Well, the adventurers first met in quite a
strange way. Yes, a very strange way indeed. It was the night of
Beltine, a great festival celebrated by all the people of Eyru.
The festival is overseen by the Eyrian druids who bless the
peoples cattle, warding off disease by running them between
enormous bonfires and giving the blessing of the earth mother to
all who attend. This ensures the peoples prosperity in the
face of the coming growing season.
Of all the festivals, the most famous has become the festival
held in the city of Lynn. People travel from across the continent
to join in the merriment of this three day long festival. The
festival begins the day of Beltine with great feasts and
entertainment from the scores of wandering bards that travel the
country. The day following Beltine, the city opens its gates to
the people for trade within its walls. Outside, the festivities
also continue with tournaments of skill and copious amounts of
cornia, a wheaten honey mead.
Lynns festival is also quite unique in that Lynn is the
only city to open its gates to between all four High Clans.
Situated on the banks of the river Aber, directly on the border
of High Clan Tairan and High Clan Steairn, it quickly attracted
the attention of the people of High Clan Erinin as an excellent
location to ply their wares. Over the years as open hostility has
subsided between the High Clans, High Clan Tairan gave in to High
Clan Erinins repeated requests to open the city to free
trade. Tairan, reluctant at first, is enjoying the benefits that
this prosperous arrangement brings. They are also enjoying the
position of being one of the first clans to step boldly into a
new era of open trade which has since eluded this mostly pastoral
society.
Cian Mac Oc Midir hails from high clan Erinin. By profession he
is a sailor and makes his living ferrying products to and from
locations and even piloting his boat for use by the fishermen of
the eastern coast. This year, around Beltine, found him in an
awkward situation. Not being an outgoing sort, nor having much
desire to spend time among the large crowds at the Lynn festival,
he found himself in the unwanted position of salesman. He had
acquired a cargo of sandals for sale or trade. The shoemaker he
had received them from was positive they would all but sell themselves
at the Beltine festival in Lynn. Having no other business leads,
Cian took the cargo and set sail for Lynn.
Once in Lynn, his aversion to crowds and his decidedly
unsalesman-like approach was netting him very little business.
Fortunately, an attractive young woman by the name of Dierdre
OCuinn took note of his plight and offered to help; for a
cut of the sales of course. Cian, relieved by the strangers
offer, gladly accepted. With a little luck, and a lot
of
shall we say "appeal", Dierdre was doing a
remarkable business. Her sales however, were interrupted as the
crowd began to migrate toward a new "attraction".
Following her customers, Dierdre worked her way toward the new
disturbance.
Pushing her way a bit through the crowd, half-heartedly still
hocking her wares, she finally got a glimpse of what the fuss was
all about. Being carried like a pig on a spit between two burly
highlanders was a young woman. The woman was scuffed and bruised
though her face bore a look of agitation instead of pain or even
indignation. The two carrying the bound female were surrounded by
others tha,t Dierdre noted by their tartans, were
all from a sept of Tairan. The procession was led by
an imposing looking highlander with a long spear in hand. He was
followed by a younger man who gestured impatiently at the crowd
for them to clear a path. "Make way for Aralt of clan Moora!
Make way! Make way for Aralt who has bravely defeated this witch
in battle!"
Dierdre, a sorceress herself immediately identified with the
young woman. Having left home not long ago, simply to see the
world outside of her small clan, a sept of high clan Erinin, she
knew the dangers that waited for a person that had powers such as
hers. Superstition and fear of the unknown made every Eyrian she
had met suspect of witches and the evils their magic might
wrought. She was determined to find out more about this accused
"witch".
As the crowd jeered and stared at this captured
"witch", others among them were less curious about the
claim of witchcraft and more interested in the welfare of the
girl. Cinn Oir, a golden haired druid, followed closely on the
heels of the highlanders that carried the witch. Pushing her way
past them she bent down close to the girl as she walked, trying
to determine her condition. The druid Cinn Oir, also took note
that the woman was tied to a Rowan branch, a tree which is said
to protect from the evil powers of a witch. Standing up and
continuing to keep pace with the crowd, Cinn Oir turned to the
closest member of clan Moora, badgering him as to the details and
reasons for this girls capture and unsuccessfully trying to
convince him that she should be set free.
The clansmen of Moora, Aralt in the lead, were rapidly
approaching the city gate. Lynn, a city on the border between two
High Clans with a violent history, was a heavily fortified town. A
moat surrounded the outer wall of the city, with a single stone
bridge spanning it. The walls were constructed of piled rough cut
stone, rare for most fortifications of the Eyrian people were
surrounded by wooden stockades. A solid wooden gate set into the
wall shut off entrance into the city. The gate, during the
festival, was to remain closed until the day after Beltine, in
which it would be opened to allow trade within the city the
following two days of the festival.
Confidently, Aralt pushed through the crowd and walked up to the
gate giving it three swift kicks to attract the attention of the
guards inside. Aralt demanded entrance into the city and to be
allowed to burn the witch in the city square. He was shortly
denied and told if he wanted to burn a witch, it would be done
outside of the city. The guard made it plain that the gate was to
remain shut until the next morning.
He was soon interrupted by a voice from the crowd. That of Liam,
cleric of the elder god Epona. Much like Cinn Oir, he was
unconvinced the girl deserved such a sentence. In a short
exchange, the crowd superstition beat back Liams call for
reason as he argued for the girls safety. Aralt, then
proclaimed he would burn the witch himself after the Druids
had performed their rites at midnight. He and his clan marched
off to take a position near "Watchers Hill" just
outside the city wall. The crowd followed and soon Aralt and his
clan were telling tale after tale about the witches capture. How
they had caught her on the eve of Beltine stealing water from
their well and how when they first approached her she had
consumed Aralt in fire which burned from her eyes. Aralt would
proudly display a a festering burn wound on his forearm at
mention of this and then go on to tell how he wrestled the witch
to the ground and tied her to the rowan branch to steal her
powers.
(Editor's note: In this mess, is the making of our
adventuring group. Liam, cleric of Epona; Cinn Oir, druid; Dierdre
OCuinn, sorceress, and Cian Mac Oc Midir, wizard.)
Dierdre, still selling shoes, moves inconspicuously among the
crowd until she reaches the innermost circle where the members of
clan Moora sit telling their tale to all who will listen. Cinn Oir
stands visibly among them, trying desperately to convince them not
to burn the young woman. Eventually she attempts to bluff them
into reconsidering the fire for safety reasons and clan Moora
erupts into laughter. They are sure she is simply joking now. (given that
the culmination of Beltine is the lighting of two massive bonfires
.) Liam
stands cautiously on the edge of the crowd, watching with mild
interest. He believes the girl shouldnt be burned but its
unsure what he can do to stop it having already tried to reason
with them. Cian has even moved a little closer to the crowd.
As the evening wears on, the crowd thins, returning to the
festival or preparing their cattle for the evenings rituals and
Cian edges in closer. Once he is close enough, he takes a look at
the burn on Aralts arm. Using his spellcraft he notes the
pattern of the burn could have been caused by something similar
to Burning Hands. Meanwhile, Dierdre, first attempting to sell
shoes to the members of clan Moora, has now taken to flirting with them. Trying to gain as much information as possible. She has
gained the full attention of four clansmen, one by the name of
Conner who had been at Aralts side earlier calling for the
crowd to move aside. Conner is quite taken with her and suffers a
good deal of ribbing from the other clansmen. Soon, Aralt leaves
giving Conner and the three others instructions to stay and look
after the witch while he attends the rituals.
The area around the witch has cleared of the crowds as the sun
sets. Four members of Clan Moora are left. Two of which are quite
drunk. Conner is enraptured by Dierdre and the other one left to
guard the "witch" is eyeing Cinn Oir who has been having
a conversation with the witch. Because Cinn Oir wears the symbols
of a druid, he doesnt openly question her conversation but
is suspicious nonetheless. Dierdre, with a passing glance to Cian,
sends Conner off to get her some mead so "she can continue
her pleasant conversation".
Cian at this point assesses the situation: two drunk guards and one
who is distracted by the druid. He throws a Sleep spell into the
mix. Centering it to get all the clan Moora guards, he can't avoid
but get the entire group. Cinn Oir makes her save
while the two drunk clansmen and Dierdre fail theirs. One guard,
unfortunately the sober one, remains. It takes him a second to
even notice, but he turns at the dull thud behind him as Dierdre
and the two drunks hit the ground. Wide eyed he turns back to the
"witch" (who also made her save) screaming "You
did this! I knew we should have killed you already!" Raising
his spear he starts toward the still bound "witch".
Cian takes the opportunity to work on his charisma skills and
bluffs the guard with incredible success. Running up to the group
he hurriedly blurts out, "You cant kill her with that! And
the rowan tree didnt stop her magic! Run and get help
before its too late!" The guard pauses and rushes toward the
crowd which is gathering in the distance by the ceremonial
bonfires.
Liam, still watching from a distance sees the strange commotion
and starts toward them. He hears a shout behind him and sees that
Conner, returning with drinks, noticed his clansmen hit the ground as well. Liam nonchalantly
places his staff in Conners path, sending him to the
ground. With a feigned look of shock he rushes to help Conner to
his feet, apologizing profusely and latching on persistently.
Cian kicks Dierdre to wake her and her and Cinn Oir set to untying
the hapless "witch". Cian, sees the two drunken
clansmen starting to stir. Feeling pushed for time, he finishes
them off with his dagger. As he does so, he notices the scuffle
between Conner and Liam in the distance. He watches as Conner
shakes Liam off angrily and draws his spear, charging toward the
group with Liam on his heels.
Pressed for time, Cian drops any pretense of subtlety and blasts
the charging clansman with a Ray of Frost, hoping to at least
break his morale. Conner continues his charge however and reaches
Cian, but his reckless attack misses. Dierdre and Cinn Oir
untie the "witch" and start to head for the woods north
of town. Just before Cian can answer Conners charge, Liam
Commands Conner to flee. Conner fails his save and runs off
screaming toward the crowd. Each member of the party takes an
unsteady look around at each other and breaks into a run. It
isnt long before they see torches lighting behind them and
a large contingent of the crowd in pursuit.
They run into woods and break off toward the river. Cian stops to
cast Light on a branch and throws it off into the woods, hoping
to at least delay their pursuers. As they reach the
rivers edge, Cian stops them and tells them that he has a
boat in town. He tells the party to hide while he swims downstream into town, hopefully unseen. He leaves and a few minutes
later the party hears the howling of hounds which have joined
their pursuers. The majority of the party decides to follow Cian downstream. Liam, unable to swim, protests and waits for the boat
where Cian had asked them too.
The session ends with Cian nearly to town; Dierdre, Cinn Oir and
the "witch" trying to keep a low profile while floating
downstream toward town. Liam is left standing knee deep in the
river, waiting. Liam can tell the hounds are getting closer and
can see two figures just about to walk up to the river bank just
a few yards from where hes standing