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Magic: Items
Cian’s Lucky Pin
Description: This high quality pin is
crafted in engraved silver, with a jet set into itself. It is
capable of giving an unarmored wearer seemingly phenomenal luck in
combat.
Game Details: This
pin contains the spell Mage Armor (cast at 4th level), and
is capable of casting it on the wearer up to 2 times per day by
use of a command word. The spell functions exactly as the 1st
level wizard spell. There are 50 charges before this pin is
exhausted.
Market Value: 2880 GP
Creation cost: 1440 GP and 115 XP
Cian's Marks These Wondrous Items are essentially tattoos inscribed on the skin of the user. By a mere touch of the tattooed area, the bearer can activate a spell, chosen by the tattoo's creator. Any spell can be inscribed in a tattoo (as long as this item's creator has access to it) and the only restriction to its use is that the tattoo must be touched by the wearer. Once activated, the spell contained within the tattoo releases and the tattoo fades from the skin. Otherwise, this item appears as a normal, and very permanent tattoo (though Detect Magic and the like will reveal
otherwise. For guidelines on the type of spell that can be added
into these tattoos, see the DMG on rules for making magical potions.
Market Value for these items is spell level X caster level X 50gp. 1/2 of
this is spent in gold and 1/25 in experience by the tattoo's creator. The size of the tattoo varies as per the power of the magic. For every 1000GP of Market Value, the tattoo must cover a space roughly equivalent to 1" diameter. Since the tattoo itself is the "item" to be enchanted, it must be of Masterwork quality. If a Masterwork tattooist is unavailable, then the tattoo's ink components must be from a source whose CR treasure rating is equivalent
to the overall market value. (see Session 9 for an example and House
Rules>Feats:Magic Item Creation for details on matching CR
with market value.)
Collar of the Rabid
Guardian Description:
This rusty iron chain has two brass clips at its terminal ends. The
length of chain varies as to the size of it's possessor, but when
placed around the neck of a creature of the type Animal or Dire
Animal, it grants the beast a hideous countenance and heinous powers
in combat. Its hair raises on end and blood and foam gather
around its mouth, much like a rabid beast. It is said that in Eyru's
past, evil druids were fond of these collars for their guardians.
Chief among these twisted souls of nature were the exceptionally rare
druids of the giant-kin. Game Details:
When placed upon an animal it confers the following: Barkskin, Greater
Magic Fang, and Contagion. For the Contagion to work, a solid melee hit must
be scored (not simply a touch attack.) The disease type is chosen at
creation of the item and cannot be changed. The animal's alignment immediately shifts to Neutral Evil
(if not already so). The animal is considered Hostile to anyone save
the originator of an Animal Friendship spell. Once the collar is put
on however, the animal is immune to further castings of this spell.
Every day, the animal's owner must succeed at a DC 10 + animal HD
check versus Handle Animal or have the creature turn hostile to
them as well (negating any Animal Friendship). Market
Value: 58100 GP
Creation cost: 24050 GP and 2324 XP
Dierdre’s Hot Little
Hands
Description: These gloves seem to be
traditional leather gloves. The delicate orange, red, and yellow
embroidery is often hidden beneath a layer of soot. It’s easy to see
how the soot got on the gloves when you get too close to them. Many an
eyebrow has vanished in a puff of smoke as a hand was quickly pulled
back from someplace it shouldn’t have been.
Game Details: The gloves
contain Burning Hands at a caster level of three, activated by
use. The gloves have 50 charges and can only be
used 2 times per day.
Market Value: 1200 GP
Creation Cost: 600gp 48XP
Horse of the Northlands
Description: This small horse sculpture,
made of ivory or moonstone, with small silver insets fits gently
in the hand. When dashed upon the ground, in it’s place grows a
fully grown horse with tack, to serve willingly.
Game Details: The
statuette contains Mount (cast at 4th level), activated
upon use. It has no charges and is destroyed during use.
Market Value: 200 GP
Creation cost: 100 GP and 8 XP
Liam’s Lucky Day
Description: It was certainly Liam’s lucky day when he
found this four leaf clover. Even luckier, though, was when the
poisoned blade of an assassin was wiped clean by his cloak before
tickling his ribs later that week. Since defeating that fellow, the
clover has been part of his battle regalia.
Game Details: This four leaf clover is
charged with Resistance. It activates by
being carried on the person of the user for a full week. After that,
it is active until removed from their person, in which case, the week
activation time must be redone. Note: This item does not take
up one of the standard magic item slots and only needs to be carried
somewhere on the person. Its effects do not stack.
Market Value: 3600gp
Creation Cost: 1800gp and 144xp
Mask
of the Woods Between
Description: This bone
mask is made from the skull of a large animal. Marked with
paint, gemstones, and a variety of fur, feathers, and teeth, it
is a fearsome sight to see. Often, it reminds viewers of the
days when the world was young, and the lines between man and
beast were blurred.
Game Details: The mask
contains Speak with Animals cast at 4th level, activated
upon use by Command word, 3 uses per day
Market Value: 8640 GP
Creation Cost: 4320 GP and 346 XP
Needle Stone
Description: This smooth white stone, of
unknown type or origin, is carved in an ocean design. When thrown
on the ground, it releases the stored fogs of the Witch’s
Needle. The release of the fog is accompanied by an eerie howl.
Game Details: The
stone contains Obscuring Mist, activated by use.
The howl does nothing, and is a cosmetic touch only. This may
seem like a very simple magic item but its practical use is very
valuable indeed. This spell is stored at a cleric caster level of
4.
Market Value: 200 GP
Creation cost: 100 GP and 8 XP
Pet Rope
Description: This high quality rope seems normal enough.
Don’t make fun of it, though, because it’ll get you! Woven
into its braided coils is the heart of an Assassin Vine. When
thrown by the user (ranged touch attack), the rope can entangle a
victim who fails a reflex save (DC 13).
Game Details: This rope is charged
with Animate Rope at a caster level of 4th. It is
command word activated and may be used twice per day,
Market Value: 2880 GP Market
Creation cost: 1440 GP and 115 XP
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