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Magic: Spells
Chariot of Sustarre
Conjuration (Summoning)
Level: Drd 9, Equine 9
Components: V,S,M
Casting Time: One Round
Range:Close (25ft.+5ft./2 levels)
Effect: One Summoned Chariot and two horses from the Elemental
Plane of Fire
Duration: 1 hour/Level
Saving Throw: None
Spell Resistance: No
When cast, this spell summons a fiery chariot pulled by flaming
horses. These horses appear anywhere within range at the precise
location designated by the caster. The vehicle hovers effortlessly
above the ground and can fly at great speeds. The chariot flies at
a rate of 90 ft with Poor maneuverability.
The chariot and horses are natives of the plane of
fire. The horses are equivalent to Large Fire Elementals with the same
weaknesses/abilities as these creatures. The exception is their
increased movement speed and ability to fly. The caster
commands these horses (and thus the chariot) by verbal command.
Most commands can be free actions, however complex maneuevers (weaving
through trees or a narrow canyon) may require standard or full round
actions and be just as intense as if the character were driving a
standard chariot. (at the DM’s discretion.)
If the chariot itself is the target of attacks, it
is a magical vehicle shaped from pure fire. It is immune to fire
attacks and suffers normal damage from cold attacks. It has the
hit points of a huge fire elemental, an AC of 16, and damage reduction
10/+3.
The chariot can hold a number of like sized creatures (using the caster's typical form as a base) equal to one
third of the caster’s level. In any case, the chariot will not
accommodate creatures larger than one size category above that of
the caster. Anyone wishing to ride in the chariot must first be
touched by the cleric. In combat, this can be accomplished using
standard touch spell rules (one friend per standard action or up
to six friends per full round action.) Those who are not touched,
suffer the effects of intense heat when approaching the
chariot.
The heat radiated by the chariot inflicts 2d4 points of heat
damage per round for all within ten feet. Those who try to enter
the chariot or engage in melee combat with those protected in the
chariot will suffer 2d4+caster level in fire damage. This fire
will also Burn (as the special ability, DC 22. See the Monster
Manual or Dungeon Master’s Guide for details) unprotected
creatures/objects that make contact with its flames.
The chariot provides the equivalent of one-half cover for those
occupants who are standing in the chariot (and who are of the same size as
the caster) versus reach and missile weapons. (This may be greater
if the chariot is above an attacker and the sides of it further
block an attackers view.) For attacks which miss due to cover, the
weapon or missile will suffer the fire damage. This is not hard
cover, (and not concealment--a special case here.) Any attacks
which miss due to cover may still cause damage to
the occupants if they survive passing through the intense flame.
Attacks which are immune to fire ignore this cover and attacks
which are especially susceptible to fire take double damage. Due
to space restrictions in the chariot, this cover provides no
reflex bonus to saving throws unless the attack is cold based.
The material component for this spell is a collection of holly
berries, a fire source at least the size of a torch, and a piece
of wood.
Covetous Curse
Transmutation
Level: Drd 8, Sor/Wiz 8, Vengeance 8
Components: V,S,M
Casting Time: One Round
Range: Close ( 25ft. +5ft./2 levels)
Target: One HD or level per caster level
Duration: Permanent
Saving Throw: Fortitude Negates
Spell Resistance: Yes
This dreaded spell causes the recipient to be changed into a
cursed animal form. Immediately upon completion of the spell, the
target is forced into an animal form of the caster’s choosing.
The form must be that of a small, non-predatory animal or insect. If a group of creatures is targeted, each
one will assume the same form.
The most famous example is that of the Children of Lir who were
turned into swans by their jealous stepmother, Aoife (See Session
7). Other examples include a similar curse placed upon the
legendary beauty, Etain who was transformed into a fly by a
suspicious wife. The target, once transformed, is subject to a
host of other restrictions (see the Swanmay
template for more details on the nature of the transformation,
restrictions and the like.) Victims of this curse do not retain
their own type (as in Polymorph) but instead become Shapechangers.
The material component for the spell is a properly prepared
Rowan wand. The wand must be a masterwork crafted item (carved and
worked with druidic symbols). It must have been in the possession
of a druid for a number of days equivalent to the highest level
victim’s HD or level.
Reincarnate
I've
modified the Reincarnate table for the Eyru campaign. The
modifications include replacing some races which do not exist in
Eyru with several that do. It also includes some game balance
changes (which other DM's may or may not agree with.) Some high CR
creatures were removed and replaced with lower CR creatures. Also,
the stats may not perfectly match stat bonuses extrapolated from
the monster manual (these were also altered to further balance the
table for my type of game.)
|
Roll
|
Type
|
ST
|
DX
|
CN
|
SZ
|
AB
|
AC
|
AT
|
DAM
|
Spd
|
Special
|
|
01- 03
|
Badger
|
-2
|
6
|
4
|
Tiny
|
Sz:+2
|
Sz:+2
|
2 Claw
1 Bite
|
d2/d2
d3
|
30, Burrow 10
|
Rage (Ex): +4
Con and Str and -2 AC. Will fight until you or opponent is
dead.
|
|
04- 09
|
Bear, Black
|
6
|
0
|
4
|
Medium
|
-
|
-
|
2 Claw
1 Bite
|
d4/d4
d6
|
40
|
-
|
|
10- 13
|
Horse, Heavy
|
5
|
2
|
5
|
Large
|
Sz:-1
|
Sz:-1
|
2 Hoof
|
d6/d6
|
50
|
Increased
Encumbrance (200 pounds light, 2-400 med, 4-600 heavy,
drag 3000)
|
|
14- 17
|
Boar
|
4
|
0
|
6
|
Medium
|
-
|
Nat: +6
|
Gore
|
d8
|
40
|
Feocity (Ex):
Melee without penalty when disabled or dying
|
|
18- 20
|
Centaur
|
4
|
0
|
2
|
Large
|
Sz:-1
|
Sz:-1 Nat:+2
|
2 Hoof
|
d6/d6
|
50
|
-
|
|
21- 28
|
Fomorian
|
-2
|
0
|
0
|
Medium
|
-
|
-
|
Wpn
|
Wpn
|
30, Swim 30
|
Change Self
(Sp), Water Breathing, Swim +8
|
|
29- 30
|
Eagle
|
0
|
4
|
2
|
Small
|
Sz:+1
|
Sz:+1 Nat: +1
|
2 Claw
1 Bite
|
d3/d3
d4
|
10, Fly 80
(Avg.)
|
Fly, Spot +8
in Daylight
|
|
31- 40
|
Elf
|
0
|
2
|
-2
|
Medium
|
-
|
-
|
Wpn
|
Wpn
|
30
|
Low-Light
Vision, +2 Listen/Search/Spot
|
|
41- 46
|
Gnome,
Forest
|
-2
|
2
|
0
|
Small
|
Sz:+1
|
Sz:+1
|
Wpn
|
Weapon
|
20
|
Low-Light
Vision, +2 Listen/Alchemy, Pass w/o Trace
|
|
47- 48
|
Snake, Huge
Viper
|
0
|
8
|
2
|
Huge
|
Sz:-2
|
Sz:-2 Nat: +3
|
Bite
|
d4+
Poison
|
20, Climb 20,
Swim 20
|
DC 13 Poison
(d6 Con damage Init and secondary) +4 Hide/Listen/Spot, +8
Balance,
|
|
49- 54
|
Bugbear
|
4
|
2
|
0
|
Medium
|
-
|
Nat: +3
|
Wpn
|
Wpn
|
30
|
Darkvision, -4
Charisma, +4 Move Silently
|
|
55- 73
|
Human
|
0
|
0
|
0
|
Medium
|
-
|
-
|
Wpn
|
Wpn
|
30
|
1 extra skill
point per level, one extra feat
|
|
73- 74
|
Krenshar
|
0
|
4
|
0
|
Medium
|
-
|
Nat: +3
|
2 Claw
1 Bite
|
d4/d4 d6
|
40
|
Scare (Ex or
Su) (Bluff +3 or Scare a spell DC 12)
|
|
75- 76
|
Owl
|
-4
|
6
|
0
|
Tiny
|
Sz:+2
|
Sz:+2 Nat:+2
|
2 Claw
|
d2/d2
|
10
Fly 40 (Avg.)
|
Spot in the
Dark: +8, +14 Move Silently, +8 Listen
|
|
76- 82
|
Half-Ogre
|
4
|
-2
|
2
|
Medium
|
-
|
-
|
Wpn
|
Wpn
|
30
|
Darkvision, -2
Charisma
|
|
83- 88
|
Grig
|
-6
|
6
|
0
|
Tiny
|
Sz:+2
|
Sz:+2 Nat: +3
|
Wpn
|
Wpn
|
20
|
Salmon Leap
Feat, +2 Search/Spot/Listen, +8 Jump
|
|
89- 90
|
Nixie
|
-4
|
6
|
0
|
Small
|
Sz:+1
|
Sz:+1
|
Wpn
|
Wpn
|
20, Swim 30
|
Water
Breathing (Ex), +2 Search/Spot/Listen, +5 Hide in Water
|
|
91- 96
|
Wolf
|
2
|
4
|
4
|
Medium
|
-
|
Nat:+2
|
Bite
|
d6
|
50
|
Scent (Ex): +4
Wilderness Lore checks while tracking
|
|
97- 99
|
Dog, Hunting
|
0
|
4
|
4
|
Small
|
Sz:+1
|
Sz:+1 Nat:+2
|
Bite
|
d6
|
40
|
Scent (Ex):
+10 Wilderness Lore checks while tracking
|
|
100
|
DM's Choice
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