will pursue
it until death; however, their moral stance is similar to
most in this society. They do have a price and do engage
in their own political games. While they are also
supposed to protect the High Priest and church artifacts, they see the High
Priest as only a temporary mortal implement of the Clan
Founder, Steairn.
The theocracy is
maintained in a traditional hierarchal sense with all church leaders
referred to as Servants of the Flame. There are four Arch-Bishops
beneath the Master which control counties overseen by Bishops, and
Priests. While clan chieftains and kings do exist, it is truly the
Servants of the Flame that are in control. Cooperation among the clans
varies though, no one has the strength or desire to ignore the will of
the church. Horrible curses and plagues normally visits those that do
and it is rumored that entire families have simply disappeared.
The army of the High
Clan also falls under direct control of the religious leaders. Often
these religious leaders will be skilled warriors as well; leading
troops into battle and making tactical decisions. The army is composed
of mostly "volunteers" though forcible conscription has been used. The
recruits serve mostly as a 'police' force of sorts and answer to the
local priests and chaplains. It is a potentially lucrative job since
diligent officers will be rewarded a part of any fines collected from
the guilty.
There is a great degree of
perceived 'freedom' among these people. There are few laws among them. There are also no prisons. Law
is communicated by the church through weekly services.
There are certain long standing divine laws, any of which
if broken are punishable by death. They include:
- Assault of a
representative of Steairn
- Depiction of the
Skull of Steairn (their holy religious artifact.)
- Murder of a loyal
clansman of Steairn
- Proof of heresy
The latter is used in many
cases as a political tool. Anyone is allowed to claim
someone as a heretic, it can even be done anonymously.
Once they have claimed such, the person in question is
held by the church and 'tested' to see if they are indeed
a heretic. The length of time (and severity) of the
testing is lengthened or shortened by the number of
donations made in the accused's name. These will
presumably please and convince Steairn of the accused's
innocence.
Depending on the
donations, multiple things can happen: The accused may be set free
immediately if the donations are great enough. In the case of
overwhelming donations the priest may launch an investigation centered
on the accuser. This will often determine their identity and brand the
accuser a heretic. If, of a moderate sum, the accused will be set free
though they may be held for 'purification'. If the sum is insufficient,
the priest may claim their soul is obviously tainted and they will be
purified by fire or become a slave of the church.
As mentioned, in many
cases this is used as a political tool. Having enemies
removed permanently or even just temporarily can be a great boon in this backstabbing society. The risk is
sufficient, though the price to free the accused may be
less than what the accuser will profit from their absence
(thus the donations to free the accused may be even paid
by the accuser himself!) Of course, if it does for some
reason backfire, the results can be horrific (The Fist
will be assigned to identify the accuser).
In a similar fashion,
the populace is often encouraged to resolve common disputes on their
own terms. In some cases this means the subtle use of assassins and
thievery. While extreme, it is not altogether uncommon. Disputes which
cannot be settled can be brought before a priest of Steairn for a
'donation' to hear his wisdom and resolution (In
some cases high profile disputes are forced to such a
court). Surprisingly, most cases are given 'fair'
rulings. However, the larger the donation the more in
Steairn's favor you are. The priests also use the local
'police' as their eyes and
ears to keep tabs on local disputes. If such disputes
ever do escalate and threaten the area as a whole, these
cases are immediately called before the local priest
(unless he is politically served otherwise.)
The winners in this
scenario are those with actual wealth and of course the
church. Wealth, whether it be land, coinage, cattle etc
can be 'donated'. Even slaves and or brides have been
known to be donated and in some cases, a priest will hold
out until the specific prize he wants is given. This also
keeps the wealthy in command and gives them a constant
source of leverage against the commoners. However, the
wealthy do not push their luck with the greater multitude
of commoners. If ever any area under protection of the
High Clan ever revolts or destabilizes, military
rule is established and control wrested from the owners.
It is harsh and brutal, enforced by The Fist and the
veteran military. In these cases it is always the leaders of the area that suffer most.
Exports and
skills: Isolationist policies and heavy taxes
have slowed trade with other clans but often, food is
required from the more fertile fields of the central
plains. Stone is their most common export, along with a
wide array of smuggled goods. Weapons, armor, raw stone
materials, skilled stonemasons, and sheep (wool) are common items of trade. On a darker note, they also
export the continents most accomplished thieves, spies
and assassins (though no other clan would admit to
utilizing such manpower.)
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