The party decides to make camp at
the opening of the ravine just a few hundred yards from the pool.
Liam begins trying to brew up a salve with the new found herb. It is
a very difficult process as the herb is incredibly rare and very
fragile. While he does this, Bebe and Dierdre volunteer to keep watch, while Cinn Oir and Cian decide to explore the immediate
area. Cian is interested in summoning a familiar from within this enchanted
wood. Cian hopes to
attract a hawk and with Cinn Oirs help, they comb the
immediate vicinity for any signs of a hawks nest. His plan is to gather some components from these nests to add a little
something special to his summon familiar attempt.
Liams first batch takes a few hours to prepare and appears
to him, unsatisfactory. His experience in herbalism tells him
that the mixture doesnt quite look right but should be
harmless, so he tries it on the comatose faye. There is no
visible effect. Liam, convinced he can brew a more potent salve,
collects some more of the herb and returns to camp for another
attempt. Bebe, however, notices something odd. Just around dusk she
hears the bushes near the rare herb rattling. Through the dim light she can't
see it's source. She warns Liam, who continues working on his
salve, and she then heads over toward the pool to
investigate. After a quick search, she spots a pair of humanoid
tracks leading to the bush. Curiously, the tracks are wet and
coming straight from the nearby pool. She returns to camp and
tells Liam and Dierdre of her findings. Cian and Cinn Oir return to camp at
about this point. Cian has retrieved
a few hawk feathers from a nest which Cinn Oir spotted, though it
isnt quite the find he had been hoping for. Bebe catches
them up on what has happened and informs them she was unable to
tell whether whatever left the tracks headed back into the pool
or not. The party prepares to camp for the night, more wary than
usual.
Just after nightfall, Liam completes his next batch of the salve.
This one appears more satisfactory and he applies it to the
injured faye. Again, there is no response. Cian, thinking about
what Bebe had observed earlier, suggests to check the tiny
grasshopper fayes pockets. As Cian suspects, he has a small
collection of the healing herb in his possession. Cian suggests
that whatever visited the bush earlier may not be keen on letting
any of it leave the area. It may have attacked the faerie who had taken some. The party
believes it is a good guess. Since they have so far been stumped regarding this mystery, they agree to head back to the boat with a
small amount of the herb in the morning, in hopes of luring out whatever harmed the faye.
The night is uneventful and disturbingly quiet. In the morning,
the group breaks camp and heads back toward the beach. They move
cautiously through the deep woods, expecting trouble at any
moment. After a tense journey which takes most of the day, they
reach the shore with no sign of opposition. Exasperated, yet
relieved, they return to the boat. Ciara has grown quite
impatient and asks if they have seen Ceridwen. Her earlier
concern for the faye now gone, she
wishes to head inland to search for Ceridwen. The party largely
ignores her (except for Bebe who eyes her maliciously). Liam,
unwilling to give up on the helpless faye, begins another
thorough examination of the body, looking for any signs of
injury, or even the slightest scratch.
Dierdre asks Liam if he has called upon his gods to simply bless
the creature? Liam admits he hasnt though doesnt
expect it will garner much response. After a little discussion,
Liam does indeed cast a Bless spell on the creature. Amazingly, the faye
begins to twitch. He blinks then he sits straight up with a
look of abject horror on his face. Liam tries to assure him they
arent enemies and that they are trying to help him. The
fearful faye calms down as Cinn Oir brings him a drink as Cian supports his
tiny frame. The faye then goes on to tell about how he was
exploring the area when he saw an interesting plant hed
never seen before. The faye relates that he knew it was near the
"Pool of Black", an area where his brethren wear loath
to go, but he never was one for heeding warnings. He goes on to
say that a horrible witch leaped from the pool. When Bebe
questions him about the witchs appearance, the faye begins to
shiver involuntarily and asks her not to speak of it. After a few
minutes, he lapses back into his comatose state.
Liam, intrigued by the results, decides that as soon as morning
comes and he has had a chance to pray, he will cast more spells on the faye. Bless
and add a Remove Fear to see if that
counters the fayes reaction to questioning about the "witch". The night passes
uneventfully and in the
morning, Liam unleashes a barrage of Bless and Remove Fear spells
on the injured faye. The faye responds, but only for a very limited
time. The Remove Fear however seems to have calmed him enough to
allow him to speak in detail about his horrifying encounter. The party determines that this "witch" most likely visits the bush
next to the pool at dusk everyday (given the fayes account
and their own experience) and they set off back to the pool
hoping to reach it before the sunset.
This time, they drag the boat ashore and conceal it in the woods,
taking Ciara with them.
A quick march through the woods sees them back to the pool by mid
afternoon. Dierdre, using some newly acquired trap making skills,
decides to setup a snare. A little rudimentary for her tastes,
and she doesnt have the tools she would prefer, but she
does a fair job of creating a snare that will at least impede
the witch. The party takes up a staggered formation around the pool and lies in wait. Cinn Oir and Bebe are
close to the pool with Bebe standing directly between the pool
and the bush. Cian, Liam, Ciara, and Dierdre are spread out
around the pool, at a greater range. Just as the sun sets
behind the trees, Cinn Oir and Dierdre spot motion in the pool.
Dierdre casts a Resistance spell upon herself and moves in while
Cinn Oir prepares a Faerie Fire in case the monster is invisible.
The next moment, the small ravine bursts into action. The
"witch" erupts out of the pool, spraying rancid water across those nearby. Cinn Oir and Dierdre are ready and
leap into action. The "witch" lights up with a pinkish
glow as Cinn Oir fires off her Faerie Fire and the monster reels from
Dierdres Magic Missile. The "witch" almost looks
human but her hideous appearance makes it obvious she is nothing
of the sort. Long stringy, matted hair hangs down around a
viscous, warty face. In a rage the monster casts her hideous look at
those nearby. Bebe, Dierdre, Cinn Oir and Cian all fight off a
wave of fear that threatens to overtake them. Enraged, the
hag slices at Cinn Oir with a pair of yellow taloned hands and
Cinn Oir steps to the side, avoiding them. As Cinn Oir sdances out of reach, the hag steps further out of the pool.
There
is a "snap" as Dierdres trap closes around the
hags foot. Dierdre, seeing an opportunity, slips past Bebe
who is bringing her axe to bear on the witch. Dierdre throws a
cursory glance at the bush just to the side of the pool, one at
Bebe and then turns her attention back to the hag. She then spreads her
fingers to let loose a Burning Hands spell. Liam and Bebe both
scream "Not the bush!" as it erupts in flame, but the
hag too is singed.
As Bebes axe strikes home and a Magic Missile from Ciara
finds its mark, the hags ferocious demeanor starts to wane.
With a quick glance at the burning bush, she dives for the pool.
Dierdres snare holds under the sudden jerk and the
hag is left flopping in the pool, struggling to break free. Cian
and Bebe rush over to reel the beast in, striking horrible blows
as they do. Soon, they drag the lifeless body from the stagnant
water and Bebe puts an axe in it, just to be sure. As the hag
dies, the wounded faye begins to stir. Soon he is dancing around,
thanking the party for his life. He offers to introduce them to
"the boys". The party agrees and they all set off,
headed once again for the stone slab which they first found the
wounded faye upon.
Soon, dozens of other Grig (as the faye calls his grasshopper-like breatheren) join them at the clearing, and a great
celebration erupts. The apparent leader of these people is the Grig they met earlier who delights in playing the fiddle. He
offers the party a tiny ring as a token of their gratitude. It is
a very intricate ring made apparently of silver with a darker
metal inset around the length of the band. A tiny carving of a
snake surrounded by ivy intertwines the ring in the dark inset.
Liam accepts the ring and thanks the fiddle player though he
expresses some concern about the rings size. The Grig,
looks puzzled, takes the ring back and placing it on his tiny
finger says "looks fine to me". With a satisfied look
he hands the ring back to Liam and offers to play the party a song.
Bebe requests one which isnt magically coerced and the wee
fiddle player looks on with a smile as Cian reluctantly points
out "All music is magic." As the fiddle strikes up, the
party breaks into an uncontrollable dance and one by one the
little faye bound out of the clearing on their grasshopper legs.
The party, once they feel the urge to stop dancing, decides to
head back to the boat. Cian asks everyone to be on the look out
for any more hawks nests. As they approach the beach, night
is falling and Cinn Oir spots a hawks nest. Indeed, a
particularly enormous nest. Bebe, a skilled climber, offers to
check it out. After a few rough starts, she manages to climb
fifty feet into the large tree to check out the nest. She is
startled by a giant hawk, its beak poised to snap off her head.
Backing away slowly onto a sturdy branch, Bebe calls down for
Cinn Oir and cautiously ties a rope to the branch she is on. After a rough climb and a nasty
fall (despite the rope), Cinn Oir joins Bebe in the tree. The hawk, still looks
ready to snatch up anyone that approaches the nest and Cinn Oir
casts a Calm Animal spell on it. Instantly, it relaxes and allows
her to rummage through parts of its nest. She removes a fair
collection of oversized feathers and nesting material. When done,
she and Bebe rejoin the group below; Bebe doing so in a much
quicker fashion as she falls the last 30 feet. Cian, who had been
watching closely, rushes to catch Bebe,
absorbing part of the impact.
Exhausted, the group returns to the boat and makes camp. Cian
however is quite excited about procuring the hawk feathers. With
these, combined with ten coins of precious metal, he sets off
into the woods to call his familiar. Halfway into the night a
hawk does indeed respond. It is an excellent specimen, easily
larger than an average hawk with a regal coat of glistening gold
feathers on its breast. Satisfied, he returns to the boat and
gets in some sleep before dawn.
As dawn strikes, the party discusses their options. They still
have not heard word from Ceridwen over several days. Ciara,
feeling she may be in danger insists that they head into the
woods to find her. Liam and Cian agree while Bebe and Dierdre
seem to be less concerned. In the end, they decide to return to
the Grigs gathering site (the stone slab) and try to
solicit their help. Later that afternoon they reach the slab and
around dusk, a very hung-over looking Grig stumbles into the
clearing. He greets them, asking if they know where "the party" is.
Liam, reaches into his herbalists pouch and produces a
sure-fire hangover cure. The Grig reluctantly drinks it. After a few minutes of
recovery, he mentions he will go get Gary (the Grig they assisted.) With a
groggy look the faye leaps off into the woods. After bounding off
a tree and then heading back through the clearing in a different
direction, he finally departs.
Not long after, Gary returns, looking pleased to see the group.
He once again thanks them for his life and answers their question
about Ceridwen. All he can tell them is that hes seen her
before and that she does indeed live in the woods. He only knows
she lives on the other side of the "old road", just to
the north somewhere. He then warns the party
that if they go to the road, they need to be careful. There have
been some exceptionally large travelers there as of late and they
dont have much of a sense of humor. The party thanks him
and sets off to the west, toward the road, and deeper into the
Wood Between.
By nightfall, they have discovered what must be the road that
Gary referred to. It looks like a very ancient stone paved road
though it appears mostly clear of the surrounding thick tree
cover. They decide to camp for the night and set off north in the
morning. As daybreaks, Ciara and Dierdre are on watch. While they
wake the rest of the party, Ciara informs them that she heard a
faint "chopping" sound further up the road. Ciara
doesnt respond when Dierdre asks her why she didnt
tell her this during their watch. Cinn Oir and Bebe decide to
move ahead of the party to investigate.
Not far up the outskirts of the road Bebe and Cinn Oir spot the source of the noise. A small
band of giant-kin have set up camp. A large tree has been felled
and been turned into both a bonfire and something of a partial
barricade along the roads southern approach. Four of the
five creatures are clustered around the fire, apparently asleep. They are also
most likely hung over, as the smell of some horribly strong
spirits lingers in the air. One is awake, sitting with his back
to a tree, casting fairly alert glances up and down the road.
Unsure what to do, Bebe and Cinn Oir observe the campsite as the
rest of the party approaches. Before the party forms up, the ten foot
bestial man appears to have spotted Cinn Oir. He rabs a large
log for use as a club, peering into the trees. After a tense
moment he shouts "You! Come here!" Cinn Oir remains
motionless even as the creature warily approaches. Just around
the bend to the south, the party is approaching, at a slightly
quicker pace having heard the deep voice echoing from the north.
Bebe, tired of hiding in the trees, steps out fearlessly onto the
road, axe in hand. The giant pauses and looks her over with a
sadistic smile. Just then Liam rounds the corner and Commands the
giant to "sleep". In an instant, the monster is passed out in
the middle of the road.
Quickly weighing their odds, the party sets off at a run into the
forest. Not long after they leave the road, there is a shout of
alarm from behind them. Tangled
by the brush and unable to catch their breath, most of the party
quickly starts to fall behind. The giants begin a relentlessly pursuit and their crashing through the forest undergrowth
grows closer and closer. Dierdre, Cian and Cinn Oir manage
to outpace Liam, Ciara and Bebe by quite a bit. Cinn Oir,
unhindered by the vegetation along the forest floor, elects to slow down to keep the rest of the party in sight. Bebe, despite her
normally hardy constitution, is having no end of trouble
stumbling through the brush and trying to maintain a steady pace.
Frustrated, as the giants bear down on them, she swings wide
around a tree, and grabs a large rock. As the ogres come into
view, she tosses it, narrowly missing the lead ogre. Liam, Cian, and
Cinn Oir, see Bebe stop, so they too come to a halt turn to face
their pursuers. Three of the five giant-kin have managed to close
on them, and are charging into their midst with blood in their
eyes.
As the beasts close, Cinn Oir calls upon the forest to Entangle
them. Bebe, axe raised, avoids the grasping roots and steps in to
take a swing at the closest giant. Soon the party is involved in
a death defying struggle with the ten foot giants. Dierdre stops running at a long
range. She sends a Magic Missile streaking toward one
Giant and continues pelting them with spells as she doubles back
to the party. The rest have organized in a defensive line,
slashing at the giant within in reach and keeping close watch on
the other two who are trying to tear themselves free from the Entangle. Ciara, however, continues to run off into the
woods without so much as a look behind her.
In minutes, Bebe has gutted the lead beast, though at great cost
to her own health. This just as the other two tear themselves free
from the entangling vegetation. Cian grants Bebe with Mage Armor,
to protect what health she has left, but as he completes his
spell, a now free giant nearly takes his head off with its
massive club. Cian stumbles back and falls to the ground, near
death. Liam and Cinn Oir engage the third Ogre while Bebe flies into a
rage and swings wildly at the second. From the ground, Cian
fights the dizziness and pain and fires off a few more spells
while Dierdre continues to pelt the giants with a barrage of
arcane energy. Liam continues bludgeoning the third as Cinn Oir
stuns it with a Flare. The party emerges from the battle
victorious though badly wounded. Liam rushes to Cians aid,
who has passed out and is dying; his last few spells too much for
his body to handle.
The session ends with the Liam stabilizing Cian and calling upon
the gods to heal some of his comrades wounds. Bebe, collapses,
exhausted by her rage, yet all the time vowing to kill Ciara for
deserting them.......