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Session Logs

9-01-2005

New info for the "mini-adventure" I have planned for the local group here. I have added a few races to the character races page and added instructions for the point buy system. Remember, this will use 3.5 rules -and- you will have 10 character levels to work with!

10-06-2004

Some quick updates to the site. Check out the new prestige class, the Artificer! Also, I have modified the optional rules for item creation using components. Short and sweet intro...

9-01-2004

Here we go again...setting records here for recent page updates! New additions include two new prestige classes, the Wanderer and the Thaumaturgist

For the players, I have uploaded slightly more up to date characters sheets in the characters section (including familiars). Check your info with mine and get back to me with changes. (Obviously I don't have your most recent levels Cinn Oir and Grim....)

Also added a few bits of information NPCs on the Character page (and other places). ANYTHING you guys want to add/upload to this site, let me know. It is a great way to share info!

8-22-2004

Well, it has been a while since the last update. For those keeping track, the local Eyru campaign IS still going. We've had a few changes to the roster. Borack and Faylen have departed the party and Cinn Oir has returned. Jax, the Bard, was unfortunately devoured by a Howler and has been replaced by Grimnoft Evincard, a cleric of the goddess Badb.

The party has managed to get the Council of Stone talking/negotiating in the face of the impending Giant invasion. Currently, they are working for the great Druids who seem to have quite a few errands for them to run. Their most recent charge was to investigate the possibility of Giant involvement in a spate of Worg attacks on lands in High Clan Faough.

New updates include: Characters, Session Logs, and Races.

3-15-2004

Ahhhhh where does the time go? First off, new on the site: Maps! So far the main map has been update with a better looking, more detailed map. Further, the areas have all been given a "detail map" as well. There are more maps to come (and more "detail" on the current maps as well.) Also, the latest local PC character sheets.

Now for a quick summary: Well, the local campaign is still rolling right along and we have managed to meet for several sessions. The new crop of heroes (including Cian and Dierdre from the old) has managed to avoid too much trouble and continues to try to unite the clans in the face of the rising Giant-kin. Last session, they convinced Aengus, host of the Council of Stone, to try to reinvigorate the Council. After getting sobered up (Aengus had violated his Geas to unite the council and had fallen into alcoholism) Aengus agreed to do something about it. At the next meeting he locked his gates and made the entire contingent wait outside and be subjected to an impromptu tournament of skill put on by the PCs. This weeded out the "politicians" and sparked a ferocious debate. Meanwhile, while the Council enters into this period of reorganization, the PCs have accepted a quest to track down an artifact which used to belong to the Giant Kings of old. 

To the players: Dierdre, you have unallocated skill points! Woody, you leveled! Faylen, Borack, Cian, be thinking about your next level (probably happen after next session.)

Yet another new chapter...

Well, once again we played numerous times and I have not updated the sessions logs. Exciting things have happened in Eyru, but where to start?? I suppose chornologically is as good a place as any, so lets visit the western coast up near the Wood Between. The party fought a ferocious battle for Rahnisky in northwestern Eyru. The party managed to defeat an entire clan of Hill Giants who moved forward to secure the tiny port town. 

The group also ressurected an entire village of High Clan Faough whom had fallen prey to the Hill Giant's allies of convenience, the Worgs. While normally violent and evil toward humans, the Worgs have never been organized enough in the past to form a broad alliance against anyone. This led to an assault on the worgs cavern stronghold wherein the party discovered the demonic force behind this change of behavior. A Barghest (which the Worgs worshipped as some kind of god) had settled in and begun this organized assitance. It is still unclear as to how and why...

This military campaign in Faough's lands included not only enemy Hill Giants, but an equally tough encounter with Lizard-Folk monks of the Triumvirate. Their leader, a particular nasty guy with a belt of Haste and Spring Attack, proved a difficult challenge. This was sure confirmation that the reptilian forces of the Triumvirate were providng direct assistance to the Giant-kin. Seems that erradicating the humans of Eyru is high on the Trimuvirate's agenda and they will utilize anyone or anything to achieve that goal.

The action has since moved to Eastern Eyru as a strong contingent from High Clan Tairan and the Council of Stone (which the party has menaged to help reforge into a warrior force) secured the western lands. The landscape around Lynn has become a battlefield as the Giantkin breached the Woods and setup a makeshift foward base. The party -demolished- this base and I hope to have time to tell the story in detail someday. A new party member, Archus, Fomorian assassin, decaptitated the base by exercising his trade on the small army's two high level spellcasters. Seeing this as an enormous problem, the giant force's smarter than average leader withdrew from the position, leaving a small force behind to be slaughtered by the party (to delay them while he escaped.)

The party pursued and encountered a well organized resistance. A battle with 7 insane, beserk Ettin/Barbarians was followed by the charge of an ogre cavalry group. This was quite possibly the most grueling battle the party has fought yet but, they managed to survive. Falling back to the plains south of the Woods to rest, the party is slowly being joined by allies and others who are starting to hear about the impending war and believe the rumors. An impressive force has assembled on the plains and an epic battle is set. Meanwhile all contact has been lost with the city of Lynn and rumor has it that it fell to an unknown force without a drop of blod shed... This is where we left the campaign.

In bad news, from a treasure hunting spree gone wrong: The party decided to loot an ancient temple of the Manterlaug which ticked off its equally ancient guardian, a Nightwing. (DM's note - might want to change the CR on a Nightwing for low magic campaigns.....) This creature proved nearly impossible to kill. The epic two part battle included the party -fleeing- from the creature to it pursuing them and catching up to them at Dierdre's school (didn't I mention she had a school training new adventurers?? Sorry!) In the process, Grim was slain by a confused Karl (crited no less) and Dierdre gave her life distracting the beast from annihilating her students. Since then, Grim has been playing Archu, a Fomorian Assassin and Diedre has been playing the role of Etain, Dierdre's cohort Bard.

A new chapter...

Ok lets call this a new chapter....Since I stopped taking detailed session logs we have most likely played another 30 times! The party has grown in size and power. Lost several members due to in game occurences and out of game issues, but the campaign has managed to keep on moving!

My original plan was to just create an open world where players could call all the shots, do precisely what they wanted at any given time. The initial result was confusion as the players tried to get a handle of a vast world with so many deep seated, clandestine, politically dense groups and issues that they were unsure how to approach things.

Things are being sorted out a bit and the party is now on track to greatness. They have uncovered several elements of a plot to destroy the humans of Eyru. A plot led by the Medusae of the Triumvirate, a shadowy group that makes its home across the eastern sea.

In their quest, they have worked hard (and made enormous progress) in reuniting the warring humans of the three High Clans Steairn, Tairan, and Erinin. Currently they are making contact with the members of High Clan Faough and discovering that the Giants are already on the move in High Clan Faough's territory with the assistance of a group of Worgs and Dire Wolves.

Session One: Pursuit: This sort of sets the precedent for the party's adventures....

Session Two: The Offer: Wherein the adventurers meet a vague, domineering lady and decide she is a vague, domineering lady.

Session Three: Clan MacBruil: Following precedent, the party is chased out of town by an angry mob.

Session Four: Flight: .....and they manage to escape once again!

Session Five: All Aboard!: Cian learns a new sea shanty and Bebe gets harassed. 

Session Six: Awakening: The group viciously slaughters a hag and saves the day for Gary the faye.

Session Seven: The Children of Lir: Geas? Sign me up!.

Session Eight: Cu Roi: Perhaps best described from Bebe's perspective: the "keep it in your pants" episode.

Session Nine: Goibnhu's Forge: Bebe gets grilled (in multiple ways) by a fiery foe.

Session Ten: Southward Bound: Dierdre cracks and tells the party she HAS to get back to civilization, away from the vague, domineering lady and the Wood full of pranksters.

Session Eleven: What Can I Say?: I'm still speechless....

Session Twelve: Reunited: And it feels so good! (Except in Liam's case.....)

Session Thirteen: Death Rides: A great session capped with an even better combat.

Session Fourteen: The Mark of the Fist: Political intrigue deepens as our victorious heroes return to Tir Gaelyn.

Session Fifteen: The Basement: On their first official mission the group gets sidetracked and Cian and Liam find themselves in a bad situation....

Session Sixteen: Immortality Lost: The ancient cellar holds more than just dust and picky altars. Treasure and death abound....

Session Seventeen: Traitor in the Midst: Their mission plans change as our adventures try to smoke out a magical spy with their usual "subtle" tactics....

Session Eighteen: In the Dark: The party takes matters into their own hands, but are they sure they can see the road ahead?

Session Nineteen: "Take a vacation...please!": Gaelyn decides maybe the professionals ought to do the information gathering. He'll tell the party when he needs something blown to pieces....

Session Twenty: Blood of Heroes or "In the Dark...Again": Our heroes fight a valiant battle to the death with an evil that has hunted them for a long time. Who will be the victor?

Session Twenty one:  The sky is the limit!: Our heroes regroup, with a few little "changes" courtesy lady luck (or misfortune?).

Session Twenty Two:  Ogres, Ogres Everywhere: The adventurers return to the northern edge of the woods and Cu Roi's abode. They manage to avoid one encounter with a group of ogres, then decide to join a wandering warrior on a hunt for more of the filthy giants.

Session Twenty Three:  Archu's Journal: A few pages taken from Archu's journal reveal the continued adventures of the party (So he uses the longsword and the pen as an outlet!) 

Session Twenty Four:  The DM's Journal: Hmmmm, perhaps there are TOO many vague NPCs....its not my fault! Errr....right?!? 

Session Twenty Five:  Cat and Mouse: A classic game on steroids....

Session Twenty Six:  Return to Dun Brees: Ancient mysteries hinted at while the PCs pull off some vandalism.... 

Session Twenty Seven: Fate of Lord Brees: The party regroups and gathers  information on the strange happenings at Dun Brees. There they confirm the awful fate that befell Lord Brees. 

Session Twenty Eight: Immortalized in Stone: Archu is bestowed a dubious honor.... 

Session Twenty Nine: The Serpent's Ride: Take a ride on the Serpent Express: Next stop, the ocean floor in several pieces!

Session 30: Guardians of the Deep: The adventurers explore the remnants of Fomorian civilization and find that they have not been left unattended!

Session 31: Mistress of the Axe: Bebe, just over five feet tall, scares the wits out of a couple of platoons of ogres...well, with some help from the party of course.

The Long Journey: Lance says farewell

 


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