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House Rules: Equipment
Early Iron Age Weapon Materials
Bronze slashing and piercing weapons have
reduced threat ranges (-1 to the threat range if better
than 20-no weapon will lose the natural 20 threat) and
also have reduced hardness (1/2 of listed value). When
striking an opponents weapon with the intent to
break it, a bronze weapon cannot break a weapon
constructed of iron or steel.
Iron constructed weapons and armor weigh approximately
25% more than their listed weights. Iron slashing weapons
have reduced threat ranges similar to that of bronze
weapons.
Bronze and iron arms also require a great deal of upkeep.
Iron rusts easily and must be kept dry and preferably
oiled; bronze armor is soft and malleable and is under
constant need of repair. Untreated weapons and armor are
susceptible to loss of effectiveness if not cared for
before and after battle. It is assumed that any character
proficient in a weapons use also knows how to
properly maintain the weapon. In the case that a weapon
is allowed to degrade, damage is reduced by 1 as well as
the critical range assigned to the weapon (though again,
not below the standard 20). In the case of armor, the AC
bonus is reduced by one. These penalties also accrue
through use, harsh conditions or simply over time (all at
the DMs discretion) and are cumulative. Repair or
replacement will become necessary.
New Weapons:
The
Paw: Simply a glove with
claw-like projections. The material varies from razor
sharp stone to metal but is most frequently claw or bone.
Damage for this slashing weapon is d4+1, x2 for critical
hits and a critical range from 18-20. This weapon is
small and can be dual wielded (with standard off hand
weapon restrictions.)
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