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House Rules: Equipment

Character Creation Character Races Combat Equipment

Early Iron Age Weapon Materials

Bronze slashing and piercing weapons have reduced threat ranges (-1 to the threat range if better than 20-no weapon will lose the natural 20 threat) and also have reduced hardness (1/2 of listed value). When striking an opponent’s weapon with the intent to break it, a bronze weapon cannot break a weapon constructed of iron or steel.

Iron constructed weapons and armor weigh approximately 25% more than their listed weights. Iron slashing weapons have reduced threat ranges similar to that of bronze weapons.

Bronze and iron arms also require a great deal of upkeep. Iron rusts easily and must be kept dry and preferably oiled; bronze armor is soft and malleable and is under constant need of repair. Untreated weapons and armor are susceptible to loss of effectiveness if not cared for before and after battle. It is assumed that any character proficient in a weapon’s use also knows how to properly maintain the weapon. In the case that a weapon is allowed to degrade, damage is reduced by 1 as well as the critical range assigned to the weapon (though again, not below the standard 20). In the case of armor, the AC bonus is reduced by one. These penalties also accrue through use, harsh conditions or simply over time (all at the DMs discretion) and are cumulative. Repair or replacement will become necessary.

New Weapons:

The ‘Paw’: Simply a glove with claw-like projections. The material varies from razor sharp stone to metal but is most frequently claw or bone. Damage for this slashing weapon is d4+1, x2 for critical hits and a critical range from 18-20. This weapon is small and can be dual wielded (with standard off hand weapon restrictions.)

 


All original content is © 1999-2002 by Russell Linton.