The group, now laden with their individual geis and ties to a faerie group, decides to head back to the
stone at Ben Bulben to see if anything is revealed to them. They
bid farewell to Fionnuala and leave Lough Derravargah. As they
depart, Cinn Oir notes something she hadnt seen before; a
druidic symbol on a nearby oak. She points this out to the rest
of the party but apparently, they are unable to see it. Noting
the symbol, the party moves on.
They reach Ben Bulben by mid morning, having been awake all
night. They decide to setup camp during the day by the standing
stone and wait to see if they encounter the same ghostly voices. While waiting, Cinn Oir and Cian explore
the immediate area. Cinn Oir is interested in exercising her
Animal Friendship spell while Cian is looking for something he
can use for tools for his craft of "tattooing". After a long
morning, Cinn Oir finally comes across some interesting tracks.
She identifies them as that of a badger yet they are about five
times larger than what one would suspect. Following them, they
are surprised as the creature jumps from the bushes, digging its
claws deep into Cians midsection. A short battle ensues as
Cian tries to keep it busy while Cinn Oir casts her spell. The
Animal Friendship spell is unsuccessful so Cian and Cinn Oir settle for a
successful Calm Animal spell and a hasty retreat. Upon returning
to camp they rest with the others and Liam sees to Cians
wounds. The day at the stone passes uneventfully and the party
begins to wonder if their ordeal has been worthwhile.
Just as night falls however, the area around the stone comes to
life. This time, as the sounds of merriment spring up about them,
so does the source. The whole area is suddenly encompassed in a
merry festival. Drunken warriors sing songs of old and boast of
past adventure. Bards wander the crowds playing fiddles, harps
and drums as men and women dance around a roaring fire.
Bebes eyes light up and immediately she approaches the
nearest group of warriors; intent on getting some information and
more intent on getting hold of some mead. Cinn Oir looks around
and spots a lone warrior sitting on the far side of the
encampment on a fallen log. He is geared for battle it seems,
wearing a suit of scale armor with a hefty battle axe slung
across his back. His mood appears to be in great contrast with
those around him. Intrigued, Cinn Oir approaches him.
Their conversation is short, though revealing. Cinn Oir offers a sympathetic ear to whatever
troubles the stranger may be burdened by. At first, he is slow to
speak, but begins to volunteer more information once he notices
she is marked as a "Child of Lir". He finds this odd as
the only children of Lir he has heard tale of were lost to a
curse many years ago. Cinn Oir glosses over this and inquires
more about the mans foul mood. The man goes on to explain
that he has not participated in "the hunt" for many
years; ever since he left his men on the field of battle. Cinn
Oir comforts him then asks him whether he is familiar with the
Woods. He notes that he is and Cinn Oir presses him about the
whereabouts of Ceridwen. The man claims that he does know where
she resides though they have never met. He gives Cinn Oir
directions and then stands to leave.
Cinn Oir thanks him then asks whether there is anything that she
could do to help him in return. He stops and considers her for a while then
says "find my men. They are imprisoned by the enemy, and
have been for many years." Cinn Oir hesitantly agrees and
then asks where she may look to find them. The man says he left
them on the field of battle and that is where they last were. A
battlefield just southeast of his keep on Lough Mead. He then
turns and disappears into the night.
Cinn Oir returns to the group and reports her findings. They then
debate whether they should leave immediately to follow the
strangers directions to Ceridwens home. Bebe is
interested in going on the hunt and talks the party into
following along in the least. She reports some of the strange
tales she heard while drinking with a group of warriors.
Apparently the boar these hunters are after is an enormous
magical boar which is impervious to weapons and strikes fear in
those who approach it. As she explains this, the whole camp
starts to spring into action. Warriors buckling down armor and
readying weapons, trainers calling for their hounds. The
minstrels wandering the camp all join in unison in the same
hunting song the party heard the previous night: the song of the
Boar of Ben Bulben. The party decides to follow along, though
mainly to observe, and breaks off with the hunting group Bebe has
befriended.
The group bolts into the woods, the hounds in the lead. Bebe,
Cinn Oir, Liam, and Cian keep to the rear and keep pace with the
hurtling hunting party quite well. After at least a half hour at
a dead run, the hounds up front suddenly fall quiet. A
"yelp" can be heard in the darkness ahead. In an
instant, the hounds are bursting through the brush, running back
towards the party with their tails between their legs. Horns
blast and shouts ring out but the hounds continue on their run.
Some attempts are made to grab them but as the hunting party
realizes what must lie ahead, they all head in the direction the
hounds ran from.
Moments later, an enormous boar crashes through the trees. At
least 10 foot at the shoulder, the boar seems to shimmer with
some sort of energy. As it charges into the group of hunters,
bodies fly, trailing blood to the ground as they catapult into the
trees. The adventurers stop and watch as the hunting party,
undaunted, surrounds the boar. Cian, no longer satisfied to
watch, summons a Fiendish Hawk and orders it into the fray along
with his own familiar (which joins more reluctantly.) Bebe holds
position, vowing to attack only if the party is in danger. Liam
and Cinn Oir begin to unleash a volley of spells trying to slow
the beast down. Doom, Daze and Flare all fly at the creature with
no effect. Each round a hunter dies and each round several solid
hits contact the Boar though it doesnt bleed
.weapons
do shatter however.
Confounded by this beasts invulnerability, Liam moves around to
its rear while Cinn Oir casts Shillelagh and moves in to try to
strike the beast. As the press around the boar tightens, it
suddenly stops and peers down at the hunting party. It roars with
a deep, unsettling squeal, staring through narrow slits, its
tusks dripping fresh blood. The ferocious sight is too much to
bear and the majority of the hunters, along with Cinn Oir, are
forced to flee. Seeing this, Bebe calls Cian to her and runs
around to earshot with Liam, calling for them to leave. The party
gathers together and leaves as a handful of stalwart hunters
continue engaging the boar. They watch as each hunter falls victim to the beast. Seemingly
satisfied, the boar disappears back into the dark woods.
Upon finding Cinn Oir, the adventurers soon set off for
Ceridwens home; at least where it is reported to be. They
travel part of the night then stop to rest until morning. With
dawn they continue on their trek. The man Cinn Oir spoke with
mentioned that they should travel west from the standing stone at
Ben Bulben then turn due north once they reach an ancient sidhe
(burial mound.) Following the directions, they do reach a sidhe,
and giving it a wide berth, they continue north. The woods grow
thinner and the canopy less dense. Soon they are able to see the
sun again and a long stretch of hilly countryside ahead. Just as
they leave the heavy woods, they are met by Ceridwen and with her
is Dierdre.
There is a short discussion, with Bebe hurling scathing remarks
at Ceridwen, who appears only mildly apologetic. Ceridwen
explains that something very important came up and she was unable
to meet the party earlier. She figures that the group, who mostly
seemed uninterested in helping her, would have gone home.
Dierdre
adds that she encountered Ceridwen after getting separated from
the party just after their last fight with the giant-kin. Dierdre
had wandered off after Ciara and instead, found herself
surrounded by wolves. She fled, lost the party, and headed north
until she reached the woods edge, turning west from there.
Eventually, by sheer luck she wandered by Ceridwens abode
and was met by Ceridwen herself, astonished to see her.
Some of the party is still unsatisfied by the explanations. Nevertheless, they
agree to follow Ceridwen to her "home". After a short
walk, Ceridwen takes them to a hillside, pauses briefly and steps
into the hill, disappearing. As Dierdre does this as well, the
party follows. They are lead into a short underground passage
which comes to a small curved flight of stairs leading further
down. At the base of the stairs, Ceridwen pulls back a long white
silk curtain decorated with a golden hand in a
gesture of offering. She motions into a long rectangular room
with a stone table in its center. "Welcome to my home, if
you can call it that."
As they enter, Ceridwen pulls Liam aside and asks if she can have
his assistance in a matter. Liam agrees and Ceridwen draws him to
another curtain in the far corner of the room. Bebe follows and
Ceridwen, with venomous pleasantry, notes that she only needs Liam's help, not hers. Liam assures Bebe he will be alright then
enters the room with Ceridwen who quickly draws the curtain shut
behind them. Dierdre explains that she has been here for a few
days and Ceridwen has shown the same reluctance to allow her into
that room though Ceridwen and her "brother" (that they
saved in session 4) routinely enter there.
After about an hour, Liam emerges with Ceridwen and her brother.
Ignoring the rest of the party (and Bebes snarling stare)
Ceridwen heads for the staircase. As she crosses the room she
says she will be back in three days time. When she pulls the
curtain aside to the stairs, she leans toward Liam and whispers
something which Bebe and Cian pick up on, "Remember, let
nothing happen to him." Liam nods in acceptance and Ceridwen
and her brother turn to leave. Ceridwen whispers something under her
breath and the walls along the long stone room shimmer. Each is
now seen to be lined with shelf after shelf. Books, strange
alchemical substances and jars with floating specimens fill the
shelves. Ceridwens voice can be heard calling to them as
she heads up the stairs. "Reading material for any
interested. However, DO NOT touch the books on the northwest
wall." As she disappears up the stairs, Bebe, Dierdre and
Cinn Oir bombard Liam with questions while Cian stares in rapture
at the shelves. Liam remains tight lipped and mentions that if
anyone wants to leave the cave, they need to see him first so he
can deactivate the traps along the hall. Ceridwen apparently
didnt want to share this security information with anyone
but Liam and Liam notes that it was with great hesitation. In answer
to questions about his new "duty", Liam only
mentions he is to look after someone for Ceridwen.
Cian
is lost in the books for the next several days. He adds a few new
spells to his repertoire and picks up some hints on how to go
about constructing his first Wonderous Item: a tattoo that can be
placed on the skin to hold magical energy and fades as the spell
is released. Dierdre also studies a few of the books, helping
Cian with his new task. Cinn Oir, still intent on adding a new
animal friend, heads out into the woods with Bebe. Their first
few days are fruitless though Bebe does see an interesting sight.
From atop a hill she notes a large humanoid sitting, not beneath, but alongside a large tree. Not wanting to
risk the more fragile Cinn Oirs safety, she decides against
trying to split its head open with her axe. On the third day,
Bebe and Cinn Oir do find an interesting pet. Cinn Oir
successfully befriends an enormous weasel; the size of
a medium sized dog.
On the evening of the third day, Liam emerges from the adjoining
room in the cave where he has spent nearly all of his time. With
him is someone no one in the party has seen before. A small but
strikingly handsome man. He is of slight build with narrow eyes
and pointed ears
much like the features of Ceridwen and her
brother, only more extreme. He introduces himself as Cu Roi, and
welcomes the party to his home. Under strain, and some help from
Liam, he makes his way across the room to the table and sits at
the head chair. Very surprised, the party gathers around and
begins to question the man.
The man is as elusive as Ceridwen, whom he says is his daughter.
Bebe, tired of his word games, threateningly notes that it looks
like Liam has been helping him quite a bit, probably healing him
as that is Liams profession, so the man owes them a little
more honesty. Cu Roi sighs and agrees to elaborate a little more
on the truth. The name Cu Roi is one given to him by the people
of the south. Dierdre and Cian openly reflect on their Knowledge Arcana
and recall the Cu Roi of legend: a shape shifting faye who
presumably seduces mortal women. Cu Roi accepts the definition though
with a tinge of embarrassment. He explains that recently, he was
on a trip to the south and managed to upset a certain Servant of
the Flame (cleric of the clan of Steairn.) This cleric surprised
him and called upon his god to afflict him with a magical disease. Cu Roi describes how he barely escaped and ignores
Bebes question as to whether he was pawing the mans
wife at the time (though even less tactfully put
..)
Cu Roi continues, despite a flood of jeers from Bebe. He explains
how he managed to make it back home, though he nor Ceridwen were
able remove the disease. He was lying near death for several
days until Liam took charge of his healing. After further
questioning from the party, Cu Roi offers a wealth of information
about his past. He begins by saying he is centuries old, and
first arrived in Eyru from the east where his people live, across
the sea. He traveled across the oceans with one of the ships from
the city of Tach so long ago. He left because of a
misunderstanding among his people which he doesnt detail
(and Bebe suggests it has something to do with keeping something
in his breeches
...) The people of Eyru were incredibly
suspicious of his appearance and of his arcane spells. Therefore,
soon after arriving, he found himself fleeing angry mobs who
likened him to "dangerous and mischievous faye". He
found one man whom he thought he could trust. This man was
Steairn. Steairn feigned friendship with him and
protected him, though all the while only hoping to learn the
secrets of his magic.
Desperate to try to find some acceptance among the people of Eyru, Cu Roi taught his presumed friend, Steairn, of the arcane arts.
Steairn was an eager and overzealous student and the power
quickly went to his head. When the High King was lost at sea,
Steairn immediately claimed the throne, hoping his new found
power would help him secure the land of Eyru. At the same time,
he put a bounty out on Cu Roi and exposed him once again to the
suspicious public. Cu Roi fled the turmoil and found solace in
the Woods among the faye. He watched with great sadness as the
Eyrian empire fractured and fell apart; the settled lands to the
North falling again to the giants and the southern lands slowly
divided among the four High clans.
After his story, Cu Roi beseeches the party to help him once
more. He mentions that while Liam has been able to boost his
health considerably, he is not cured. He tells of the sidhe to
the south and how he once entered it many years ago. He left it
in peace at the time, but within were many interesting items,
some with magic properties. He asks if the party could search the
sidhe for him, perhaps for something which may cure his
affliction. He also explains that from what he knows, it is the
burial mound of Gobhine, the smith of the Tuatha De Danaan.
Regardless whether the mound contains a means to cure him or not,
there may at least be something there the party may be able to
use in their travels.
The session ends with the party reflecting on the historical
bombshell that this man has just dropped and debating whether the
burial mound is worth investigation
.