Liam is standing knee deep in water,
watching as a torchlight nears the bank. He can clearly hear the closing sounds of a growling dog. He is sure to come face to face
with some very irate villagers in no time when he hears a strange
voice. A whisper in his ear as though from someone right behind
him. "Trust me
." Confused, Liam half looks over
his shoulder to see something that startles him even more. A
disembodied hand, dripping with river water, floats lightly over
his shoulder. Before he can think what to do, the hand lightly
touches his shoulder. Liam tries to resist the strange touch but
is unsuccessful. The hand then disappears back into the water
just as two people burst into view on the bank.
Liam recognizes them at once. One is Conner, the clansman he had
tripped up. The other is Aralt, with
a large hound on leash. The hound is growling viscously, pulling
the leash tight as it strains in its masters firm grasp.
Liam knows that they will recognize him easily, however the
oddity of the evening continues. Both look straight out from the
bank, squinting. But their gaze passes through Liam. Aralt turns
to Conner saying, "They must have crossed here. Head back to
town and let the watch know. See if you can borrow a boat and
take some men to the other side and pick up the trail. Ill get
some others to keep searching along this bank." With that,
Conner heads off toward town and Aralt, fighting with his
strangely disobedient hound, disappears back into the woods.
Liam, confused, looks down to notice
..nothing. He can no
longer see himself!
Meanwhile, the rest of the party has made considerable progress
downstream. Cian is the first to the port and he finds it deserted. Most of the
town's inhabitants and guards have gone to the far
side of the city, trying to catch a glimpse of what is causing
the commotion at the festival. All except one. Bibi, having
gotten carried away at the evening's festivities has had more than
a little too much to drink. Unknown to Cian, this stranger is quietly passed out toward the
back of Cians boat amid his supplies. Cian, in quite a
hurry, fails to notice this as he unmoors the boat and prepares
to head upstream to meet the others.
In no time, Cian has navigated upstream and caught up to Cinn Oir,
Dierdre, and the "witch" who has identified herself as
Ciara. They inform him that Liam had insisted on waiting where
Cian had last seen the party so they board and push
upstream. After a few minutes they hear Liams voice,
calling out from somewhere near the bank. After several minutes
of trying to navigate to his voice, Cian launches a rope over
board and instructs Liam to grab hold, wherever he may be. The
party watches as the rope slackens and tightens, slowly coiling
itself up until finally it flops back on deck.
Liam continues to identify himself until they are mostly
satisfied. Cinn Oir however, unsure whether she likes the idea of
an invisible passenger decides it best to try to wrap Liam up in
the rope so that he can be seen. Cinn Oirs wrestling match
with the phantom rope is cut short however by Cian, who notes that
toward the city more boats and the light from torches can
be seen on the water. The scuffle, aside from distracting the
boats occupants, has roused Bibi. She sits up, bleary eyed, and
yells at the group to keep down the racket. Bibi answers a few
questions with a drunken slur and passes out again on the deck.
Stunned, the party looks to Cian, asking if he knows her or even
how she got on his boat. Not seeing her as an immediate threat,
he convinces the party to get on the oars and ignores
Ciaras whispered suggestion to take care of the stranger and
throw her overboard.
The party takes a crash course in rowing and sets off upstream as
fast as they can travel. Cian keeps watch on their pursuers. His
old half-sized keelboat is really no match for them and he knows
its only a matter of time before they overtake the party. Before
he can come up with a solution however, they are once again
interrupted. Liam hears a vaguely familiar voice just beyond his
oar. Looking overboard he sees a female figure swimming alongside
the boat. She maneuvers in to the starboard side and grabs hold.
Talking to Liam, she asks who the leader of the group is. Liam,
unsure what to say, points at Cian, "Its his boat if
that means anything." The party turns toward Liams
position on the oars and takes note of the slender female figure
peering over the side of the ship. Webbed hands grab the lower
railing and the moon glistens on an almost scaly complexion.
The figure turns her gaze to Cian and instructs him to follow the
River Aber out to sea. There she will meet him and his party
tomorrow evening on a small island just north of the coast known
as The Witchs Needle. She will make sure their pursuers do
not gain ground on them. The party agrees, unsure of any better
plan. As they fight their way upstream, their newfound friend
disappears. Moments later the river behind them erupts into a
blinding fog.
After journeying all night and no sight of pursuit, the party
reaches the Witch's Needle. Along the journey, Ciara explains
that she is indeed a "witch", or a sorceress to be
exact. She had been on the run for months and she was stealing
water from clan Mooras well. The clansman named Aralt had
frightened her and nearly killed her for the theft when she blasted him
with a Burning Hands spell. At that point, more of the clansmen
arrived and she was knocked unconscious in the ensuing battle.
She thanks the party for her life and makes a dark note regarding
those who tried to burn her.
Cians
sailing skills tell him little of the island when they reach it
the next morning. It is called the Witch's Needle, for on a
clear day a strange white spire can be seen in the center of the
island. At the spires peak, a metallic glint can be seen
for miles. However, clear days around the island are rare as
dense fog commonly shrouds it. Cian cautiously navigates the
rocky shore line in the fog and finds a suitable beach to land
on.
Not much can be seen inland as the fog is thick enough to obscure
vision beyond ten feet. A rocky, sandy beach gives way to a lush
green turf just off shore, but the rest of the island remains a
mystery. Bibi is awake and Ciara stares suspiciously at her,
keeping a great distance between them. Exhausted, Liam and Cian
decide it is best for everyone to try and get some sleep while they
wait to meet the stranger that helped them escape from Lynn last
night. Dierdre, curious about what lies inland decides to search
for firewood instead. As she is about to leave the party's camp
on the cold windswept beach, Ciara and Cian both spot something
moving among the fog. There is a quick debate about what it may
be and the danger, if any. Ciara decides it was most likely a
wild animal and fires a magical missile into the fog to scare it
off. Cian, less convinced tries to talk Dierdre into staying near
camp until the fog lifts. Dierdre, determined not to spend the
chilly day without a fire, sets inland to look for firewood.
As she moves further in, she finds little vegetation and hardly
anything which would be suitable for burning. The moist turf
inland only supports a soft green grass with little else. Dierdre
casts a Light spell to try to penetrate the fog better and
continues her search, deciding to stay gone for roughly half the
duration of her spell. Continuing inland, she finds some
broken white rock but little else. Starting to get frustrated, she
is suddenly aware of two large shapes looming in the fog. They
are slowly drawing nearer. She hesitates for a second, preparing
to cast a Magic Missile at the first thing she sees. Suddenly one
of the shapes lurches forward, breaking through the fog. Charging
toward her is a massive beast. Ten feet tall, it almost looks
human but its sickly yellow skin and coal black eyes easily
betray it for the beast it is. Dierdre yells and runs back toward
the beach.
The party back at the boat hears her scream. Bibi, until now
bored by the inactivity and growing increasingly annoyed at
Ciaras paranoia toward her, draws her axe and moves toward
the scream with a look of excitement. Dierdre breaks through the
fog first, running toward the boat and screaming about giants.
The two figures loom just behind her. The large shapes slow as they draw
within sight of the party and pause. Liam, and Cian call to the party members and start
working furiously to get the boat back into the water. Ciara and
Cinn Oir start to assist. Dierdre grabs the heavy anchor and
starts to try to reel it in, but to no avail. In desperation, she
reaches for her dagger. Disregarding a worried look from Cian, Dierdre starts to slice into the rope.
Bibi ignores the cries of the group, staring at the monstrous
beings with bloodlust in her eyes. She waves her axe back and
forth, slicing the air, biding time until they move. Suddenly,
with guttural shouts, the beasts charge down the beach. Bibi lets
out a fierce yell that belies her small frame and raises her axe
in delight. The first to reach her ignores her completely, its
goal past her. With a shout of rage, Bibi places her axe in its
midsection as it races by, nearly knocking it off its feet. It
staggers, clutching its wound, and turns to face her. As it
re-appraises her, the look of utter surprise fades from its
bestial features and it grabs a massive club off its belt. The
other, club in hand, rushes by the two, tearing through the sand
for the boat.
Seeing the large beast coming too quickly, the party abandons its
attempts to launch the boat. In an instant the sky lights up as
bolts of energy course from both Ciara and Dierdre. The air
chills as Cian fires a Ray of Frost into the monster. There is a
flash in its face as though a flare impacted in its eyes. The
creature blinks but does not slow. Reaching the boat it swings
its massive club over its head and catches Dierdre square in the
chest. The snapping of bone fills the air and Dierdre hits the
deck of the ship with a lifeless thud.
Bibi, still engaged with the first beast, charges madly. Her
strike barely misses the creature but puts it off balance enough
that its club impacts the beach, spraying wet sand into the air.
The battle at the boat continues. Liam says a prayer to Epona and
grabs Dierdres arm through the rail on the ship. Her wounds stop bleeding, but she does not stir. Meanwhile, the beast
flails viscously at anyone in range. He strikes Cinn Oir nearly
sending her to the ground and turns on Liam. Back on the beach,
Bibi, faster than the massive creature, plants her axe in its
chest as it raises its club for another strike. Before it has
even struck the ground, she turns and races toward the boat. The
beast swings and grazes Liam with its club just as Cinn Oir and
Cian strike. It wheels to answer their attack but strikes the
ground dead with an axe in its back.
Unsure of what to expect, the party piles into the boat and
decides to wait the remainder of the day just off shore, ready to
set sail. During the day Liam tends to Dierdres wounds and
prays to Epona for her health. By late afternoon, she is conscious
once again. Just before dark, the party returns inland for the
meeting.
They are soon approached by a woman dressed in black with fiery
red hair that looks to almost explode from her head in contoured
spikes. Her iridescent green eyes glow and she walks with a
strong sense of certainty and grace. She identifies herself as
Ceridwen and the stranger that helped them escape the night before was her friend. She tells them she is also a delver into arcane
secrets and that she too was at the Beltine festival in Lynn.
Certain reports of a "captured witch" brought her
there. She shows a good deal of contempt for the superstition of
the general populace and explains she planned to free the
girl, Ciara, until the party acted first. She had watched the
events unfold in Lynn with great interest and her and her friend
had helped them to escape. Ceridwen appears genuinely amazed at
having found not only one sorceress but three who are involved
with the arcane arts.
She then goes on to describe her plan. She wishes to find others
like her and rescue them from the superstitious people on the
mainland. She tells of a coming battle and that the two creatures
they fought today were signs of it. The giants of the north are
stirring as their master, the Manterlaug, awakens from slumber.
They are moving south to take the land from the Eyrian people and
reclaim it for their own. Ceridwen has little faith that the
unorganized warring factions of the south can defeat the giants.
She wants to save as many of those born with arcane talents as
she can before they are crushed under the giants heel.
The party is largely unmoved by the plan, with the exception of
Ciara who seems very interested. Ceridwen speaks to the arcane
spellcasters of the party, telling them that they are
already being hunted for association with witches, not to mention the murder of two clansmen. She then informs them that if they
return, even if they can avoided being linked to the incident in
Lynn, they will always be hunted for what they are. She offers to teach them to use their powers. To prove this, she
turns Invisible in front on the party as a display of what she
can teach them. Cian grows more interested, but Dierdre, balking
at the dramatics of it all, asks Ceridwen what she plans to do
for the other party members. Ceridwen tells Cinn Oir she can take
her safely through the Wood Between and introduce her to the
Faye. The prospect instantly grabs Cinn Oir. As a young druid she
would be privy to secrets even elder druids rarely know.
For Bibi she can only offer the chance to "split
skulls" and little more. Liam is less convinced. He
confronts her couched hatred for the "superstitious"
and argues eloquently with her on moral ground. She refuses to
give up her stance however and simply avoids his questions by
turning the questions back on him. In the end, she says there is
nothing she can offer him aside from the chance to travel and see
all of Eyru
and beyond. While mildly intriguing to the
cleric of Epona, Liam is unwavered.
She turns to leave, telling them there is a cave on the north side of
the island where they can stay. They will be safe here as the
same superstition that makes the Eyrian people hunt them will
keep these pursuers far from the island. The beasts they met were ogres
and Ceridwen assures them there are no more on this island. She
indicates that she will leave instructions in the cave if they
wish to carry out a mission for her. Otherwise, they are free to
return home if they wish. She reminds them that they may have
to live a life of outlaws if they do, but they are under no
obligation to assist her. She then takes her leave, still
invisible.
The session ends with the party, amidst some discussion, deciding
to seek shelter in the cave for now.......