Cinn Oir looks around for a decent campsite
where they can safely recover from their encounter with the
giant-kin. In the post-battle confusion, Dierdre has disappeared
from the party, leaving them to wonder if she too has deserted
them. After a short time, Cinn Oir finds a well hidden spot.
There is a large tree not too far to their north. The base of the
trunk has a hollow which is actually large enough to fit three
party members at a time. They clear it out and setup camp,
leaving a rotating one person watch just outside the tree.
On Cinn Oirs watch, she sees what appears to be a large
wolf moving among the trees. She wakes the rest of the party and
they watch it for a few moments. It seems to be watching them
though making no aggressive moves. Bebe, tired of staring at it,
stamps her foot and starts shouting. The wolf, apparently
startled, disappears into the woods. Cinn Oir and Bebe head over to where they last saw the wolf. Cinn Oir takes a
look for tracks and does find those of a large wolf,
though she is unable to determine the direction they are traveling.
In the morning, Cinn Oir and Liam stock up on cure spells and
heal the wounded members of the party. The decide it's best to
spend another day at their present campsite and replenish spells before heading out back out into
the woods. After a short debate, they plan to continue searching
for Ceridwen, and hopefully find Dierdre and Ciara as well (whom
Bebe still vows to kill the minute she sees her.) Since all they
have to go on is the word of the faye who mention that Ceridwen
makes residence somewhere "northwest of the road", they
intend to search in that direction.
During the day, Cian places an Arcane Mark on the tree: a short
message to Ceridwen in case she too is looking for them. A simple
"Ceri" with an arrow pointing northwest; the direction
the plan to journey in. Cinn Oir takes note of his actions and,
unsure of his intention, grills him about what he is doing to the
tree. Cian assures he isnt going to harm it. Cinn Oir then
goes off to scout out the woods in the immediate vicinity. She
discovers that it is much the same is the rest of the woods they
have traversed. Very healthy as far as plant life goes. However,
she observes a notable lack of small prey animals in the area.
Soon after she discover more large wolf tracks and apparently has
the answer to her riddle.
That night, they follow the same watch pattern. This time, it is
Bebe who notes something during her watch. Just an abrupt
snapping of twigs near the camp then silence. Taking it for
normal forest activity, she keeps a wary watch but doesnt
inform the party. When morning comes, the group packs up and
heads off to the northwest-the only clue they have to
Ceridwens possible location.
The party begins a rough march through the heavily wooded
terrain. Bebe and Cinn Oir take the lead with Liam in the middle
and Cian taking up the rear. By midday, the forest has grown even
darker and the trees more foreboding. They loom taller than any
tree they have ever seen and the canopy is as dense as a thick
winter blanket. As the afternoon wears on, Liam spots something
to his left. Its about 100 feet or so into the woods. It appears
to be a wolf. Quietly, Liam fishes out
his sling and readies it, looking to take a shot when he has a
clear line of sight. Cian, walking behind
him, asks why he has readied his sling. He mentions the wolf and
Cian warns him against attacking it. Minutes later, Liam once
again spots the wolf and lets a stone fly which bounces
harmlessly among the trees. Once again, the wolf disappears. Not
long after, the party catches a fleeting glance of three more wolves to
their west.
The party keeps on the move but discusses their observers. Liam suggests the
wolves may be trying to herd them while
Cian appears more optimistic and suggests they may just be
curious as to who is passing through their land. Bebe seems
unconcerned about their intentions but ready to brain one if it
gets too close. Cinn Oir is interested but keeps her speculation
to herself. They continue on in silence, considering the
possibilities.
Not long after, any questions they may have had are answered.
Cians hawk is suddenly startled and telepathically
transmits its surprise to its master. Something is approaching
from behind. Whirling around, Cian just takes notice of an
enormous wolf tearing out of the woods toward him. With well
honed reflexes, Cian manages to fire off a Sleep spell as it
closes. Unfazed, the beast hurls itself at Cian, its jaws sinking into
his leg and nearly throwing him to the ground in the process. At
the same moment, two more wolves lunge into the party from the
flanks. Liam is grabbed and badly bitten and Cinn Oir narrowly
escapes the jaws the other wolf. As the next round begins, after
another short exchange, the wolves back off as suddenly as they
attacked. Cian, attempts to speak in Sylvan to the wolf which attacked him. Cian
tries to apologize for trespassing on what must be the wolves' land. Then, to everyones amazement, the wolf
answers back in a growled out form of common. "You will die
in these woods." With that, the wolf disappears
back into the woods. Liam fires a few parting shots from his
sling, grazing one as it leaves and Bebe fires off a few parting
obscenities.
Undaunted, the group decides to press on to the northwest, though
they travel with extreme caution. They assume a tightly knit
formation with party members keeping an eye out on all sides.
After another hour of travel and occasional wolf sightings to
their left, right and rear, they spot some wolves up ahead. A
small group of three that arent padding stealthily through
the woods. They are sitting side by side directly in the
adventurers path. Tired of the games, Bebe leaves the group and
approaches the wolf in the middle which appears to be the leader
and also the same one Cian spoke with. A battle of heinous
charisma takes place as Bebe demands to know what they want. The
lead wolf simply responds "your blood".
At this point, Cinn Oir and the rest of the party has approached
and Cinn Oir tries her own brand of true animal empathy (minus
the sarcasm) to sway the wolfs view. The wolf simply
ignores her. Unimpressed, Bebe reaches out to the wolf, in what
appears to be an attempt to pet it. The wolf, sneers and lets her
stroke its fur as she says "Nice doggie". Then, as much
as a wolf can, it smiles a big toothy grin, and promises Bebe
that he will make her death quick. With that, the wolf and its
companions begin to back away from the party. As the wolves depart, the
lead wolf leans back and howls into the night. The woods
around them answer back, full of howls. Bebe too throws back her head in a howl
and slowly follows the lead wolf. The wolf allows her to follow for awhile, continually motioning her to come along and then disappears
into the woods. When the party catches up, they decide to make
camp.
The night is disturbingly quiet save for the howls of wolves.
During Cians watch he sends up his hawk to scout. The hawk
doesnt appear to see anymore wolves but it does however
communicate something to the effect of "small fire" to the
north. When the party wakes, they decide to follow the wolves to
the north. The trek is not far from their original planned route.
By mid-morning, the forest has gotten so thick that they have no
more light than on a moonless night. Not long after, just through
the darkness, they spot what seems to be a clearing ahead. The
party approaches warily and wisely, instead of entering, decides
to check the perimeter first.
Just as they begin to circle to the east, they spot three wolves
ahead in the darkness. Stopping to regroup for an attack, they
notice a light suddenly appear behind a tree on the far side of
the clearing. It almost resembles torchlight and is presumably
something similar to what Cians hawk saw the previous
night. At the same time, the large wolf which spoke to them
earlier walks into the clearing and invites them in. Bebe
verbally refuses the offer with some choice words then asks
whats so special about the clearing in the first place. The
wolf responds simply that "it is a place where four humans will die." During the conversation, Liam has been quietly
preparing a spell, Doom. He casts and the wolf suddenly seems to
lose its appetite for destruction. Tail slightly lowered, with a
suddenly nervous look on his face, the wolf begins to back off
from the party.
Even as the spell is cast, Bebe rushes into the clearing, though
her target isnt the wolf. She breaks into a dead run for
the tree which conceals the light on the far side of the
clearing. When she reaches the tree she takes a quick peek around
its trunk. Before her is a globe of light floating in
midair. Unsure what to do, she turns her attention back toward
the wolf in the clearing which is still backing away from the party. Not long after, Cian joins Bebe near the tree and
continues on around its trunk to stand in close proximity to the
floating globe. Liam and Cinn Oir wait on the edge of
clearing, watching closely.
As the wolf tries to leave the clearing, the strange globe of
light zooms into the clearing. With a static "pop" it
zaps the wolf with a jolt of energy. Wildly, the wolf looks
aroundalternating nervously from the globe to the party.
Meekly, it barks a few orders and the woods around the clearing
come alive. Ten more wolves begin to stealthily close in, but
with a great deal of hesitation. Bebe, seeing an opportunity to
maybe deprive the pack of its leader, moves in to engage it in
single combat. Meanwhile, Cian engages the globe of light and
Cinn Oir rushes forward to assist him. Liam enters the clearing
last after Blessing the party.
Cinn Oir and Cian flail at the globe of light which flies with
amazing agility as Liam and Bebe engage the now reluctant leader
of the wolf pack. As Bebe strikes the wolf with her axe, the
globe pulsates. Cian, sensing something amiss, stops swinging at
the light and Cinn Oir follows suit. Meanwhile, Bebe and Liam
continue to fight the pack leader. With each successful strike,
Bebe makes sure to turn and scream at the half circle of wolves
behind the party. Each time she does, they seem even more
confused and less sure of aiding their leader. Soon, the wolf
falls dead. As its body hits the ground with Bebes axe in
its skull, the globe of light pulses again. Turning on the rest
of the pack, Bebe orders them to back off and they slink into the
night. With the lead wolf dead, the globe of light winks out.
Still puzzled by the strange events, the party stays long enough
to skin the wolf and head off further north to find a suitable
camping spot.
Cinn Oir finds a decent spot which has a natural wall of
enormous above-ground roots sheltering one side. However, a
restful night is a bit too much too ask. Not long after camp has
been made, just as Cian settles into the first watch, he hears
something tearing through the woods toward them. The noise is
accompanied by a suspiciously familiar flash of light. Within
moments, a large wolf, slightly singed, has burst into the
clearing. Cian steps in its path and casts a Sleep spell which has no effect. The obviously frightened wolf flattens
Cian and tears through the camp. As it reaches the farthest end
of the partys camp, the odd globe of light appears in its
path and gives chase. With blinding speed it circles the wolf,
forcing it back toward the partys camp.
Bebe, walks to the edge of the camp, still perplexed by what she
sees. As she does, the globe of light herds the wolf in her
direction. Cinn Oir, the druid, is appalled by the wolfs
treatment. She walks forward and reaches out to calm the animal
as Bebe moves to place herself between the wolf and the globe of
light. Cian joins them and together they surround the wolf,
fending off the globe of light which buzzes angrily around them.
The globe viscously zips between Cian and Bebe and zaps the wolf
which yelps in pain. Cian, struck by an interesting idea, grabs a
bag off his belt and lunges at the floating globe of light. With
uncanny grace, Cian snags the globe in the bag and pulls it shut.
Instantly the bag begins to violently jerk around and Cian
wrestles to keep hold of it. Cinn Oir leaps forward and grabs the
drawstrings, looking for a nearby root to tie them to while Bebe
begins bashing the bag with her shield. Just as they have the bag
tied down it begins to smoke and electrical "pops" can
be heard from within the bag. Emptying another bag, Cian wraps it
around the second as Bebe continues to pound at it with her
shield. As the second bag begins to smoke, Liam douses it with a
Create Water though there is no effect. Within moments, the bag
burns open and the flying globe bursts free and disappears. The
party notices that the wolf too has fled.
The rest of the night in camp is quiet and the party gets some
well deserved rest. Early the next morning however, their respite
is interrupted. Not far in the distance, they see what looks to
be the same globe of light, flitting among the trees. It closes
on the camp and blinks rapidly, zooming toward them and away, as
though motioning to follow. Despite their reservations, and
hoping to find out more about its behavior, they follow the
creature which takes up a due north route. They travel for
sometime and notice the surrounding terrain becoming increasingly
rockier with a slight upward grade. Cinn Oir also notes that despite the
rockier terrain, the enormous trees still loom above them,
apparently rooted well into the topsoil and anchored on stone.
As they bound down a small rise, they notice the flying globe zip
ahead, disappearing into a cave opening in the side of a nearby hill. Shortly after it disappears, an
electric flash lights up the cave, accompanied by a
ferocious roar. Cinn Oir is unable to distinguish what roar is from but it has the sound of a bear with the lingering
resonance of
.an owl. The glowing globe comes flying out of
the cave and disappears as it hits the tree line. Close on its
heels is a bizarre mixture of owl and bear, its feathered tail
smoking. The ferocious
beast looks around the woods, throwing back its head and taking in a deep breath through its nostrils. With a
wild and berserk look in its eye, it charges the party with a feral howl.
Bebe draws her axe and rushes to place herself between the
creature and the party. Cinn Oir steps forward behind Bebe and
Liam and Cian move to take up rear flanking positions. In a
flurry of talons and beak, the beast savagely attacks Bebe, but
not before Cian is able to step in and protect her with Mage Armor. Only one claw strikes home and Bebes axe follows
suit. A pitched battle ensues as Bebe and the beast trade blows
and spells fly from the rear of the party. Cinn Oirs Flare
is resisted as is Cians Daze. Sticking with what has proven
effective, Liam fires off a Doom spell which the animal does not
resist. It suddenly appears to lose confidence but sticks with
the attack on Bebe. Sensing the animals fragile condition,
Cinn Oir calls for Bebe to hold her attack and steps forward to
cast Calm Animal. The creatures demeanor instantly changes
and it steps back from the party, its talons at its side. Taking
the opportunity, the party leaves.
After making sure they arent pursued by the strange
creature and keeping an eye out for the annoying globe of light,
the party tries to regain its bearings. They head off in a
northwesterly direction again, picking up their search for
Ceridwen and still hoping to find Ciara and Dierdre. By
nightfall, they have made little progress. The woods are pitch
black now and the terrain more mountainous. They begin to set up
camp and discuss their options. Liam is nearly ready to just head
back to the boat unless they can find some more specific clues
regarding Ceridwens "home". The rest of the party
is also weary of travel and concerned about whether they will
ever find her. Some arent sure they want to.
Their
discussion is interrupted by a sudden eruption of sound to their west. The sounds of a large camp
meet their ears.
Fires roaring, drunken singing and merriment as if they had been
there all the while. Confused the party looks and sees nothing and Bebe notes that not even a firelight can be seen. The party goes
to investigate. As they walk toward the noise, it slowly
increases until they can swear they are standing exactly in the
middle of it. They hear voices and small snippets of conversation
accompanied by raucous laughter and head ringing pipes and drums.
They look around closely and find no clue as to its source. Cian
speculates it is possibly and auditory illusion
though it
seems too real. Cinn Oir suggests perhaps an extra-planar source
and Cian verifies the possibility with his spellcraft. They begin
to examine the area more closely and Bebe, bored by the lack of
progress, heads back to their own camp.
Through careful examination, Cinn Oir discovers a three foot
standing stone partially hidden among the enormous tree roots
and slightly rocky terrain. Seeing what looks like an
inscription, she and Cian begin to clear the stone. As they do,
the voices around them take up a unified song. Cinn Oir, familiar
with a wide array of songs, especially those relating to the
wilderness (through her skills in wilderness lore and as a
wilderness guide) notes it to be an ancient hunting song. It is
the song of the hunt of the Boar of Ben Bulben in which a great
hero, Diarmuid, dies but with his dying breath dashes out the nearly
indestructible boars brains with the hilt of
his broken sword. The song is further augmented by the carvings
that Cinn Oir can now make out on the stone. It is in ancient
Ogham Script and says simply "Ben Bulben." Cinn Oir,
nervous of the implications of a "hunt" returns to
camp. Not long after she has left, the song ends and the
invisible group lets out a mighty roar. Footfalls and the braying
of hounds can be heard in all directions as they fan out from the
site. Soon, they have all faded into the woods.
Cian, intrigued, decides to stay the night at the stone and Liam
accompanies him. In the middle of the night, they are awakened by
an interesting sight. A swan flies down from the treetops to land
at their feet. As they watch, she transforms herself into a
beautiful maiden. She curtsies and introduces herself as
Fionnuala, daughter of Lir. Before Liam and Cian can respond in
kind, she asks if they are by chance, kings from the north. They
both answer no (to which the maiden seems disappointed, but
remains cordial) and then introduce themselves. Cian, gives his name
and when he fails to give a clan, the swan maiden presses him. He
admits to not truly knowing who his ancestors are. Now it is the
swan maiden who is intrigued, and a bit sympathetic. She invites
Cian and Liam to meet her family. They agree and run off to get
Cinn Oir and Bebe. Bebe, not happy about being woken up, agrees
to go though seems put off about the idea of walking into more
trouble. Cinn Oir also agrees to go and the party meets Fionnuala back
at the stone.
They travel further into the woods to a small lake surrounded by
oak trees. Fionnuala declares it to be her home, Lough
Derravargah. Paddling to shore are three more swans, each of
which transforms into a handsome young man. Fionnuala introduces
Aed and a pair of twins, Conn and Fiacara. They talk at length
and Fionnuala reveals that her and her brothers are held to this
site by a curse and forced to spend most of their time as swans.
She tells the group that she had asked about a King since it is
only by marrying a King from the North that their curse can be
lifted. She is unsure how long her and her brothers have been cursed but Cian,
from their conversation (and his knowledge: arcane), guesses it to be many centuries.
The party asks Fionnuala and her brothers about the strange camp they found and also whether she knows
Ceridwen. She claims she doesn't know of Ceridwen, and she tells them that
the camp must have been voices from The Otherworld. She notes they are
strong in holy places such as by standing stones. The standing
stones apparently create points where the boundaries between the
worlds are weakened further. Cian and Cinn Oir express an interest in
interacting with the voices.
Fionnuala pulls her brothers aside to speak to them and
returns. She mentions that there is a way for the party to see
and speak with those in the Otherworld. She says that the spirits know
the deep forest well and can answer questions about their
friends. Those in the Otherworld also possess powerful magic and long lost secrets
which they may share with the party; and with a look at Cian, she
mentions they can even perhaps tell them who their ancestors are.
In order to do this however, each member of the party must follow
in the ways of the ancient heroes of old. They must accept a Geis. Further, they must also bear
her Faye mark-the mark of the Children of Lir.
A long discussion ensues with Fionnuala and her brothers waiting
patiently. The party is at first very reluctant, all save Cian
who is most intrigued about what can be learned from the
Otherworld. Eventually, they agree to it; Bebe with a great deal
of reluctance after discovering the Geis can not be known until
it is pronounced. Fionnuala begins with Bebe. She takes her hand
and cups it in her own. As she does, there is a soft glow and a
cool blue mark appears on the back of Bebes hands. It is a
circle with what appear to be waves running through the center.
It slowly fades and her hand returns to normal. Next, Fionnuala
takes Bebes face in her hands, one hand on each cheek, and
declares the geis. Bebe is not to refuse the hospitality of a
stranger. She repeats the process with Cinn Oir. On Cinn
Oirs geis, she pronounces that she is to follow the old ways of the druid; she is never to leave a standing stone untended.
When she gets to Liam, the process seems to go awry. As she tries
to mark his hand there is an eerie flash and a wholly different
mark begins to appear on his hand. It is a crimson circle
surrounding a multicolored outline of a human man. Fionnuala
seems very surprised and explains that Liam already carries a
mark and with it, most likely a previous geis. She explains that
she cannot say what it is as only those present when it was
pronounced would know. However, her attempt to give him her mark
may have activated the previous mark and therefore he should be
able to interact with those of the Otherworld as the rest of the
party will be able to.
She then turns to Cian and gives him a sly look as she takes his
hand. He is given the mark of the Children of Lir and she reaches
up to his face to pronounce his geis. "You Cian, man with no
lineage. Your geis, by my name, Fionnuala, daughter of Lir, is to
seek to become a King of the North
.."
The session ends with the party mulling over their new
obligations and wondering if it will be worth it