The party crosses the island to the north
side to find the cave. As they approach the island's center, they enter a
debris field composed mostly of white marble. They soon find its source, the remains
of a roughly 50 foot circular tower. All that is left is a small
section of its outer wall. There are carefully placed circular
holes from the base to the top and there is something glistening
at its very peak, though they cant make out what it is. This
is the fabled Witchs Needle. The party stops briefly to
speculate about it. Through his arcane knowledge, Liam notes that
the ancient race known as the Fomorians were known to have
lived in white marble towers close to the eastern coast before
they mysteriously vanished into the sea. He is intrigued and
wishes to attempt a climb to the peak to investigate, but the party
prefers to move on.
The walk follows a steady incline ever since the party began
their trek from the south side of the small island. Upon reaching
the north side, they find themselves facing a cliff face with a 30 foot drop to a small sandy beach below. Bebe makes the
climb without a problem and confirms the existence of a small
cave. Most of the party are inexperienced climbers so they decide
to head back to the south beach and get the boat. Cian will then
carefully navigate them along the rocky shore back around to the
southern beach and anchor by the cave.
While Cian, Liam, Ciara, Cinn Oir, and Dierdre head back to the
south beach, Bebe investigates the cave. The cave reeks of the
stench of ogres and is littered with the remains of small animals
and sea birds. Aside from that, she finds it is empty with the
exception of a map Ceridwen had promised them. Leaving it under a rock in the caves center, Bebe heads out
to the beach to wait. Navigating the rocky waters is difficult
and it takes Cian and the rest of the party most of the afternoon
to do so. When they reach the small north beach, Cian takes a
look at the map that Ceridwen has left for them.
He determines that the map points them to a village in High Clan
Steairns territory, just south of their current location. To the northeast of the village there is a farmhouse
circled on the map; apparently this is where they are to look.
They discuss preparations and decide to leave first thing in the
morning. The rest of the day is spent cleaning out the cave and
trying to remove the stench of its former occupants.
The set off the next morning. The journey takes the better part
of a day. Cian misreads the map and they reach the outskirts of
the town first, instead of the farmhouse. It is a small village
surrounded by a stockade wall with a single gate protected by a
wooden gate house. They decide to press on to the farmhouse and stay clear of the town for now. When they
finally reach the farmhouse it is well after dark. They
cautiously approach and while the rest of the party waits at a
distance, Liam walks up to the door to knock. It is a simple
structure; a long sod house which looks to have had a thatched
roof at one time. As Liam approaches he notes there is a fair
amount of fire damage and the door hangs awkwardly on its hinges.
He carefully knocks and the door slowly swings open. The interior
has been gutted by flame and from the doorway he notes in the
houses center, two figures. Moving in to investigate, he can
see the figures are two human corpses, apparently killed in the fire.
Seeing Liam enter, the group approaches the house. After a thorough search of the grounds, they discover little of interest
with the exception that Cinn Oir notes the tracks of a large
number of horses just out front of the house. They speculate that
these tracks must belong to the same people that set fire to the
house. Dierdre also points out that the two bodies are laying
outstretched in the center of the house; a strange position if
they had been burned alive. Dierdre, still suspect of the
mission, voices that they are most likely too late. These two
corpses were probably the people they were to save and she is
ready to return to the island. Ciara is unconvinced and wishes to
head to the city to investigate what may have happened. The rest
of the party is also somewhat intrigued by the circumstances and
they all set off once again for the village.
When they reach the village gate they are met by a
quite suspicious watch. It seems they dont get many
visitors in the dead of night; especially visitors who, identified
by their tartans, belong to different High Clans. Cinn Oir steps
forward and explains that she is a druid and the party her traveling companions. Some are along to protect her and some are
pupils of the druidic talents. She convinces the guard that she
and her troop simply need a place to stay for the night. The
sentry, unwilling to deny hospitality to a druid, orders the gates opened and
welcomes them in. He shows them to the village pub and goes to
wake the pubs owner. The pub is directly across the street
from a rather intriguing building constructed wholly of stone. It
is square in shape with a pitched roof and its only entrance is a
set of large wooden double doors. An alcove rests directly above
the door and in it burns an eerie flame.
The pub is a small one room building with a hearth at one end and
what might be called a bar at the other. After a short while, the
pub owner appears; a little ruffled but quite friendly. He says
they are welcome to sleep under his roof and sets to making them
an evening meal. Confused, the party inquires about the nearest
inn. The pub owner explains that they rarely receive visitors in
their small town and this common room is the best they have to
offer. Satisfied, they make themselves at home-Bebe heading for
the bar while the rest warm themselves by the hearth. Cinn Oir
speaks with the pub owner who is more than happy to relate his
life story to her. Yet, even when prompted, he never says much
regarding any "strange events".
After dinner, the pub owner retires and the party makes
themselves comfortable.
They are awakened early in the morning by a knock on the door.
The pub owner enters and tells them to get ready for visitors,
the chieftain wishes to see them. A few minutes later, the door
opens and they are met by a powerfully built man who wears a
cloak off of his right shoulder, clasped by an ornate gold and
coral brooch. His breeches are of fine leather and he displays a
number of pieces of fine jewelry. He is accompanied by a
smaller man clad in crimson robes. He has dark hair and narrow
features and eyes that scour the party suspiciously. A small contingent of
warriors armed with spears, take
position just outside the door as the chieftain and the crimson robed
stranger enter.
The chieftain is amiable though his companion is highly
suspicious. The chieftain cordially welcomes them to the land of
his clan, clan Mac Bruil. The crimson robed stranger, takes a
very cautious tone and grills Cinn Oir for several minutes
regarding her business there and where she came from. When she
lets slip that the party met in Lynn at the festival, the stranger
narrows his eyes in further suspicion and ends his questioning.
The chieftain is decidedly less suspicious and diplomatically
intervenes in the awkward moment, inquiring more politely as to
why the druid and her entourage have honored his village with
their presence. Cinn Oir convinces the chieftain that she is in
the area looking for a place to live. The crimson robed
stranger leaves. The chieftain, a little disturbed at his
companions exit remains. He seems eager at the prospect of
having a druid living among his people and offers to have one of
his best men show her the area. He also mentions that he has some
cattle which are looking a bit ill and wonders if she would be so
kind as to give them a blessing. Cinn Oir agrees and she and
Dierdre follow the chieftain to a large cattle pen within the village walls.
The rest of the party remains at the pub, except Cian, who leaves to take a look around. An aspiring blacksmith, he roughly inquires whether
the town smith could use an extra pair of hands. The smith
shortly refuses his offer and Cian wanders back out onto the
street to explore the village. He notes that the entire populace
seems very suspicious; constantly throwing sideways glances
toward him. He also realizes that the village is quite small.
Roughly fifteen huts fill the southern side while pens for horses
and cattle fill the back and north section. The only buildings of
note are the pub, the stone building across from it and what is
apparently the chieftains hall: a large circular stone
structure situated on a small hill in the center of the village.
(As is custom for most clans, the majority of the populace most
likely lives in rural areas with the chieftain and warriors
occupying a central "village".)
Cinn Oir tends to the chieftains cattle to his great
satisfaction. The chieftain then excuses himself and walks over to a warrior
who is standing nearby. He whispers something to him, pats him on
the back roughly and points toward Cinn Oir and Dierdre. He then
accompanies the warrior back over to Cinn Oir and explains that
he is to be their guide. With a broad smile the chieftain turns
to the warrior and tells him he is to give their honored guests a
tour of their best lands.
With that, the chieftain bows and takes his leave. Cinn Oir and
Dierdre return to the pub before setting out. Bebe agrees to go
with them, while Liam and Ciara decide to stay in the village.
Cian is still out and about so they leave without him as well.
Cinn Oir takes the lead, claiming to be letting her skill with
nature lead her to an appropriate spot. At first the warrior is
fine with this and speaks well of the clan and its holdings,
trying to bolster its image for her. However, he starts growing
uneasy as Cinn Oirs path starts to head directly toward the
burned out farmhouse. As they get closer the warrior tries to
explain they are leaving the best lands behind, and even begins
to claim they will soon be entering a different clans territory.
Cinn Oir and Dierdre stop and confront his unease, trying to see
if he will inadvertently reveal any new information. The warrior
continues to try to make excuses and grows more and more
concerned as Bebe, with an impatient growl, heads off towards the
farmhouse again. Reluctantly, the warrior follows, all the while
trying to persuade them to turn around.
Bebe, who is ahead of the party, reaches the house first. The
frazzled warrior doesn't even catch the blatantly obvious hint of
mock surprise as Bebe marches right up to the door, kicks it open,
and gasps in feigned shock. The warrior rushes forward trying to
hold her back as she attempts to enter the house, all the while
exclaiming her "shock" at what she has "just
found". Eventually he gives in to Bebes relentless
comments and Cinn Oir demands to know what has happened.
He explains that witches used to live here and that for the
safety of the clan they were purified with fire as was the order
of their most holy founder, Steairn. He begs them to return to
the village with him and speak to the Servant of the Flame as he
could explain all of this. Cinn Oir agrees and they set off back
to town.
Meanwhile, in town Cian has given up his exploration of the city
and sits down across from the intriguing stone building.
Pretending to be preoccupied with a block of wood and some
whittling, he soon sees the buildings doors open. A person,
by all appearances a farmer, steps out accompanied by the crimson
robed man they had met in the pub. The crimson robed man smiles,
places a hand on the farmers shoulder and apparently gives
a casual "goodbye" as the farmer heads out the front
gate. The robed man then disappears back into the building.
Not long after, Cian sees Dierdre, Cinn Oir and Bebe returning.
Their escort excitedly points at the stone building and
then rushes off toward the center of town; toward the
chieftains hall. Cian puts away his whittling and walks
toward the stone building, stepping around the side of it as Cinn
Oir and her group walk up to the door. Cinn Oir knocks heavily on
the door. It is quickly answered by the robed stranger. He smiles
in a nearly derisive fashion and asks what he can do for them.
Soon he is embroiled in debate with Cinn Oir about what occurred
at the farmhouse with Bebe chiming in with snide remarks whenever
the chance is given.
The stranger informs him that he is a
Servant of the Flame, keeper of the wisdom of their High
Clans founder, and that he does only the will of Steairn.
The witches were plaguing their cattle. Steairns wisdom
led him to them and topped their terror. The debate rages on
until Cian notices the chieftain rapidly approaching. He also
sees that the once suspicious populace is now fearfully avoiding
the debate and its participants instead of gawking at the
newcomers as always.
The chieftain diplomatically intervenes as the Servant of the
Flame, Aldir, loses his patience and returns to the stone
building in a huff. Cian slips around the side of the building
peering in windows to watch. It appears to be, for all intents
and purposes a chapel with a sort of altar at one end and pews
lining the rest of the room. Aldir strides across the room to a
back door and slams it violently shut behind him. There are no
windows to the room he has entered, so Cian sees no more of him.
Chieftain Mac Bruil leads Cinn Oir away, trying to clam her down
and smooth over the incident. He warns her not to question the Servant of the
Flame, but otherwise tries to appear jovial. He
then turns to face the town and calls out to the villagers who
are still on the streets (and the many that are watching fearfully
through partially shuttered windows). He exclaims they will have a
feast tonight to honor their guests and wishes everyone to
attend. He then accompanies the party to the pub where slowly,
the crowds grow and a festive spirit begins to overcome any
concerns. Bebe, feeling uneasy,
refuses to enter the pub, crammed with clan Mac Bruil warriors,
and Cian stays outside as well, sitting where he can see the gate
and the stone chapel.
Not soon after the festivities begin, Aldir, the servant of the
flame, leaves the chapel and calls for a horse. He mounts and
rides off through the gate, still visibly perturbed. Cian waits a
few minutes, then he and Bebe follow. Once out of eyesight of the
gate, he summons a mount and they follow the path Aldir appeared
to have taken. After a short distance through sparsely populated pasture land, they gain a little on Aldir. Trying to keep him
in sight
while riding through cover off the road, they see him stop at a
small farmhouse. It is similar in construction to most; of sod
with a thatched roof and there is a rough stone barn just to its
east. Bebe and Cian dismount and move in on foot so not to be
seen. Once in sight, Aldir has already entered the farmhouse.
Cian agrees to stay back while Bebe tries to get a closer look.
She sneaks up to the house and listens at one of its shuttered
windows. She gets there just in time to hear the last of a conversation and a door open.
The voices and footfalls then fade away. During the conversation, Aldir mentions something
about "more of them from the disturbance in Lynn
"
Bebe, her curiosity aroused, sneaks over to a dark corner at the
back of the house. She drops some of her gear and climbs to the
roof, clearing a small peephole in the thatch, and waits. Cian,
begins waving frantically at her for her to come down. He is
convinced they should at least tell the rest of the party where
they are and not at all confident in the reckless
barbarians "stealth" skills. She ignores him,
waiting atop the roof. Cian soon gives up and sets to studying
his spells in a ravine near the house.
Back at the Clan Mac Bruil village, the party is in full swing.
The chieftain has sent out runners to the outlying farms to tell
them of the feast and more and more people are starting to
arrive. The tiny pub is overflowing with patrons. Soon, music
accompanies the honey mead and meat and dancing erupts. Dierdre
joins in the gaiety, charming many a clansman. Liam and Ciara
manage to avoid conversation in a corner of the pub. Cinn Oir
however, is practically assaulted by farmers who are more than
eager to speak with the druid whom the chieftain is "sure will
move into our lands". They eagerly discuss crop growth and
the health of their animals. The chieftain introduces
Cinn Oir gleefully and pulls out all the stops as meats and mead are set
out at a constant pace. The party continues well into the night.
Bebe waits stubbornly on the roof of the small house for hours,
well after the sun has set. Cian begins to grow impatient and is
about to leave when he sees Bebe cautiously slide off the roof. Through her
peephole she had seen the farmer and Aldir clambering up through
a cleverly disguised trapdoor. Just as the farmer was leading
Aldir to the door, he appeared to notice something awry and
nearly looked up where she sat peeking through the small whole in
the roof. The farmer said nothing, however, and escorted the crimson robed
Aldir to the door. Cian, from his position outside, watched as
Aldir mounted his horse and left. He started to motion to Bebe
but froze. Out of the corner of his eye he barely saw the farmer
slip out of the front door and disappear into the shadows. That
was no farmer
.
Bebe, sure she had been spotted, stood with her back to the
corner of the house axe in hand, waiting, listening. She heard the whisper of a foot barely sliding across the grass to her right.
Turning she saw nothing but deep shadows on a moonless night.
Calling out, "I know you're there!" she readied her axe.
The farmer, a well trained rogue, saw he didn't have her at the
disadvantage he would prefer and stepped out of the shadows. It
took seconds for a heated conversation to turn into a pitched
battle. The thief was first to strike, seriously wounding Bebe.
Even as she stumbled, she flew into a rage, landing a solid blow
with her axe. Cian, knowing he was unobserved by their opponent,
Dazzles him before he is spotted and moves in. Soon surrounded
and badly wounded, the "farmer" makes a graceful roll
in an attempt to flee the battle. Bebe, unimpressed, plants her
axe in his back, sending him to the ground for good.
Cian drags the corpse off into the bushes all the while arguing
with Bebe whether they should return to get the rest of the
party. Bebe, sick of waiting, refuses to listen and bursts into
the small house, heading for the trap door. Cian reluctantly
follows. She opens the door and a rough staircase is revealed
leading down to a basement of some kind. Bebe lights a torch and
takes the lead down the stairs. At the bottom she notes a
passageway which continues ahead with doors on either side. There
is also a large opening to her immediate right. She steps forward
to investigate and hears a "twang" as her foot catches
a tripwire. Instantly, several crude spike spring up from the
ground piercing her foot. She is severely injured and finally
agrees to head back up the stairs. Unable to walk, Cian places
her in the small house's only bed and leaves to try and get Liam,
the healer.
When Cian returns to town he finds Liam and Ciara talking near
the gate, away from the still running party at the pub. He and
Liam then return to the pub to tell the Dierdre and Cinn Oir
where they are headed. Cinn Oir and Dierdre, admist overwhelming
protest, excuse themselves from the party. Cinn Oir tries to
explain to the chieftain that she must attend to some midnight
rituals among the wilds and that she will return shortly. The
chieftain, mostly drunk, buys the ruse and lets her and the party
go. Dierdre barely escapes the clutches of several interested
young men, explaining she must attend as well, as she is a druid
in training. The group then leaves, following Cian quickly back
to the farmhouse.
They reach the farmhouse without further incident and Liam tends
to Bebes wounds. As a party, they then decide to search the
basement. Bebe is the first one down again; looking cautiously to
the ground this time. The opening to the right leads into a small
room. Painted on the wall opposite the passageway is a large red
fist. In the far corner are stacked several large rocks,
spattered with blood. Opposite that is some strange contraption,
which closely resembles a crudely made rack.
Finding nothing else of
interest, the party continues up the hall. The first door they
reach is on the left. Bebe hacks it to pieces with her axe and
they find an empty room with matted straw strewn about the floor.
The move further up the hall. They can see two more doors, one on
the left the other on the right and another crude staircase
leading up at the far end. Bebe starts to take her axe to the
door on the right when it shudders violently. They hear an
inhuman howl from the other side and decide it best not open the
door. As they start to continue down the hall, the door shakes
again. Bebe drops to the rear of the party, covering the door
with her axe and letting everyone else by.
The final door on the left opens to reveal a small figure huddled
in the far corner. Liam notes the humanoid appears to have been severely
beaten, and he moves forward slowly to tend the wounds. The
figure cowers from him at first, but soon gives in and allows
Liam to approach though remains huddled closely to the corner.
Not long after, Bebe sees the door she is facing start to split. A gnarled,
taloned hand bursts out. It claws at her and she jumps
back, readying her axe. Bebe screams for the party to leave and
starts to back a little down the hallway between the beast and
the party. Cian enters the cell Liam is in with the boy and
notices something odd; the boy has pointed ears. Not taking time
to dwell on it, he helps Liam and the boy leave the room. Taking
the lead Cian starts to rush up the stairs only to find it is
trapped at just about the same point as the opposite end of the hall.
Spikes pierce his feet and he falls back against the wall
motioning Liam to go on around him.
As Liam heads up the stairs, the final door gives way, exploding
from its hinges. A Ghoul bursts forth and claws wildly at Bebe
who sidesteps it and plants an axe into it. Liam continues up the
stairs and throws open the trapdoor, finding himself in the barn
just opposite the house. He helps the boy into the room amid the
fearful bleating of a barn full of sheep. Ciara and Dierdre both fire Magic
Missiles into the ghoul and head up the stairs on Liams
heels. Cinn Oir steps forward, blasting the ghoul with a Flare
but with seemingly no effect. Bebe, locked in close combat with
the abomination fights wildly with her axe, making several
strikes and managing to barely avoid the Ghouls blows. Cian
limps forward and casts Mage Armor on Bebe. This helps to seal
the Ghouls fate. His claws rend uselessly on her magical
protection and its bites fail to penetrate. A few axe swings
later and the Ghoul lies unmoving on the passageway floor.
The session ends with Liam watching nervously out a window in the
barn, with Cian, Ciara, and Cinn Oir alongside him while Bebe and
Dierdre return to the house to search it. They find little of
value save for a highly polished dagger and a note apparently written in a
different language. The dagger they guess is possibly silver
or
something else
..